Contents
1.) Introduction
2.) Main Combos
2A.) Green Axe&Green to Red Axe
2B.) Yellow Axe
2C.) Red Axe
2D.) Chie Specific
This thread is for optimal combos when you are at a Yellow or Red Axe level. Green to Red Axe combos and Burst Combos are also available. Please use the Introductory Combos if you need lower axe level combos as well
[table=width: 710, align: center] General Notations UsedSpecial Notation Used [table=width: 335, class: grid] j.Jump hj.High Jump ad.Air Dash iad.Instant Air Dash mj.Mini Jump dj.Double Jumpjc.Jump Cancel hjc.High Jump Cancelji.Jump Install dc.Dash Cancelsc.Super Cancel CHCounter HitFCFatal Counter OMCOne More CancelOMBOne More Burst AOA-CAll-Out Attack ending with C finish AOA-DAll-Out Attack ending with D finish QEQuick EscapeATAir Turn { }Whiffed Input[ ]Hold Input (N)Attack must deal N amount of hits. [???] xNRepeat ??? N amount of times.[/table] [table=width: 335, class: grid] DM:Damage SP:SP Gain TextChallenge Mode Combos[/table][/tr][/table]
Mid-screen Multiple combos for the same starter are listed by difficulty to execute in Yellow and Red Axe. If you're having trouble doing the most optimal one the one before takes less execution to perform but doesn't give you the full damage you want. In the Green axe section, there are alot of Green to Red Axe combos as well.
Green Axe:
Full combos can be done with 17+SP and OMB unless noted otherwise Video Reference
Mid-screen
Normal Starters 5AAAA > OMC > 2B > jc> j.B > jc > j.B> j.C > j.214B > 236236D [DMG 4976] 5AA > 214A+B > 2B > jc > j.B > jc> j.B > j.C > j.214B > 236236D [DMG 4802] 5A > 5B > Sweep > 214A > OMC > 2B > jc > j.B > jc > j.B >j.C > j.214B > 236236D
[DMG 5547] 2B > jc > j.B > jc > j.B > j.C > j.214B > OMC > 5AAAA > 236236D [DMG 5683] CH 5B> 5C > 2C > [b+D] > 2A > 2B > jc > j.B > jc > j.B > j.C > j.214B [DMG 3849] [sP 31] CH 2B> 2B> jc> j.B> jc > J.B > j.C > j.214B [DMG 2595] [sP 20] AOA~C>j.BB> j.C > j.214B CH (33SP+OMB)[b+D]> 5A> 2B> sjc> j.B> J.214A > OMB> 2B > sjc > j.B > j.214A > 236236D [DMG 5248] CH (23SP+OMB) j.214B GB > 2B > j.B > jc > j.B > j.C > j.214B > OMB > 2B > sjc > j.B > j.214A > 236236D [DMG 5887]
Corner
Normal Starters CH 2B> 2B > jc > j.B > jc> j.BB > j.214B > [DMG 2888] [sP 23] CH (22SP+OMB) 2B > jc > j.BB > jc > j.B > j.C > j.214B > OMB > [5B] > [2B] > jc > j.BB > jc > j.C > j.214B > 236236D [7023]
System Starters AOA~D > 2A > 2B > sjc > j.BB > j.214B > OMB > [5B] > [5B] > 2C > 214B > 236236D [DMG 6733] (42SP+OMB) Grab OMB > [5B] > [2B ]> jc > j.BB >jc > j.BB > j.C > j.214B > 236236D [DMG 7093]
Yellow Axe:
Notes The ability to combo into chain knuckle (236A/B)/5AA loops on yellow axe allows for Labrys damage output and corner carry to increase dramatically After the executing the run from the chain knuckle, make sure you delay the 2nd 5A on the 5AA part of the combo. If you don't the combo will drop in the later portion of it. 5AA>5AA involves a small dash so its 5AA>66>5AA. These combos were done with the axe gauge increasing from LVL 4 to LVL 5. If the Axe gauge isnt set this way, then some combos won't work. 2nd Damage value at the end means if you end the combo with 236236D LVL 5 Axe
Mid-screen
Normal Starters
5A 5AA > 66 > 5AA > 66 > 5AA > 5AAAA [DMG 1705] [sP 31] 5AA > 66 > 5AA > 66 > 5AAA > 214B [DMG 1865] [sP 32] (4625) 5AA > 66 > 5AA > 66 > 5AA > 2C > jc > j.B > jc > j.B > j.C > j.214B
[DMG 2139] [sP 27] (4899) 5A > 5B > 236A > 6~A > 66 > 5AAA > 214B [DMG 2557] [sP 38] (5317) 5A > 5B > 236A > 6~A > 66 > 5AA > 66 > 5AAA > 214B [DMG 2572] [sP 40] 5A > 5B > 236A > 6~A > 66 > 5AA > 66 > 5A >2B> sjc > j.B > j.C > j.214B
[DMG 2608] [sP 30] (5361)
2A 2A > 5B > 236A > 6~A > 66 > 5AAA>214B [DMG 2250] [sP 37] (5010) 2A > 5B > 236A > 6~A > 66 > 5AA > 66 > 5A > 2B > sjc > j.B > j.C > j.214B
[DMG 2338] [sP 30] (5125)
5B 5B > 236A > 6~A > 66 > 5A > 2B > sjc. > j.B > j.C > j.214B [DMG 3005] [sP 26] CH 5B > 5C > 2C >[b+D] > 5AA > 66 > 5AAA > 214B [DMG 3917] [sP 44] (6677) CH 5B > 5C > 2C > [b+D] > 5AA > 66 > 5AA > 2C > jc > j.B > jc > j.B > j.C > j.214B
[DMG 4140] [sP 38] (6900)
2B CH 2B > 2B > jc> j.B > jc > j.B > j.C> j.214B [DMG 2.8k] [sP 22] CH 2B > j.BB > 66 > j.BB > jc > j.C > j.214B [DMG 3123] [sP 25]
j.B j.B > 5B > 236A > 6~A > 66 > 5A > 2B > sjc. > j.B > j.C > j.214B
[DMG 3020] [sP 29] j.B> 5B > 236A > 6~A > 66 > 5AA > 66 > 5AAA > 214B [DMG 3020] [sP 42] j.B > 5AA > 66 > 5AA > 66 > 5AA > 2C > jc > j.B > jc > j.B > j.C > j.214B
[DMG 2485] [sP 29] (5245)
j.BB j.BB > 66 > 5AA > 66 > 5AAA > 214B [DMG 2524] [sP 35) (5284)
5C 5C > 236A~A+B > 5A >2B > jc> j.B > jc > j.B > j.C >j.214B [DMG 2917]
System Starters Throw > OMC > 2B > jc > j.BB > jc > j.C >j.214B [DMG 3216]
Corner
Normal Starters
5A 5A > 5B > 236A > 6~A > 5AAA >214B [DMG 2557] [sP 38] (5317) 5A > 5B > 236A > 6~A > 2B> sjc > jBB > j.C > j.214B [DMG 2853] [sP 29] (5613) 5A > 5B > 236A > 6~A > 5AA > 2C > j.BB > jB>j.C>j.214B [DMG 3003] [sP 32] (5.7k) 5A > 5B > 236A > 6~A > 5AA > 5AA > 2C > 5D > 214A > 5D~Oki
[DMG 2427] (SP 26) 5A>2B>2C>5D>5D~[5B]>[2B]>jc>j.BB>jc>j.BB>j.C>j.214B [DMG 3.7k] [sP ??] (6k)
2A 2A > 5B > 236A > 6~A > 5AAA >214B [DMG 2250] [sP 37] (5010) 2A > 5B > 236A > 6~A > 2B > sjc > j.B > jBB > j.C > j.214B
[DMG 2527] [sP 29] (5.2k)
5B 5B > 236A > 6~A > 2B > sjc > j.BB > j.C > j.214B [DMG 3290] [sP 29] (6050) CH 5B > 5C > 2C > jc > j.BB > j.BB > j.c > j.214B [DMG 3798] [sP 32] (6.6k)
