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Cosmic_Castaway

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Everything posted by Cosmic_Castaway

  1. Hey man, watched a couple of your videos, and from what I'm seeing, your ground and air-to-air game are fine. What you should really work is confirming from, and doing, anti-airs. I saw you call out a few jumps with 6A, but didn't confirm off it. The Jin and Azraels I saw you play pretty much go to jump around on your head all day. Gotta make them respect that area. Other than that, fine job tbh. P.S. Run-up Crush Trigger on their wakeup. Bad habit, or missed input?
  2. Guys, don't even bother trying to do TKs when you do 6A -> BS. Just jump cancel with 7 and do j214D. Really easy.
  3. Yeah last Xan monthly had a good 12-15 people for BBCP or something. I'll be at Huoshen's more often now too since my night shift at work got moved to Wednesdays.
  4. Potemkin vs. HOS matchup specific. Slidehead is Potemkin's fullscreen unblockable that knocks down. If HOS stands straight up and does FD when Potemkin does Slidehead, HOS will avoid the unblockable. To my knowledge, he's the only one that can do this. This is a neutral change, because that matchup doesn't need to get any worse for HOS at mid-to-long range, but it wouldn't have hurt him completely to lose it. Easier to cross-up. Buff. Tbh I was expecting some new moves in this update, but these aren't too bad of changes. Can't say I can get behind the throw nerf though.
  5. K, so Guilty Gear is making a return to DE courtesy of me. We've got quite a few players interested in getting into (or back into) this game. Anyone else wants in, post up and we can make something happen. Razman, drop BB for realz. That shit's dead. GG where it's at (Yes I realize the irony in telling you to play an older game).
  6. This thread is officially revived.
  7. You should also try to IB Ragna's 2C whenever possible. And here's a snippet about getting up correctly against Ragna (bbq sauce shared this with me after I got up wrong like 100 times >.>): -Corner 3C ender or hell's fang ender, do emergency tech. -Some moves that don't allow emergency tech are 2D and inferno divider > heel drop. -22C ender: Tech the stagger state asap, obviously. Earliest possible tech leaves him at +4. -midscreen hell's fang ender - Just roll/quick get up etc. -inferno divider > heel drop ender: neutral tech (works anywhere on the screen. I also found TK D Nails to be pretty good against Ragna. I mean, they're good in general, but every Ragna I've played doesn't seem to have an answer for them other than to just back off for a bit and give me some room for footsies.
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