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Everything posted by Moroha
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Working on those matchup threads. CONTRIBUTE PLEASE! I definitely don't have matchup experience against all the cast, only a handful of them can I really say I know well. Even those I posted stuff for please add, whatever blurb I posted is absolutely not the end of the discussion on stuff we should know for our matchups.
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A.B.A vs. Johnny Japanese ranking: 6-4 A.B.A Johnny requires a bit of patience to fight against. Don't be tempted to spam Danzai against him (or anyone, for that matter) during his pressure. Sure, you might armor through the coin, but you won't armor through the 6HS that's about to cut your face. Save your Danzais for high anti-air (Use 6P for lower stuff like IADs). Johnny's hop around air game is big LOLs for ABA. It's a guessing game between him doing an actual normal or using the cheesestick. If you try to 6P the normal, you'll combo him, but if you try to 6P the cheesestick, you'll get caught. Danzai doesn't give a shit what he does, it just wins. It's like telling Johnny to pick one of two doors. He picks door #1 and there's an ABA behind it who punches him in the face. But Door #2 also had an ABA behind it waiting to punch him in the face too. Johnny has a tough time in the neutral game vs ABA as well, having to deal with 5HS, 2D, 2S, 6P, and the dreaded f.S. Johnny has to believe in his 6P to get the hit vs ABA's j.HS, but it can definitely beat it cleanly. Don't feel like you really need to jump in on Johnny to get to him, because you CAN approach him from the ground. You have the range and speed to do it. Also, when he's pressuring you, watch for the Ensenga and Dust, it's about the only things that should catch you, and they're both very possible to react to. Don't try 2Ping him out of his funny hop forward -> throw setups, just take your free Danzai combo. Johnny is the most annoying person in the cast to combo for you. 6HS -> j.S, j.HS, j.D <- doesn't seem to work very well at all, and 2HS -> IAD j.S, j.HS, Orbs <- seems to whiff a lot. After Rekkas FRC I tend to just go 2K 6P (2hit) 2S sj Air Combo, or 2K 5S 2S Butt, 5S 2S Butt, 5P 5S 2S j.D Orbs.
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A.B.A vs. Jam Japanese ranking: 5.5-4.5 A.B.A Contributions needed
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A.B.A vs. I-No Japanese ranking: 6-4 A.B.A Ok, I've played this one a bunch. You need to watch her carefully at all times, or you will get reset and lose. You don't want to get knocked down, since her oki is wicked sick. If you do, which will inevitably happen, don't panic and watch I-No REAL close. That being said, you can really make I-No's neutral game life a total nightmare. Your Moroha mobility deals with notes relatively well, though generally you'll be able to prevent her from playing a note, and if she does, you'll get to hit her. Your Moroha 6P, Normal 2S, and both 5Ps do the job of keeping her at bay. You will get 6Ps this fight. Danzai crushes her dives. 5H absolutely gets there for you this match, as it'll hit her on the ground or when she is dashing. Landing an ExDanzai, as with any pixie matchup, can be a tremendous momentum shift to the point of winning the round, but don't bank on it. If you can knock down I-No, she has no defensive outs unless she's sitting on half a bar of tension, so you can have your way with her. I-Nos are absolutely not afraid to reversal super since it's unpunishable, so j.S meaties are your friend.
