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crutohyshiro

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Everything posted by crutohyshiro

  1. Not quite sure if this part goes in Gameplay, I don't post much, but I did a bit of experimenting, and you can combo from a 2DD into a 6DD and back into a 2DD, and so I've based a few combos around gravity seed plus this. All combos start in Luna Forma If spacing permits, most of these seem to also work with a B gravity seed if you need to carry to corner better, or want slightly less strict timing Everything in Brackets can be traded between a Sickle Storm or a 66-22A for better pressure, the ones in the combos just fit my preference. 5C-3C-214A-5DD-2DD-6DD-2DD-214D-22A-2DD-6C-[236D] = 3702 damage, nets 26 heat. 5C-3C-214A-22A-5DD-2DD-4B-2DD-6C-[66-22A-236D] = 2611 damage with 18 heat. If you do the 66 dash after the 6C, you arrive directly behind the enemy within grab range due to Gravity Seed slowing them down. 4B starter into guard crush 4B-2DD-GC-236D-Dash In-3C-214B-5DD-2DD-6DD-2DD-j214D = 4007 damage about 24 heat
  2. Gulfport area. Playing Blazblue and P4A, pretty much up for any fighter (I count SSBM but I'd be a tad bit reluctant to play Brawl.) So if you're nearby, hmu and I'd be glad to come fight on a weekend. Atm only available for fights in person, no xbox live anymore V_V
  3. The only blazblue game I have atm that I can play online is CS2, and I'm looking for Carl's ub loop for this version. I've used the search bar over and over and over, and even tried rummaging through JG's posts, but can't seem to find it, anybody mind posting for me? Or directing me to it?
  4. Not much of a combo perse, but a good mixup defence, if you do Ada's 236236]D[ DD, and stand in front of it and simply walk forward, it creates an amazing barrier, the attacks from the DD will block about 97% of attacks, and the attacks it doesnt block, it instantly punishes via the rapid hits and the fact that Ada gains super armour during the entire thing, good for getting in close aswell or just taunting the enemy for fun ^,-. Another thing i would like to bring attention to, you gain heat from Ada being stroke, its not the best but its still good for gaining that 1 or 2 points for his 236236 DD, or his 632146C, ive also found that instead of attacking with Ada during his 632146C, position her at the end of screen where opponent gets thrown, and instantly back up, 9/10 times they'll attempt to air dash over her and that gives a good chance for punishment, theres loads of sneaky way you can punish them aswell for trying to jump over her, his J.214C has okay distance, does fair damage and heat gain, and throws, allowing you to combo in with a 632]D[ from Ada letting you rush in for possibly a 6C-3C, and jump cancel from it away and back into Ada's range of protection. most fail to see this possibility when fighting vs. him and they can get caught off guard the first time or 2, great for mixup.
  5. Punishes: Anti-airing:Same as strategy, use either Nacht Jager, or Rozen to get around/under them to punish. Zoning: Their game plan: Strategy: From my few experiences with Val vs. Val, ive managed to see that because youve got the same moveset as them, its quite possible to make them waste their wolf meter on you. If you know what your doing, you can bob and weave through their attacks because youve got the same moveset, and know what to expect. So just rush around/through their attacks. EX. They try and do a w[214A] in midair to quickly reach you, i found that Nacht Jager [236A] works well for dodging, because once your past them, you can instantly D1-9 cancel from it, putting you in a position to punish, and its fast enough that its hard to dodge unless they're a seasoned player vs. other Vals. Another example i have would be If you manage to do the above counter, Im a fan of 5AAA, 5B, 236B, 236B, 6C, 5AA, and ending with 236D. This does a fair amount of damage, and then for your troubles, the 236D refills your wolf gauge completely, allowing you to go straight back to wolf, and 3C, 5D to hit the ground first/fast and allow you to continue the offense, leaving them few choices to really counter you. You can substitute a few of the moves, like instead of 236B, 236B, its possible for 236B, 236A, putting you in about the same place, but changeing up the game a bit, and stopping you from moving too far up-screen so you cant see what your doing. Char specific details: Hope this helped, the combos i talked about also work on 90% of the roster, i avoid fighting tager, lambda, and mu so i dont know much on them.
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