MK Peanuts
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Yeah that's fair. Well for reference before anyone drives all the way out there, last week the games people were playing were UNIEL, Melty Blood, Akatsuki Blitzkampf (this has been oddly popular as of late, for whatever reason), DOA and Capcom fighters. There were no setups for GG but I know for a fact there are people who would have gotten on a GG setup if there had been one; I can't say the same for BB or Persona, I think if someone brought a setup for either of those they would be in training mode all night. The next GU tournament is going to be on November 1st, but the only anime game is UNIEL. Jamie has said he's not opposed to adding Persona or other games, but people have to express some kind of interest for them.
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Just found out you actually can combo from assault j.B even on normal hit. Assault j.B combos into 360A. You need to be close enough for the 360A to connect obviously but this works even from an early assault j.B. Is it more or less frame advantage on hit to end in 4B xx 214B, as opposed to 4B? It looks like the frame data in the wiki only has frame data for on block, not on hit.
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I don't know if this is common knowledge, but you don't have to do 360s to do 360s in this game. It'll accept 270s. I'm kind of the worst at 360s so it was a godsend to find this out.
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Got a couple questions on this character: 1. What should I be doing at neutral? I kind of just 6D all over the place since Wald kind of has no mobility outside of that, but most players seem to be able to catch on to that and anti air it. 2. How do you get out of the corner if you don't have meter? Most blockstrings seem to push characters back far enough that Wald's 5A won't reach them, and his B button seems too slow.
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MK Peanuts reacted to a post in a topic:
[UNIEL] News & Gameplay Discussion
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Can you zone him out? Merkava seems like he has better options than Gordeau at full screen.
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Yeah I got an email last night that it shipped.
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MK Peanuts reacted to a post in a topic:
[UNIEL] News & Gameplay Discussion
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Maybe this could also work to your advantage, though, since no one will know how to fight him :D
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Actually, if you don't mind, I'm curious what his major flaws are, exactly. I almost never see this character on streams so I really have no sense of what his weaknesses or strengths (if any) are.
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Yeah, since the worms go away when Merkava gets hit and they don't start attacking for a long time once summoned, it seems pretty tough to come up with a tight setup using them. I haven't really seen any.
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No idea, but I agree, I never see anyone use 22A or 22B. 22C I sometimes see used to end combos.