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krazykorean456

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Everything posted by krazykorean456

  1. I LOVE THIS! Edit: But no seriously, hope you guys can block my mixups
  2. Agreed. We could get a new crowd of Bama players that could attend MTNG tourneys and get super mad entries from it. Gear is hype and growing down there and it can have a potential scene here as well. They're getting into AC to get a good feel for the system and basics for when AC-R comes out. Fuck worrying about new combos. We're all use to that with new revisions of the next GG and BB games. We're men. Wouldn't hurt to get ahead start for when the revision comes out. I think it's definitely a good addition to the lineup. I can't tell if Naimat is trolling or not :P If not, you have no idea how good it is to body insanely hardcore weeaboo fags that wear cat ears and such. Free money for those who are going to take this game seriously, lol. Either way, I might dick around with P4 if I get enough cash and catch the hype wave in time for it. Definitely wouldn't hurt to add it to the lineup as well. Also Naimat-chan, do you only eat ramen and drink ramune desuka??? :3
  3. I'm ALWAYS super late with shoutouts, but better late then never :P Many thanks and shoutouts to everyone that entered the GG tourney back at MWC. Everyone here has MAD potential to be super good at the game since you guys got your Animu Fightans fundamentals down from BB. I'm always excited to teach you guys everything I can if you guys are still hype about the game! It will not take you guys that long to catch up to Tad and I. Keep the hype alive :D Special shoutouts to Tad for blowing me the FUCK up during the tourney XD Got me downloaded and everything. I better find myself another PS2 and train up for our epic first to 10 farewell match :P Always a pleasure teaching young bloodz and playing games with you! Also, special shoutouts to random select: The only 10 - 0 matchup against my favor, lolololololol Until next time, guys! EDIT: Also, make special note of this, everyone. Astaroth will NEVER! EVER! beat me in a Guilty Gear tournament. That is all.
  4. Faust: Faust is all about the zoning. Everything he does to keep you out of getting close to you. Think of him as Dahlsim's inbred brother from another mother twice removed. Faust has some pretty good mid-screen and full screen pokes with lots of rush down potential. Faust can throw items and you have to play on the fly in order to use those items properly. He has mini-Pot, mini-Faust, mini-Robo-Ky, coin, food, hammer, a pan dish and a bomb. Of course each item has different properties to help you out (or to screw you over). Mini-Pot stays on the screen till he gets hit 3 times. Mini-Faust stays on the screen till he gets hit once. Mini-Robo-Ky leaves after getting hit once, but causes more hitstun since it can electrocute your opponents. The coin won't let you call out another item (it basically does nothing). If you, or your opponent, gets the food, it can increase your tension gauge. The hammer can build massive stun if you get hit by it. The pan dish causes hard knock down if you get hit by it. Faust has a pretty decent oki game. He can FD cancel his drill kicks into what's basically an instant overhead. He also has a command grab, and his JD can cross up. Not only is he dangerous far away, but he can be pretty deadly up close as well. His 6HS is also an overhead and can reach pretty far. It can be blocked on reaction, but it doesn't hurt to throw it out to catch your opponents off guard. Faust doesn't have really good wakeup options. So when you get knocked down, LEARN HOW TO BLOCK! Also, the karate chop force break move is a good tool to get out of oki every know and then. It's kind of hard to block since it comes out quick, and if it hits, you get a free combo. I think the drawback of that is it's not safe on block(?) Good Faust players to look on YouTube: RF, Oosaka B, Elvenshadow, Nemo, Senkei, Zinac, Charisma Sam, Sam, Sam... I'm years smarter, stronger, faster and better than I was when you first played me. Just get ready to be surpassed when we throw down.
  5. Hope you can block my mixups this time! I'll get to the Dizzy and Faust write ups here later on tonight or tomorrow... I've been really busy these past few days...