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A.B.A vs. Faust Japanese ranking: 4-6 Faust I don't think this match is really 4-6, I'll add more later. Contributions wanted
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A.B.A vs. Eddie Japanese ranking: 4-6 Eddie This match will really test you as a player. Let's start with the good news. Trapping Eddie in your pressure game is the beginning of the end for him, because he really doesn't have anything phenomenal to get out. He can fly away, go underground, or attempt one of his shitty supers, but you can deal with all of them. ABA can f.S little Eddie with the first hit, and catch big Eddie with the second. She can FB Danzai / FB Slide through the unbrock oki Eddie throws at you. Eddie is also extremely easy to apply the j.S mixup on due to his height. Now for the bad news. Whenever you find yourself in normal mode, plan on dealing with drills of all shapes and sizes, Eddie -P K and S-, 2S, f.S, and 6H. Your normal slide is very dicey against Eddie, as he has a lot of moves that will stuff it and get you nowhere fast. Sometimes it definitely feels mandatory to burst or FB slide your way to a transform. Eddie can really do an excellent job of keeping you in normal mode, and when you ARE in Moroha mode, it still is a struggle. Eddie is fully capable of getting the IK on you. Taking to the air against Eddie is dangerous in itself, since he's got 2H, -S-, 6H, AND 6P, but if his reaction is iffy, your air normals tend to do well. 2D does an OK job of killing little Eddies. When you do reach Eddie, stay on him and always end your combos with 2x keygrab if you can. (Basic combo is 5S 2H IAD S HS Orbs land 2S Keygrab, OTG keygrab in corner, super easy and leaves you with advantage)
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A.B.A vs. Dizzy Japanese ranking: 5.5-4.5 A.B.A After playing this match a good amount, I personally believe it to be even. All sorts of terrible, terrible things can happen to both ABA and Dizzy in this match. It's heavily momentum based, as one landed hit can mean the world for either player. While I used to thoroughly loathe this match, I've definitely grown to like it more. First, the bad news. You're inevitably going to have to deal with Dizzy oki, which is definitely not something to take lightly. She can cross you up, and also bring multiple overheads in a string with her two air dashes or throw you, and all the while projectiles are keeping Dizzy safe. Use 5P/2P to clear away fish if you have a hole to do so (f.S, which you will also be using, hits twice, so you can use hit one to kill a fish and potentially hit two to hit Dizzy). ABA's 6P is perfect for dealing with Dizzy's airdash shenanigans. Dizzy also doesn't have the strongest of anti-air games, as her 6P is rather bad. This limits her anti airs to 2S (Which I think clashes/trades at best with your j.HS?) airthrow, a mad early needle, and the Firewall super. Again, not the best of anti-airs, so your air to ground risk isn't bad at all. The basic flow of this fight tends to be, when Dizzy gets a knockdown, you need to make sure that regardless of whatever mode you're in, you need to block strong / react well, and find your way back to the neutral game. When ABA gets a knockdown, it's the exact same deal for Dizzy, only for her, getting hit once can really mean the end. Your wakeup options are also considerably better than Dizzy's; make sure once Dizzy hits 50% tension, you respect her two supers. This fight is dirty and, for sure, heartbreaking for one player. Either it's mahvel baybee for you all round long, or it's just a fucking crime scene for Dizzy.
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A.B.A vs. Chipp Japanese ranking: 5.5-4.5 A.B.A Basically, avoid 2D, Gamma Blade, and dealing with Chipp mixups to the best of your ability. If you hit Chipp, you really hit Chipp. Contribution needed
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A.B.A vs. Bridget Japanese ranking: 5.5-4.5 A.B.A Hit her 1.5 times. :x Moar to come later
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A.B.A vs. Baiken Japanese ranking: 4-6 Baiken Needs contribution.
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A.B.A vs. Axl Japanese ranking: 4-6 Axl This one is not in your favor. You will inevitably find yourself in Moroha mode at one side of the screen with Axl on the other. When this happens, it's going to be a struggle cracking Axl's defenses and getting him into your pressure game. If Axl 2Ps you, DO NOT try immediately jumping; if he follows it up with a Rensen, that's a knockdown. Simply sit there and watch Axl closely. If he chooses to string 2P into the unbrock, take to the air, preferrably with a dash jump at Axl, and make sure you're at least at the ready to FD. Axl is very good at attacking tension, by forcing / encouraging people to take to the air and either gaining a free combo or burning their tension. As such, you'll want to stay on the ground, approach Axl steadily, and choose a time to go for your strike. IAD S/HS is very risky, but can pay great rewards as it goes over 2P/3P/Rensen. Dash in 5S runs beneath his 5P (and obviously 6K/2S). While Axl can counter, it's a big risk for him as well since a whiffed counter should at LEAST be a free throw for you, and ABA throws are serious chunks of damage. Don't forget the tricks that he does have, i.e. f.S -> crossup move, air bomber (HS), and the aforementioned unbrock feint. On a side note, Axl is exceptionally easy to combo and easy to land your j.S mixup on him because he's so tall.
