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Gyokuran

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Everything posted by Gyokuran

  1. Then you can tell me how you can support your position, i use it very often too, and i have seen comments and matchups in Youtube too that can support my comment. And yeah, there are matchups in this game that i feel a lot of dizzy, don't know what to do, for example S.Labrys vs Mitsuru @.@
  2. I use Naoto too and i can tell that she is low tier definitely or at least mid tier, if you wanna do good damage, your only option atm is SMP Loop, and yeah j.C is her only "good" normal. More matchups against her are more like...mental matchups than regular ones.
  3. I think that the match is in favor of S.Labrys, 2C makes too difficult to Kanji to approach and it have to take some risks to even touch you. Just wait and punish their risks.
  4. Everybody has an Install, is the "Overdrive Cancel", and people says that the matches end really quick when activated in combos.
  5. I'm just having so much trouble dealing with Kuma, any advice?
  6. I think the way to fight against her is to stay the most deffensive as possible, her pokes are just too annoying just to risk, the matchup is like 6-4 mitsuru favor, or 7-3 in the worst case. Bait the DP every time, and just be careful with your pokes, and 2C a lot, don't risk too much.
  7. http://www.youtube.com/watch?v=nD7cAS6d3dI&feature=plcp Did anyone has seen this video? Jakou is fucking ugly now, and Overdrive in action.
  8. We still have to wait to see if this helps in some new combos that Haz will probably have.
  9. Obviously this is not gonna be used as part of the pressure, but instead of a mindset game, and also Hazama isn't the type of character of being in your nose all the time, it's you are not good moving around the screen and controlling, then Hazama isn't the chara. Yeah, pretty much the 1st loketest, so, waiting for more in the incoming weeks.
  10. If Astrals would be viable in this version...it will get more hate than usual for casuals or retarded players. Seriously...why would someone make viable an Astral, and some people here is asking for that...PLZ!!! Still waiting for more loketest footage.
  11. It's because of that, that i normally don't add 3C on my pressure game, i prefer doing 2A-5B-IAD or 2A-2B-5C-IAD back and some chains. Also the current footage is here: http://www.youtube.com/user/HasekuraIsuna, and just two vids or Haz right now. EDIT: Also the dash in the stance on pressure is really good, if you know that someone is gonna mash (like...80% of the time) you can just do the stance and backdash, if would be retarded if you just dash more just to get hit by your opponent.
  12. Any followup in 3C can be jumped or baited, 3C-Jabaki is not safe at all, but you can set a frame trap if you want, but that's not the great frame trap, and if you spam it you will get exposed.
  13. http://youtu.be/C0Nvt6stWDg In this video you can see the new move, the dash seems very useful, see how the MODAFUCKA moves around while he's on the Stand
  14. Really Hype, sharing all my love and stuff. Also, haters gonna hate, we're gonna see some stuff tomorrow.
  15. I hope that this character will have some good tools (obviously is gonna have it), i'm hype. Also the super remains me of Yamazaki's Super in KOF, but more trollish because of Haz.
  16. They were nerfed for a reason between CS1 to Extend, the time that gives to do a single combo was so huge, made it look that the character was almost brainless. The damage that you get doing the loop in CS1 wasn't that great, and if you don't remember you gain a lot of meter of Jayoku combos in CS1 and CS2 too.
  17. I use pad too (XBOX and PS3) and the 8214B way is a lot easier for me, while you do 2C holding UP a bit and then do the Hirentotsu motion. Any way to do this loop is recommendable, just practice what it seems easier to you and practice this constantly, it will help you with your execution.
  18. I've practicing the TK Loop before and i was so frustrated that didn't work at all, but is just matter of time, practice the timing a lot and it should be very easy later. Also the TK Loop is slow, not too fast as it seems, delay the 2C just as Zeron says and be calm.
  19. Lich as a mod? I have seen some matches from him and i think that he is a good Haz, congrats.
  20. Tokio looks very strong and badass, well...waiting to see some proper gameplay, this "trailers" of the characters are boring as hell and may give just too many hate for ppl. I think that i'm gonna import it, because i'm a huge fan of the series, besides of that, the game seems really bad and slow.
  21. I was seeing the game (first one: CT) in some store, and i was interested to play it so... i ask it the name of the game, and later some friend buy it, at first i was a lot of casual, i didn't know any fundamentals, didn't even know was what a Dragon Punch, any motions, just mashing and mashing a lot, but i think that this game brings me a lot of fun and a lot of memories because it was my first FG to play serious, and thanks to that i like a lot of FGs too. I like too much to see any competitive match of this game, even i worked out to buy a PS3 and the game itself, so that's the story i think...
  22. I think that this matchup is pretty even, yeah, 5D~D is pretty much the worst that you can do against her, but if you whiff the chain with a j.A you can create some rare situations, maybe forcing Mu to punish with some 6A, DP, etc. I think that this matchup, you can pretty much say that's all about patience, i think that's the most difficult part because you are seeing how you are pretty much zoned with those D lazors, steins and etc, but even Mu players have limits, so keep that in mind, if you see any option to attack you need to do well, i prefer to stay more closer to her because the mobility of Haz seems to be less in this matchup
  23. I think that this matchup, the most important part is the movement against any Rachel, try to bait that 2C of her and be careful to be in situations were you are forced to block any mixups. When you are doing some pressure, remember that Rachel doesn't have too much to deal with it, don't risk too much Ressenga as overhead, just repeating 2A-5B and adding some stuff works well for me.
  24. That's why i say viable, double burst is so low viable...and people often prefer to spend it carefully.
  25. Having troubles with this matchup...a lot... Any hint to help me out? i would appreciate.
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