  6. YEEEEEEEEEEEEEES!!!! AHHHHHHHHHHHHH HAHAHAHAHAHAHA O RLY???
  7. Volpe: GodFather Veggie-Ken has got you on this one, especially about the Baiken stuff. I'll fill him in if he leaves anything out Tad: I am sooooooooooooooo fucking down for that. We should make it a special MTNG event I'm not at all about the pride in that final match we'll have. It'll be just straight up hype, beer times and having one last look before moving on into a new and beautiful chapter. With Tad's zen-like teachings, The GodFather's militant training, and my textbook knowledge, we'll have a fucking epic scene on our hands :D I'm not gonna lie, all this pent up hype is finally about to boil over. My body is so ready for this! EDIT: I just had a though... We should make a video like Epic Meal Time but it's just Tad and myself playing Gear eyebrows deep in alcohol.
  8. Also, this is new in AC when it comes to Jam's parry. When you do her parry, you have to have your controller or stick to neutral, then you go 46. You can't hold back and tap forward to get the parry. And yes, hit up Titanium Beast on dustloop when it comes to HOS play. He is very practical when it comes to using both Sol and HOS and will show you guys the ropes
  9. No prob, guys! I'm more than willing to help on what could potentially be an epic Guilty Gear scene in the Nashville area. For years have I dreamed of something this epic and I feel like it's about to happen Vegeken: LOL, I'm just in sensei mode right now. When everyone gets a good grasp of what to do in Gear, I'll pick up the sticks :P But for now, I wanna teach everyone the general basics of the game and their respective characters. Order Sol's (or HOS) gauge depletion works whenever you hit a certain level and do a special move, it'll use the meter. Think of HOS as the BB Tsubaki of Gear. Say you charge your gauge to lvl 2 and do a Shoryu, you end up using a lvl 2 version of the Shoryu and the gauge will go back to lvl 1. The gauge beefs up your special moves to add frame advantage, bigger and harder hitting combos, and insane pressure. BUT, if you charge your gauge to lvl 3, you end up using a lvl 3 version of that special move and your guage will go back to lvl 1. There are definitely ways to beef up your gauge mid combo as well, but that's usually for being flashy if anything :P HOS has insane frame traps in block string pressures (especially his 6P). He has a special move cross up that's really sick to use during pressures and as an oki. HOS is more of a badass in-your-face pressure character rather than a mixup character. Sol also has frame traps and a command grab to go into clean hit combos. Jam does have a decent oki game. She can IAD flame kick on wake up for ambiguous crossups, IAD shoryu kick for more ambiguous cross ups, and her 236P (i think...) is a flip move that you can do flashy oki stuff with as well. If anything, a lot of Jam players will just go straight into 6H on wake up. Sol's Sidewinder combos are very character specific. What you have to keep in mind initially is that the clean hit mark on every character is right at their face. Different characters will have different combos to go into Sidewinder. Good HOS players to look up are: Inoue (aka Kazunoko the AE Yun player), Sanma and WUT (aka Ryan-Bill) Good Sol players to look up are: Roi, 012 and P.C. (not gonna say Kusoru since he's one big FUCKING troll :P )
  10. K, I think I finished putting as much shit as I can think of into the I-No post. Also, a quick word about FATHER VEGEKEN: He's one of the dudes that taught me how to play Gear and fighting games in general as a innocent, young and tight lad. He can answer a lot of your questions as well since he's been playing since Midnight Carnival or #Reload. Either way, he's old and is very knowledgeable about the game!