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A.B.A vs. Anji Japanese ranking: 6-4 A.B.A This match is very strong for ABA. She doesn't really have too much to worry about in the way of Anji's offense. He's not totally helpless, however. Anji's 6S is a solid normal against the whole cast, ABA included. You also have to watch out for his j.D, as it will KD on CH. In addition, his Fujin can beat your 5S oki 2HS (though 5S can similarly beat Fujin). Unbrock should be used very sparingly as it can be reaction guard pointed. Anji lost the knockdownage his combos packed in Slash; this ability (Air combo into Birthday Cake) was essentially given to Baiken (j.D). (Boo.) However this also makes the match a lot easier on us. Anji's Fujin game is diminished greatly by the threat of Danzai. Danzai can beat the K, S, HS and Force Break followups, the latter three can all be easily done on reaction. This is awesome. Don't forget: air throw his hops on reaction, and if you decide not to danzai the FB Fujin followup, do remember, IT'S AN OVERHEAD
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Moroha vs.. Shohaib (ED) http://www.youtube.com/watch?v=X2JjDZOM448 KrazyKorean (MI) http://www.youtube.com/watch?v=GgqKEiduF3c Josh, the "FunkDoc" Ballard (AX). Josh tries to block my lethargic IK attempt with a respect. http://www.youtube.com/watch?v=XlTpWLtEQRo My execution is pretty sketch on these, you'll see me not string my f.S or 236S correctly in a few instances. Hopefully the TN guys will get my match vs Robot's Sol uploaded, that man's Sol was too good.
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My speakers just broke.
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If you delay certain hits, you will drop lower / closer to the opponent overall. Someone made a very good post awhile back in I believe the 101 thread regarding the timing; if you can't find it by the time I get back from Final Round I'll try to find it for you. As far as an ID combo, I do 5D, hold 9, 5D hits, pause for a very brief moment, 9, j.HS, land, dash in, 5S, 2S, Butt. From there I RC the Butt into dj.S, HS, D Orbs. If I don't have the tension to RC, I either do another butt rep, or just do 5P, 5S, 2S, j.D, Orbs.
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It actually teaches you to be precise and patient with your inputs. If you aren't, you'll turn your 236S, 46S, 63214S into a 236S, 632146S, 63214S (or something of the like) and potentially set yourself far behind in the match.
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Goku Moroha is more for combo video material than actually useful, since it costs a bloodpack and 50% tension just to enter the mode, and as Zoogstin said, your gauge drains fast. However, the globe flash around ABA when she enters the mode has invincibility, and if it hits someone, it staggers on ground and continues combos in the air.
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2HS, delay. It will depend on the character, and some characters are harder (Johnny, Sol) than others to get the IAD j.S, j.HS, Orbs on. If I remember right you wait for the character you're 2HSing to sail into the air before you even IAD, but I forget off the top of my head
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http://jp.youtube.com/watch?v=sFovdUywZyE OMG @ 2:05 match.
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Nah. I'm going to put a page after the initial one that lists them all. Showing it is a waste of time, though showing the dashless Faust one might be in the cards. http://www.youtube.com/watch?v=oMEVs091t3c Moroha gameplay, tell me what you think. I'll be adding to this also the list of people the 2S Keygrab OTG Keygrab (Vs 5S) followup to IAD S HS Orbs works on, as well as the Rekkas FRC 5S -> Orbloop -> 2x Keygrab vs Rekkas FRC 6H -> Orbloop -> 2x Keygrab. The third section is Moroha basics, which covers her strongest pokes, antiairs, and combos, including dusts and throws.
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Def a good call. I'll have to figure out a presentable way to show who it does work on. Thanks! It's ABA! This aint no Nakoruru tutorial. ;p
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Hay guys. Rough draft of my normal mode tutorial. :x Let me know what you think. http://www.youtube.com/watch?v=ApIgON7tvwk
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Marlin's easily got one of the top Eddies in the US. It's between him, Cue, and Marn afaik. He's a very strong player. Any solid Eddie will probably be a tough fight, but you can definitely still rape Eddie players. Case in point, http://www.youtube.com/watch?v=_f2yB7RWM7g
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Moroha vs.. Mr. Mamation (KY) http://www.youtube.com/watch?v=bni2u7qDt2s Marlin Pie (ED) http://www.youtube.com/watch?v=-YC2c47F9qo 4r5 (JO) http://www.youtube.com/watch?v=nDtupiwU_ts http://www.youtube.com/watch?v=8J_Mo6aZ2gA http://www.youtube.com/watch?v=ius9-YV5HIo http://www.youtube.com/watch?v=sxtaumWkyzk http://www.youtube.com/watch?v=CRwgfChYk5k http://www.youtube.com/watch?v=CRwgfChYk5k http://www.youtube.com/watch?v=z4iqatECTvU I was able to record a lot of footage (like 3+ gigs) for an ABA tutorial vid using 4r5's capture card last night. PS Tage, I will most likely not be at FR due to a variety of reasons. In all likelihood I will be attending Evo East as well as Evolution this year, so hopefully I'll catch you at one of those.
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Thanks for Frasco!