Kikirin
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[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
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[UNIEL] News & Gameplay Discussion
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[Xrd] News & Gameplay Discussion 2 - Console is Out!
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[Xrd] News & Gameplay Discussion 2 - Console is Out!
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[Xrd] News & Gameplay Discussion 2 - Console is Out!
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[Xrd] News & Gameplay Discussion 2 - Console is Out!
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How's the startup and comboability of the new 6H? Are there any new gatlings into it? With the forward momentum from it, it sounds possible that we could confirm a combo from longer ranges, like off max range f.S. Does 2H combo into any specials on normal grounded hit, e.g. 236A or 236S? Does 2/3H launch on counterhit?
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Nah, the thank you goes to you guys for the awesome shirts and merch. Looking forward to seeing what you guys pump out in the future!
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Got around to translating Takarin's tweets. Not sure if there are some from other users, but at least Jiro and Shima didn't seem to have much in terms of in-depth info or impressions in their non-conversation tweets.
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Footage from the closed loketest: https://youtu.be/MqiK8mtWky8?t=697 Some loketest info courtesy of Takarin. May be out of chronological order: https://twitter.com/tkrnsan/status/637062195071729664 https://twitter.com/tkrnsan/status/637061387575934976 https://twitter.com/tkrnsan/status/637058627702951936 https://twitter.com/tkrnsan/status/637057922933985284 https://twitter.com/tkrnsan/status/637057484750893056 https://twitter.com/tkrnsan/status/637055116533612544 https://twitter.com/tkrnsan/status/637086743456407552
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Probably meant a ~10 frame leeway between the average/median reaction time (265ms/254ms) and the average Dust startup? ( 434.21 - 265 ) / 16.666 = ~10 frames. In either case, I'm super free to dust, both online and off, in spite of their "slowness". =(
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A few things: Re: "level 3 projectiles" - Amane's C (long-range scarf) attacks actually aren't projectile-attribute - they're just disjoint hitboxes and have a blindspot when you're closer than the knot in the extended scarf. I don't think they actually nullify or plow through projectiles.Lambda seems to outrange Amane's 5C and 2C by one character width with 5D, though the spacing is pretty tight, She can also tag his j.C from full screen with 6D. 236D can also be used to help you get in if he's planning to play the longer-range game from the ground.If he's the type that prefers to zone you out with C normals, you can 236A or 236B in when you're at the max range of his C attacks and have a read on when he throws them out. By the time they become active, you'll already be within its blind spot. It's not recommended to do this on reaction since you'll be likely be counterhit out.In terms of air options, he can only use his hop once when in the air in addition to the usual double jump or air dash. Be sure not to count a hop starting from the ground as an air one.Can you provide more detail as to how he's resetting pressure? Specifically, is it with his hop (236x/214x) or is it actual jump cancels? Forwards or backwards? High or low hop arc? What attack is he doing out of it to beat your anti-airs? Forward hopping in to reset pressure is actually considered to be a fairly risky move against opponents who know the matchup since it can be disrespected with quick anti-airs, DPs, and supers. At an initial go, I've found that 6A would beat out common attacks out of 3C > 236A, such as j.B and j.D. Definitely hit up the training room to get a feel for his ranges and blindspots.
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Good stuff, GcYoshi! Watching you wreck house in the 3v3 Top 4 was super hype.
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Translations of Shima's summary tweets courtesy of @Hakimiru. Thanks, d00d! Sources: http://www.dustloop.com/forums/index.php/topic/11030-cf-loketest-news-news-only-or-infraction/page-2#entry926524
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antonymichiru reacted to a post in a topic:
[CF] Loketest News (NEWS ONLY OR INFRACTION)
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Took a stab at the remaining ones posted to this thread, but there were quite a few lines that I was spotty on (bolded). @hakimiru plz! From the sounds of it, the author of at least the summary posts seems to be collecting the info from various places - and is also subject to misinformation - too.
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The follow-ups don't seem very helpful unfortunately. First reply: High (blockable standing and crouching) Bakkii? lol Second reply: Sayonara, Tsubaki
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I'm actually under the opposite impression, since Japan tends to use 'x' for no and 'o' for yes. Will take a stab at the info in http://www.dustloop.com/forums/index.php/topic/11030-cf-loketest-news-news-only-or-infraction/#entry926117later today.
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I'll drop these here for now since we don't have a CF changes thread yet. Amane vs Hibiki: https://www.youtube.com/watch?v=QQNwSLZ18_U&feature=youtu.be Some obvious changes noted: - j.236C has a steeper descent angle, about 10 degrees off the vertical instead of the 30 to 45-ish. - 6D seems to track the opponent's position some, up to about one width of the 6D drill. Famitsu also describes some of his additions: http://www.famitsu.com/news/201507/19083777.html#page02 - Ginga (214C) fires a tornado-like projectile at mid-range. It blows the opponent back on counterhit, and could be followed up with Gekiren and maybe the C series. - 4C and 1C normals are added. They are basically shorter-reach versions of 5C and 2C, respectively, with better control of the mid-range.
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That actually seems more likely, since "Tsubaki" is in katakana here rather than kanji like Haku's other specials. Thanks for the correction.
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Did a rough TL. I'm not confident enough in it to put it on the main loketest info thread though haha.
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Was Enma always free after Kishuu? I don't think I see a magatama cost on it in the BBCF command list. http://www.blazblue.jp/cf/images/playguide.pdf