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Aloci

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Everything posted by Aloci

  1. Well I'm aware of the j.BB stuff with it. I'm just trying to get some setups or something. It's going to be very important to get the opponent blocking and guessing in this game. Even with Labrys's shitty mixups and oki. I really wish the hitbox on j.D was bigger. Even summoning it as low to the ground as possible only lets you hit on the middle gear, normal sized characters only. And it's like, one hit and they're free. :C:C:C
  2. I'm definitely testing the tech time on that. I might have been in Red Axe mode. I was testing this while doing her Challenges so I didn't have the normal control.
  3. Can they? I could have sworn I had the dummy set to tech in the first frame. Oh well. I'll just double check when I get home. You know I'm talking about using this to make them block an incoming mix-up right? Not a combo.
  4. I'll see if there's a way to space it so that they come out of blockstun a frame or two before they eat a 2B. I'm so sad about this move. It /looks/ useful, but aside from spacing, I haven't been able to find much use for it. Then again I've also only sat in training mode for about 3 hours so I'll keep exploring. I'm sure there will be a way to use it with FC's. Everything works with a FC lol.
  5. This match up is retarded. You have to pick and choose your spots to try and j.B, so no going ham in this one until you actually have an advantageous position. Mitsuru's 2B will fuck your face. You've got to out footsie the character that has some of the best normals in the game. If she's pressuring with low pokes on your wakeup, you can throw a Furious Action out to stop her, but then please keep any eye out for throws because that only works once or twice (with most opponents actually). And for the love of god don't charge your Furious Action when using it as a reversal. You need to familiarize yourself with how Mitsuru works so you know what's coming. The A Version of her "dash punch" move thing is either Equal or Plus on block. But it doesn't matter because all of Mitsuru's normals are faster than yours. If you like guessing, have fun. Mitsuru can go low, high, or throw. Just gotta be patient and look for an opportunity to get some space and try to bait/punish. Breaking a throw is excellent for that. That's all I remember for now.
  6. Does anyone know if Labrys has any air-unblockable moves? I was hoping I'd be able to do some corner set ups by giving the opponent no option other than to tech into a j.D, and then making them have to insta-block my air-unblockable.
  7. Labrys's auto combo isn't that bad. Because of the way that the 3rd hit of 5AAA sends the opponent flying, you can just special cancel it into 22C. They're pretty much land right where it'll come up. So you can go for a left/right high/low mix up. I think that's with delaying the 22C as well. I don't have the game in front of me. But it's something simple you can use when you're low on axe levels. This character is really bad compared to the others but... She's just super fun. Like. Holy shit super duper mega fun. It'd be a good idea to also have another character in the back to handle those match ups that Labrys can't. Which is most of them.
  8. Actually one more question: Do we have an IRC channel set up for BBBR? Because that would be pretty stellar.
  9. EDITED *Disregard I was able to fix it with JoyToKey. Thanks a ton.
  10. Hey guys. I just got BBB Revolve and fixed the runtime error, but I've got a problem with the keyconfig. It won't actually let me change anything and Xpadder doesn't seem to be helping. Also my stick is stuck in constant UP BACK position. Any help would be appreciated. I loved the 1st Impression and I've yet to play Revolve.
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