Thanks I'll try.
Dont mind not doing a full LI/DI, which is way too difficult for me (once every 100 and only in training)
Just 2/3 hits suffice.
problem with that move as opposed to other characters and other fighting games, is that it is very difficult to see what you did wrong.
because except precise speed it also requires precise buffering, especially for 4 or more hits.
but the thing that confuses me the most about that motion is the on screen hit display
Sometimes LI occurs though it does not connect.
eg I do c.mp, c.mk, c.hp xx LI
c.mp, c.mk, c.hp register as 3 hits on screen. In order for the combo to happen must the hits continue to 30 (3 hits from p and k attacks + LI' 27 hits) ?
I ask because the hit count resets after c.hp, yet at that time the opponent is stunned from c.hp when LI connects, continuing at 27 hits.
I perform this on a training dummy only. But in an actual match, does the CPU or human opponent have time to react or block between c.hp and LI, even though the hit count resets prior to LI?
If so, then the combos are much less frustrating.