  11. Apologize for the double post... Ino's general game plan is basically like Millia's: Knock someone down and make them guess on wake Her normals are average. They are not bad by any means. As far as air normals, her j.p is pretty good along with her j.s and j.hs. Her j.d can be used as a cross up in AC and Slash (I think). I might have to look at some vids since it's been a while since I've seen high level I-No play, but you could do the same too I-No is all about the mixups. That green note projectile you're taking about is pretty essential to her mixup game. That note is not only a good zoning tool for you get in on your opponents, but as an oki it forces your opponents to respect you on wake up so you can establish your oki game, which (like I said) IS WHAT I-NO IS ALL ABOUT! So not only does it compliment her playstyle, IT IS HER PLAYSTYLE :P There are situations where you won't be able to get your notes out in time, but that can be easily made up for with her strong hi-low and cross-up mixups game. In the corner, you don't have to use the note in under certain situations, but it can help you out by getting in an extra mixup or two. While that note is quite essential, there are times where you can't get it out in time for you mixups, but I-NO has other tools that she can take capital advantage with. I-No can hold her own at the neutral game. She has the green note and chemical love to help you move in on your opponenets. Chemical love and her dive special moves are all that I can think of at this moment. What you're talking about are frame traps. As far as frame traps go, I'm not too sure about those tbh... One of the best, if not, THE BEST in the game. There is this one super that she has where her hat turns into amplifiers and emits a sound wave. I think that super is relatively safe, but you're so much better off learning how to block and saving that meter for big combos :P The only characters with decent wake up options are the ones with shoryus (Sol, Holy Order Sol, Ky, and I forget the rest) She struggles against characters that can rush her down and won't allow her to set up her mixup game. The only I-No that I know of that you should DEFINITELY watch is Koichi. He pretty much changed the way she plays with his high level of execution.
  12. I'll get to this later. Her normals are not the greatest but they suffice really well. I can play footsies with my opponents to a certain extent. Her j.p and j.k are decent air-to-air moves. On the ground, her 5S is really good footsie tool, and I usually go into my 5S > 5H > Disc chain. If I'm close enough or if my opponent is crouching (since hitboxes are wider with crouching opponents), I go for the 2D knock down, which that normal is pretty decent normal in itself. In the corner, Millia has her hair car (low, which she can frc and can immediately go into j.k), TK bad moon (overhead), 6K (overhead), 2K (low), 2S (low). Midscreen she has all of those options along with TK turbofall and IAD crossups. I usually don't go for 2K unless I know for sure if it will throw off my opponent or if I setup my disc really late and decide to go for a quick low. Reason being is that 2K prorates your damage like crazy. Millia's combos does not do a lot of damage anyways and I personally tend to go for big, if not at least, unprorated damage if possible. Her mixup game is pretty low risk high reward. If your opponent blocks your mixup(s), then they have the chance to get out of the corner and neutralize the situation. If you do TK Bad Moon w/o the help of the disk and they block it, then they can punish you accordingly. You can do both. Each player has their own style of how they play Millia. The best Millia player in the world imo, Woshige, goes for easy combos into mixups. 9 times out of 10, he always guesses right. He's the kind of person I would want to be with if World War 3 ended up being a rock-paper-scissors duke fest. Nakamura, 2nd best millia Millia has no really good reversal options unless it's her Winger super. Even then, it's stupid unsafe on block. So basically, if you get knocked down while playing Millia, learn how to block. Millia struggles against characters that hit really hard. Characters like Testament, Eddie, Potemkin, Slayer, Jam, May and A.B.A.. She also has a rough time against characters that can beat out her normals, like Holy Order Sol, Jam and May. lol, can you be more specific? :P Jam has a reveral kick special that she has. If you have a charged dragon kick, you can actually use that to make it somewhat safe by getting the fuck to the other side of the screen :P She struggles against opponents that can zone her out (Testament, Eddie, Faust, sometimes Ky, sometimes Bridget) Ask Tad :P She struggles against people the can put her under pressure, have good footsies and can zone her out. At least when she isn't in Moroha mode. When she goes into Moroha mode, which I'll get into with your next question, her mobility can change a good bit of all that. With A.B.A. you have to be on point with your footsie game in order to go into Moroha mode w/ your blood pack or the key grab OTG special and that mode is where she makes her money. Moroha mode will not only allow you to run with A.B.A., but her damage and normals become better as well. I think it's when each time you use a special move, you use a little bit of your health as well. Good thing is that when you turn back to normal, you can regain all your health back that you used for pressure and combos. While she doesn't have good reversals, her ex.Danzai is REALLY GOOD in stopping pressure and as a wakeup option. It has infinite armor and I THINK it's relatively safe on block. One thing you have to look out for is that Moroha mode has certain limits. Moroha mode goes away after you get knocked down 3 times or when your gauge runs out. If your opponent happens to knock you down three times, you switch back, but during the start up switching back, your opponent has enough time to go into Instant Kill mode and end the round if they want to.
