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Kuraudou

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  1. I've came to that conclusion as well, but whenever I see it..Both video and at the arcades, they don't seem to be any higher than when I jump. So I keep thinking it's a timing issue. http://www.youtube.com/watch?feature=player_detailpage&v=WaZcD5C8l20#t=19s
  2. The stein won't come out at all. Err, maybe I should state that I'm asking in regards to Chronophantasma? I wasn't sure if this needed to be stated or not. ><
  3. I wasn't quite sure where to ask this, but I figured it would be fine here. If not, I apologize. I seem to be having trouble placing a Stein after a HJC.2C...For example, the most basic one; Throw > 5C > 2C > HJC > j.2C > 5D. I never seem to have enough space to place the Stein and if I delay too long then it's a recover.
  4. Only thing I follow is Don't Purple Throw. It seems like...I dunno, I feel it's a cheap form of additional damage if it follows through(which seems to happen more than not on ranked matches.) I still remember getting Purple Throw looped by a Hazama once. No matter how much I tried to break, the game never recognized it. -___- Course after the first one, I end up trying to do the same. Two can play this game.
  5. Platinum Fight: I can definitely admit to using 4D too much, but I don't try to spam it uselessly(even though it appears that way). I do have knowledge of combos, but it's very little compared to what can be obtained maximized. However, most of the time, I end up going for something I know I can do without fail so I don't end up getting punished midway. The reversal Supers I do are intentional, at least against people I get the vibe that don't try to bait me(Since not many moves can punish upon wakeup as LunaKage said). I'll have to practice combo suggestions since everything I do is sadly out of habit now. While I'm not proud of it, it goes for those bad block-strings too. I even do have a tendency to 4B > 3C on no hit confirm, but I'll break out of that soon enough. Tager: Hex, I don't like playing footsies with Tager at all. Sure everyone knows it's the smart thing to do, but you're right. I did drop combos mainly because I didn't believe my next hit would make it through. Though I can also admit to being slow to react on Hit Confirms(This shows later on Mid screen grab, but no follow ups). As LunaKage pointed out, the Air Grab > 2B > 236C was a mistake(Hate controllers for this, makes it annoying for some corner combos). Also, I didn't know 4D could go through Spark Bolt(Makes sense though), but I seem to have poor execution on Invul. Frames when it comes to 4D most of the time. I seem to have more faith in anticipating Spark Bolt since it isn't an AI using it. Lol. I been trying to find ways to punish Jumping Tagers(thought 6A would help with that, but lesson learned on other matches). So I just deemed to finally start running to create more space. All in all, I'll take note of the advice and try to practice more in training. Especially since I got my Stick with me now(Already had some prior experience with it, just did some recent moving).
  6. Well, new to the Forums and all, but I've been lurking for the most part. I am ready to receive the harsh criticism. So, I got a couple videos. Kuraudou vs kurubusi2000 Kuraudou vs FATBONG Personally, I rather deal with the latter since I tend to get some serious trouble with Tager. Meeeh.
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