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Ciddypoo

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Everything posted by Ciddypoo

  1. Also, I'm best reached via AIM (CiddypooKun). :O
  2. team worst player .____________________.
  3. again, open for anything! just message me :D
  4. lol I'm good for whatever.
  5. ggs everyone I played today so far :O bad with names >_>
  6. I'm down, personally. I FORESEE A BLOWUP THOUGH.
  7. You're like the only Labrys player I can name now, since mime plays Kanji.
  8. Very nice set. Your Yuki's looking hella on point.
  9. That's a matchup that I legit need more experience with, so ... by all means? =) DEFINITELY BETTER THAN HAVING TO PLAY AGAINST MORE SLAB IMO.
  10. I wonder if Alex would be interested in playing with us. ;p Not quite sure who he/she is, though. Where the Yukiko players atttttt?
  11. ggs Drake, pwnd, Tec, Millette, everyone else. gotta grab some grub for now, might be back on later. ;p
  12. This is one of the worst matchups in the game, so it's always gonna be trouble. Breaking Asterius is pretty important, but you still have to respect Slab even when she doesn't have her Persona. Her j.B is still very strong, and her DP isn't bad like regular Labrys. Fans still have their place in the matchup, if only to keep the Slab hiding behind the Persona guard. One of the things you have to be very aware of is Asterius' position at all times. If you see the bull disappear, you need to figure out what it's doing -- most of the time it's the uppercut that comes from the ground, and I find that the best way to avoid that is to superjump away and throw a fan or j.D. In this case, the fan is actually able to 'zone' Slab, because Asterius isn't around to block it. Keep an eye on Asterius and look for opportunities to break it with a quick Agi (when it's about to do a laser is usually a good one), but be mindful of the ranges that Slab can just airdash over and j.B you. Maragi from anywhere but max range is extremely dangerous because of a quick airdash j.B, and even at max range she can still get to you, so don't count on it as a deterrent against airdashes. Similar to regular Labrys, air Agis can at least give you some control over Slab j.Bs. When Slab activates her awakening super, try and break the Persona somehow. Your own awakening super (Maragidyne) is pretty good at doing this, and imo it's worth the meter if you can stop the guessing game Slab gets when she buffers the commands. One of Slab's weaknesses is her low health, so running away to build stocks and looking for a prime opportunity to kill her in one or two combos is a definite strategy. Just don't get too greedy; if you can do damage, then do it. Just that when you build 4+ stocks and suddenly turn on fire break, you are seriously threatening to such a low health character. Watch for Slab tendencies to block when they're under pressure. If they're sitting on an Asterius block, they usually get pretty comfortable just sitting around, so try throwing.
  13. Intermediate range isn't something you should be afraid of in a lot of matchups. 5A is extremely good and covers a lot of space... Plus it's jump cancellable, so from a 5A you can go either way; jump airdash in to close the gap, or jump backdash to give yourself more space. It really comes down to the 5A, so trying this stuff against Mitsuru's 5A or Kuma's 5B is more dangerous, and you should try to play a strong zoning game against them (Mitsuru in general can be pinned pretty well by just 3D, 5B at max range as long as they don't have meter for EX Coup). Up close is the real issue. 2A is very good, though, with decent range and goes under a lot of moves. You have to read tendencies, too. Intermediate range is great if your opponent loves to press buttons, because 5A and 5C/2C really help out a lot. If they're blocking everything, you either have to get in closer to try and go for a throw, mix in an AoA at max range, or build more space and start leveling your fire or activating a break. If you play an air game, you have to be really mindful of the recovery on j.B. Stuff like Narukami slide or Akihiko's killrush can wreck it, so mix it up with j.A, j.C or empty jump every so often. j.D also is great... get used to the ranges and try to set up a j.D behind your opponent so you sandwich them a la puppet character. It creates an uncomfortable position for your opponent.
  14. Yeah, I definitely go with #1. Though in some matchups a fast low doesn't always convert to a lot of damage, but in general block low react high feels more natural. Just need to play more against people that will abuse my weakness so I'll freshen up. That neutral j.A, falling j.B thing you were doing was really cool. Like a fish lure. ;p
  15. Depends on the character you're up against. Zoning has downsides in that most characters can just block Yukiko from full screen and not have to worry about much. If they aren't pushing buttons, they don't get hit. When you go in, some of the pressure is trying to trick them into pushing buttons so you can hit them with your Persona or far-reaching normals. You can approach most characters by setting an Agi on top of them, or SB Agi and release if they try anything. You can also approach behind a moving Maragi pillar (C is best). You can also get aggressive after activating a Fire Break. People tend to panic when an unblockable is staring them in the face. But you have to pick the right time to switch between these modes. Obviously if you have an 80% lifelead vs. a character like Kanji, just keep him out unless a really obvious situation arises where you can do something.
  16. ggs again mime. HOW I PUNISH ROLLS And yeah ShinSyn! I feel like such a scrub playing against you. I'm so free to overheads in general. :x
  17. Get hype ... ish! Dustloop account name/XBL Gamertag: ciddypoo/Ciddypoo Character: Yukiko State/Prov you are located: NoVA
  18. Sorry guys, first match vs Slab went okay, but I started getting careless and stopped minding where Asterius was a lot of the time. I was really bummed when he picked Slab. But he did say near the beginning that he wouldn't be playing as Liz. I would've been more upset I think if he stuck with Liz just to maintain the counterpick MU against AXIS' Kanji. Either way, it was just a matter of 'which 7-3 matchup do we want to play'. He still had to get through two of us, though, and we just didn't stop em.
  19. Oh, I missed rawr. ggs to you too!
  20. GGs Chaos, Shinsyn!
  21. Very insightful. I'm jealous of all the slab players lurking around here.
  22. You played well, man. Don't sweat it!
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