  13. Testament is a very diverse character and can be played in many different styles. You can use him to zone your opponents as well as rush them down. He is kind of like the Trish of Guilty Gear in terms of her trap setups and pressure game (sans dive kick, lol). Testament is VERY strong in AC (considered top tier) because of his strong oki game, high damage combos, ability to keep you in pressure, and trap setups. Traps: Testament has lots of traps that he can place all over the screen, such as webs and tree traps. These traps can be used to either zone your opponent out, extend combos or used in your oki game. Learning how to use the web is especially important to learn to help extend your combos in certain situation and for establishing a very strong oki game. Testament also has that skull projectile you can use as an OTG. Once that skull projectile hits, you have the ability to use your crow and that dead girl assist to apply more pressure. The thing about those assist is that you can't control them (the game summons the crows and the girl on a timely basis or something like that) Tesetament also has that key super which strengthens your traps (if you get hit by the web, you'll stick to it longer, and if you get hit by the trees, it not only dead bodies but you get poisoned as well. Oki: As I've said, you can use the web to establish your mixup game. Testament also has a chainable overhead normal (dunno what it is. Tad could tell you that, lol) which makes him very good right there. EXE Beast is very strong in terms of establishing your oki game but it's also very usefule in applying strong pressure and extending ground slide/hard knockdown combos. Combos: Testament is notoriously known for his Bad Land loops (aka Grave Digger loops) in AC. It does a shit load of damage, you can combo into it after throw, and you can combo into that key super I was talking about in the traps section. His corner combos do a lot of damage as well. ex.Grave Digger is really good and you can establish Grave Digger loops from there as well. Also, I'm pretty sure ex.Grave Digger is plus on block... Strong Testament players to watch on YouTube are: Shonen, Machaboo and Nemo
  14. That's pretty much the case, but more so in AC since he's a freaking beast in this version. If Millia was on steroids and had command grabs, then that would be AC Potemkin. Sometimes when you knock someone down with Potemkin, that could be the round for your opponent since he as a CRAZY GOOD oki game to boot. 5K is super meaty and really good to use as an oki. Command grab, heat grab, his air grab super and the overhead fake ground slam are scary as well if your opponent can block well. Pot also has 2 unblockable setups, but they are really easy to get out of. One of them is 6HS into ground slam and the other is the Aegis Reflector super on wakeup into ground slam, but you can easily get out of those setups by instant blocking the 6HS and Aegis Reflector super. His flick (invisible projectile move) also makes him good as well since when it collides with another projectile based move (Eddie's drills, Millia's pin and bubble setups, Testament's EXE Beast I think, etc...) it creates a shockwave that causes stagger on hit. So to answer your question, yes! Playing Potemkin is like playing a better version of Tager.
