Platinum Fight:
I can definitely admit to using 4D too much, but I don't try to spam it uselessly(even though it appears that way). I do have knowledge of combos, but it's very little compared to what can be obtained maximized. However, most of the time, I end up going for something I know I can do without fail so I don't end up getting punished midway. The reversal Supers I do are intentional, at least against people I get the vibe that don't try to bait me(Since not many moves can punish upon wakeup as LunaKage said). I'll have to practice combo suggestions since everything I do is sadly out of habit now. While I'm not proud of it, it goes for those bad block-strings too. I even do have a tendency to 4B > 3C on no hit confirm, but I'll break out of that soon enough.
Tager:
Hex, I don't like playing footsies with Tager at all. Sure everyone knows it's the smart thing to do, but you're right. I did drop combos mainly because I didn't believe my next hit would make it through. Though I can also admit to being slow to react on Hit Confirms(This shows later on Mid screen grab, but no follow ups). As LunaKage pointed out, the Air Grab > 2B > 236C was a mistake(Hate controllers for this, makes it annoying for some corner combos). Also, I didn't know 4D could go through Spark Bolt(Makes sense though), but I seem to have poor execution on Invul. Frames when it comes to 4D most of the time. I seem to have more faith in anticipating Spark Bolt since it isn't an AI using it. Lol. I been trying to find ways to punish Jumping Tagers(thought 6A would help with that, but lesson learned on other matches). So I just deemed to finally start running to create more space.
All in all, I'll take note of the advice and try to practice more in training. Especially since I got my Stick with me now(Already had some prior experience with it, just did some recent moving).