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Aloci

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Everything posted by Aloci

  1. Yeah if you're too high then it's moot because you'll just have to take the Zettou route for damage. I'm talking about just off the ground j.C's into possible things like j.2B whiff. Maybe even j.2B whiff, sj.JB, dj.B, j.2C x zettou, j.5C, j.6C, j.236C? Maybe a j.A if j.B is too slow? Eh. My financies can probably handle it so I'll most likely be getting the game tomorrow. I'll mess around with it instead of learning real combos haha
  2. Well I was thinking something along the lines of instant j.C CH, 2B, and then seeing if 5C/6C would reach in time, unless that's exactly what you're talking about lol. Though it's been a while since I've gotten to play so I don't remember what the untech time on that looks like. Trying to figure stuff out in my head sucks when I can't try it out.
  3. Okay so it's basically what I thought it was haha. Thanks Hellfire. Though I want to see if there's a way to get Amane back on the ground for a combo after CH j.C. I'll see what I can do if I get the game tomorrow.
  4. Hey do we have a combo for CH j.C midscreen? I find myself hitting people with it occasionally and I never know how to follow it up lol.
  5. KOKONOOohokay. Some of those changes for her make me very happy.
  6. I saw Amane. I said I want to play Amane. Then I played Amane.
  7. Yeah but Rachel at least gets to put stuff all over the screen.
  8. I played a bunch of matches with LK's Litchi the other day. Maneuvering around her staff is probably the biggest part of the match lol She can cover a lot of angles that Amane wants to be at, so you need to learn where those spots are, and how to get around them. I started doing a lot better once I got an idea of how to avoid the staff. Definitely a hard match, but not as bad as I thought it would be. It's definitely all spacing though because Litchi dominates up close and just outside of 5B range ;3;
  9. Oh man I was looking for something like this a bit ago. Not having the game is a pain. I'll have to borrow my friend's training mode next time I see him and see what I can do from that. The Gekiren reset sounds like a nice alternative to mix in with 2B, (reset) 5D.
  10. I just want to say that going for level 3 drill even while giving Azrael 3 Phalanx is worth it at the moment. Phalanx is like spark bolt, very obvious and can be easy to bait. It's really only a threat when you get counter hit by it.
  11. Weekly reminder that Coin-Up Games is this Monday from 6pm until midnight. People might be there as early as 5pm though. Facebook Event Page: https://www.facebook.com/events/577242925657189/?ref_dashboard_filter=calendar If you don't have a facebook, the address is: 2290 Old Washington Rd, Waldorf, Maryland 20601-3174 We'll have at least 2 BBCP setups so if you want to bring a set up you're more than welcome too.
  12. Might want to do a quick edit to your post, Eshi. I don't think you want to j.D at Haz's 5D lol The only times I used 6A in this match up was when the Haz got too predictable trying to Chain in, or they tried to mix me up with whatever, 3C x 214D~A (Ressenga).
  13. So this is a thing that exists. I have a feeling that 66, 236B, j.B would have worked to start another combo rofl
  14. I've only played Amane twice so far, so take what I say here with a grain of salt. These will be general match observations since I also don't know anything about Kagura. -At the start of the round, Kagura can 5C Amane for free, so don't try anything besides super jump barrier or backdash. I personally didn't try to Zettou out so that might work as well. You /might/ be able to 3C underneath, but I didn't try that either. -I found it difficult to keep Kagura out. When he's just inside of 5/2C range, he's got a wide variety of moves he can hit you with. -His projectile didn't really give me any issues unless he used it for Oki. -Attempting to super jump and Zettou out of the corner is difficult since his 6C is fairly quick and reaches the top of your super jump. Barrier is required. -Stopping his approach can also be difficult since his dash attacks bring him right in and have giant hitboxes out in front of him. -The Kagura I fought liked to super jump up back and float in the air using his Drive. His only options after that are letting the drive go (where he'll do a dive to the ground, then do the drive move), or let himself fall and can block (if I remember correctly). It should be very possible to smack him around with j.C/j.6C if he tries to hover. -Oki is possible on him, but you can't do it too close since he can Flash Kick out of it for free. Of course if he tries that and it whiffs, you get a free punish. -I don't know what Kagura's health rating is, but it felt like he was taking a lot of damage when I would chip at him with drills. Though that might have just been him not barriering. That's all I can remember from my set with him last night. I did manage to win quite a few (though he won more), so that's not too bad for less than 15 hours with Amane. I would definitely appreciate anyone with more knowledge/experience on this match up.
  15. See you people at Huoshen's tonight. It's Amane time.
  16. Hey guy, just dropping a reminder that Coin-Up is happening tomorrow from 5pm to midnight. I know you guys are pretty far away but hey, we'll actually have someone with a BBCP setup (and we could always use more *hinthintnudgenudge*) Getaway Lounge 2290 Old Washington Rd Waldorf, MD 20601 Also who's going to be at the Xanadu monthly on Friday and how early will you be there? I actually have off on Friday and Saturday for the first time in forever so I was hoping to go up there. ALSO is anyone hitting up Huoshen's this Tuesday if he's holding another BBCP session?
  17. Ah okay. I was really kind of hoping that it'd be cancelable on hit, so you could have 6B x 236A, j2B shennanigans >.> OH WELL. I'll be able to play the game for the first time on Monday lol. I need to make a list of crap to test out.
  18. Since I'm a poor 360 owner who hasn't gotten to play this game yet, can someone tell me if 6B is cancelable, and if so, how quickly can you cancel it?
  19. Lack of funds, won't be able to make it this month :V
  20. This edit is so strong. (Also this is Fenns, the bad Anji player from Southern MD).
  21. Nice. I'll look into adding this to my list of combos lol. So who's been looking into the 1-meter forced Fatal Counters for combos? I'll be looking at this for Cecil and I foresee some silly shit in the future. Working on corner 66D combos right now lol
  22. Cecil meterless Midscreen combo: 5A, 5B, 5C, 2D, 236B~A, 6A j.B j.C, dj.B dj.C dj.D = 1581 (if it's a far 5A, omit the 5B = 1491) 5B starter = 1851 jC starter (Omit the 5B) = 1795 If you want, you can ignore the double jump and just end with jD. That way you keep your airdash and you pretty much get free airdash pressure. This has good corner carry, and it's useful when you don't have the meter to 236236A his 66A. Edit: I might as well mention that it works just fine off of 2A as well. Nets you 10 more damage lol.
  23. So I downloaded the demo for this today... This is a weird but interesting game. Anyone know how to actually play it?
  24. Bunny girl was Alice. Don't remember the Chimera but she was a boss lol Please let this rumor be true come E3 ;; I miss Bloody Roar.
  25. ^ These are all very nice. Thanks for sharing VR. Definitely something to practice tonight.
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