  15. Think of Jam as the 3rd Strike Chun Li in Gear. Jam is all about playing mad footsies and applying pressure in the beginning to build meter. Jam has some, if not, the best footsies in the game. Her having a parry also makes her a huge threat too. Her chi ball specials (we call them puff balls, lol) are a good way to add pressure, build meter, and get in on opponents. In the beginning, you always want to go a 2.d into knockdown and get a charge kick (where she powers up and an icon appears). In AC, after you build meter and some charge kicks, you would want to send your opponent to the corner since Jam is well known for high damage wall stick combos using 6H or ex.puffball. Her ex.puffball is one of the best force break moves in the game imo. It has a fast start up, practically invincible, and causes very little proration during uses in combos. On knockdown, she has some serious wake up pressure. Her 6HS is really good on wake up as it is super meaty, puts her on frame advantage on block and hit, and jacks up the guard bar. Her 2S is stupid good as a general poke since it causes stagger on CH. 5S is really good as well since it reaches very far and it you can jump cancel it meaning you can tiger knee into her charge dragon kick special that causes a wall stick if you're close enough to the corner. Good Jams to watch are KA2, LOX, mike (aka kaleido star), Kazu and (sigh...) Flash Metroid. Holes in Johnny's game in general is that he doesn't have good mix up options and he needs meter to get decent damage. The only mix ups that Johnny has that I can think of from the top of my head as of me writing this are TK Insignia and that cross up flame wall move. Also, there's a lot of risk vs reward when it comes to Johnny's knockdown game, especially with the use of coins. Some Johnny players go for coins on knock down just to level up his special, where as other Johnny players take the hard knockdown and use their meter for mix ups. It all depends on what you want to do/play style/situation you're in. As far as holes in his pressure, Johnny relies heavily on frame traps for corner pressure. As long as a person can block pretty well, they can withstand Johnny's pressure. As far as getting better with Johnny, learn to play footsies and be calculative with your coins and meter. Also know what normals have frame advantage, especially those that he can cancel into. If you wanna know more about Johnny, definitely check out BLEED and Kabegiwa no DC. One of the most important things of just betting in Gear in general is LEARNING HOW TO BLOCK. You must know what all the other characters are absolutely capable of and be on the fly to block some crazy mix ups (Eddie, Millia, Chipp, Testament are a few I can think of). Some of these mix ups must be blocked on pure guess since these mix ups are designed to be like that. As you guys know, this game is crazy offensive, but it doesn't punish you as much for being defensive in BB. But as you guys have learned from BB, blocking based on different match ups is an absolute key in getting good at this game. It takes time, but since you guys already have a solid foundation in Arc Sys games, that I'm very sure that you guys will do just fine Also, learn now to block dust... Especially Robo-Ky's... His is the fastest one w/ a 20 frame start up.
  16. Let's not wait for the new version to come out! If you guys have any questions of the mechanics or just Guilty Gear in general, feel free to ask! Just like Tad, I'm more than willing to help you guys become badass players in a badass game
  17. Right now, it seems like ArcSys is doing kind of a throwback to some of these changes (Millia's "new" j.2H (her pre-Slash j.H), Ky's "new" 3HS (his pre-AC 6HS, etc...). As long as they don't gives Sol his dustloop back, I'm a happy camper lololol. A lot of these changes are going to absolutely change a great deal of the dynamics of these characters (Testament's EXE Beast charge, Venom's cue balls bouncing on the screen now, Baiken's new tatami mat properties). I'm also very curious to find out as to what the give and take is from these buffs that has been posted. Also, Potempkin's changes made me shit myself... As a Millia player, I'm already scared as fuck by that thing...
  18. So, umm... About DAT NEW GEAR?!?!?!?!?!?!?!?!?!?!?!?!?!? :D :D :D :D :D
  19. I AM SO FUCKING DOWN!!! LET'S DO THIS!!!!
  20. I'll definitely help you guys learn Guilty Gear :D I'll be keeping my eye out for dates and stuff.
  21. Pfffff quit acting like you have Japanese in your heritage line... >___>... <___< j/k lol. I haven't used this thing in forever... It's a nice and nostalgic feeling to see TN activity on Dustloop. A tad less ghetto, but nice none of the less lol XD But yeah... As Astaroth mentioned Pat (Boomcube), and a few of us are going to Memphis for a BBQ/Fighting Game/SF/MvC3/EVO/Liver-Destroying-Fuck-Fest gathering that some of the Memphis peepz invited us to... And from what I've read, guess everyone else is wanting to do the whole Super Bowl thing for EVO by staying at home and watching all the HYPE that's gonna take place. Should be a fun weekend for us fighting game fans :>
  22. HI GAIZ! :D :D :D IS THIS WHERE I CAN FIND STREET FIGHTER IV PLAYERS?! I WANNA LEVEL UP MAI FOOTIE SKILLZ AND BE THE BEST LIKE DEIGO!
  23. Evening, everyone! I'm home for the holidays in Duluth until the 31st. Definitely up for some games. My main game now is SSF4, but I do dabble in BB:CS and I would love to play some Gear. Also, what happened to Waba Game??? What's the venue to go to for North Georgians? US Gaming Arena?
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