-
Posts
65 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by wauhti
-
http://youtu.be/RVWQFWjSi80 Hour set vs. Tager. I have been played as Bullet since japan release so I have 1 year experience of her. I would appreciate any critique from this set.
-
Did video about giving info when using 2c in midcombos (6 (2c) 22b) and damage comparison with and without 2c in various combos: https://www.youtube.com/watch?v=3hbtvVl72kc Some combos deals more damage when not using 2c in midcombo and vice versa, some combos dealt more damage with 2c but really small differences.
-
It's easier to do with super jump imo. slight delay j.b > j.d > j.2b
-
(5AA or 2B > 5B) sweep > 236CD > 5C > 214B > 2B (1) > 5C > 22A > SJ.B (1-2hit) > J.D > J.2B 2.9k with 5AA 3.5k with 2B > 5B Midcombo scan
-
25 also you can do 236236CD and keep opponent hitting from those satellites and when timer is going to end, press C and instantly do 214214CD and complete DDR
-
some vs croucher (2C) > IAD J.B > minidash 2B > 5B > 5C > 214B > 2B (1) > 5C > 22A > J.B > DJ.B > J.2B Deals 3700+with 2c starter.
-
Robbed round http://youtu.be/AOlcu9ZpS68
-
Char tutorial: https://www.youtube.com/watch?v=QJzzq4sVPeo http://chainshift.com and select Database and search Eltnum matches.also http://youtu.be/FpS-JGdjqGU very bnb oriented. More info about Eltnum also for tips, combos and other stuffs on Eltnum public docs https://docs.google.com/document/d/1Lf7kANGdmrXrbSfQsEBCibiOkp4vXn_E29Zr_vOLg3s/edit
-
http://youtu.be/FpS-JGdjqGU Released Eltnum CMV
-
Captured Senaru's DP punish combo http://youtu.be/tSpOhtNoJOc
-
Some match with my Akatsuki http://youtu.be/QllmfB_1nUE
-
try 214a > 2b > j.abc > 5b > 5[c] > 421b > 6 > 22b > dc > reload. It's giving 50-100dmg lesser though
-
https://www.youtube.com/watch?v=HjWaRnsxSTw UNIEL - Eltnum j.[c], dj.c combo route
-
Developed some j.d air resets http://www.youtube.com/watch?v=JXNTc_qFuyo
-
5B, 5C, lvl2 5DD, 6C, j.C, 5C, 41236C, 5B, 6B, j.C, j.D 5B, 5C, 2C, lvl2 5DD Red lock, 6A, 236[A], 6C, j.C, 6B, J.C, J.D Both makes about 4.6-4.7k meterless in corner now.
-
Nothing much. Some combos like 5d, rc, 5b 623c (rest of combo) is replaced by simple 5d, rc, 6b, 623c for optimal damage since 5b deals lesser than 6b now. Also new crush trigger attribute making corner combos easier and also pushing enemy to corner if midscreen so you can catch with dash 3c, miquelet. http://youtu.be/U95qj2QHMzE?t=41s this has examples of new crush trigger.
-
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
wauhti replied to HiagoX's topic in Makoto Nanaya
Some taunt combos https://www.youtube.com/watch?v=U95qj2QHMzE -
Is there yet video about super version bat x 3 in 1 combo like example 6c x swallow moon x j.c, 5c, j.c, j.d, 5c, j.c, j.d, 5c, j.c, jd, 6a, mami circular?
-
My Platinum match starts at 2min50s (old footage 18.11.2013) I have been improved more as her though since dropped Kokonoe and focussed Platinum + Bullet. My gameplan has slightly different than in video (abused slighty her command grab and counters in video), but mostly is samelike as her. I have been improved my combos (practiced many new routes). What else I need to improve? I think my blockstring is quite predictable and it's too repetitive. I can do atm Platinum's instant overhead with swallow moon j.b, air blockstring into swallow moon j.b/j.c/j.d, all mami and persia combo routes, missile and bomb loops.
-
thanks for tips. I have noticed that j.b and j.c destroys often rushdown move from ignis easily and some other moves. I have used D/j.D in his wakeup to shut his gear super and backdashes while mixing up with safe jump/iad crossup d and hi lows. punch rush super is hard to avoid in corner situation.
-
Anyone has tips vs Relius? It's hard to catch keepaway playing Relius which using his doll only to poke while he escape.
-
Character page with moves + frame data http://www.dustloop.com/wiki/index.php?title=Bullet_(BBCP) Full frame data http://www.dustloop.com/wiki/index.php?title=Bullet_Frame_Data_(BBCP)
-
She has one best neutral moves in game with one best Anti-air normals. Also opponent can't play neutral vs kokonoe since she can pull or push opponent directions where she wants. Example I had match vs Jin and I saw he jumped so I pushed him into corner and anti-aired into 5k combo with j.bx2, j.c, j.2c loop.
-
Thanks for posting, this were one of my problems since one opponent likes stay on ground. sometimes i managed to just land 4-7 5D a straight since he refused to get up at all.
-
Using afterburn is usually risk since he can strike his C moves. I have sometimes hard time to get close until I manage to land 6b into air combo with j.d finisher.