5C 5C >236A > 6~A > 2B > sjc > j.B > jBB > j.C > j.214B [DMG 2.8k]
j.A j.A > 5A > 5B > 236A > 6~A > 5AA > 5AA >2C >5D > 214A > 5D~Oki [DMG 2k]
j.B j.B> 5A > 5B > 236A > 6~A > 2B > sjc > j.B > jBB > j.C > j.214B [DMG 3162] (5922) j.B > 5B > 236A > 6~A > 2B> sjc > jBB > j.C > j.214B [DMG 3322] [sP 32] (6082) j.B > 5A > 5B > 236A > 6~A > 5AA > 2C > 5D > 214A > 5D~Oki [DMG 2646] [sP 28] j.B> 5A > 2B >2C > 5D > 5DD >[5B ]>[2B] >jc >j.BB >jc >j.BB >j.C >j.214B
[DMG 3k??] [sP ??] (6k)
j.D j.D > 5A > 5B > 236A > 6~A > 2B > sjc > j.B > jBB > j.C > j.214B [DMG 2k]
System Starters Throw > OMC > 5A > 5B > 236A> 6~A > 2B > sjc > j.B > j.C > j.214B [DMG 3470]
Red Axe:
Notes
On Red axe, Labrys gains the ability to link 5AA>5AA>2C for even more damage/corner carry. 5AA>5AA>2C>[b+D]>66>5A>[b+D] loops become possible as well. Combos with 2C>5D>5DD~ 2C should done fast for 2hits instead of all 3hits from 2C. 2C>5D>5DD~ involves a microdelay at the 5DD~ part. Damage listed at the end means if you end the combo with 236236D LVL 5 Axe
Mid-screen
Normal Starters
5A
[*]5A >5B > 236~A > 66 > 5AAA > 214B [DMG 2685] [sP 41] (5423)
[*]5AA > 66 > 5AA > 2C > [b+D] > 66 > 5A > 2C > [b+D] > 66 > 2A > 2B >2C > 214B
[DMG 3269] (6029)
2A
[*]2A > 5B > 236~A > 66 > 5AAA > 214B [DMG 2346] [sP 38] (5106)
[*]2A > 5B > 236~A > 66 > 5AA > 66 > 5A > 2B > sjc > j.B > j.C > j.214B
[DMG 2433] [sP 30] (5193)
5B
[*]5B > 236~A > 66 > 5AAA > 214B [DMG 3115] [sP 37] (5875)
j.A
[*]j.A > 5AA > 66 > 5AA > 2C > [b+D] > 66 > 5A > 2C > [b+D] > 66 > 2A > 2B > sj > j.B > j.C > j.214B
[DMG 3104] [sP 39] (5864)
j.B
[*]j.B > 5B >236~A > 66 > 5AA > 66 > 5A > 2B > sjc > j.B > j.C > j.214B [DMG 3208] [sP 32] (5968)
j.BB
[*]j.BB > 5AA > 2C > [b+D] > 66 > 5A > [b+D] > 66 > 2A > 2B > jc > j.B > j.C > j.214B
[DMG 4012] [sP 42] (6672)
2B
[*]2B > 214AB > 66 > 5AA > 2C > jc > j.BB > jc > jC > j.214B (DMG 3642) [Cost 75 SP] (6402)
5C
[*]5C > 236A~A > 66 > 5AA > 66 > 5AAA > 214B [DMG 2594] [sP 38]
[*]5C > 236A~A > 66 > 5AA > 66 > 5A > 2B > sj > j.B > j.C > j.214B
[DMG 2672] [sP 28] (5432)
Skill / Boost Skill Starters
j.214B
[*]J.214B GB > 5AA > 2C > [b+D] > 66 > 5A > 2C > [b+D] > 66 > 5A > 2B > sj > j.B > j.214B [DMG 3640] [sP 40] (6400)
[*]J.214B GB > 5AA > 2C > [b+D] > 66 > 5A > 2C > [b+D] > 66 > 2A > 2B > sj > j.B > j.C > j.214B [DMG 3776] [sP 42] (6536)
Tsurugi 22x
[*][Tsurugi] Throw > Release Tsurugi > [b+D] > 66> 5A > 2C > [b+D] > 66 > 2A > 2B > jc > j.B > j.C > j.214B [DMG 3750] [sP 36]
[*][Tsurugi] Throw > Release Tsurugi > [b+D] > 66> 5A > 2C > [b+D] > 66 > 5A > 2B > sj > j.B > j.214B [DMG 3605] [sP 34]
[*][Tsurugi] Throw > Release Tsurugi > [b+D] > 66 > 5A > 2C > [b+D] > 66 > 5AAA > 214B [DMG 3636] [sP 46]
System Starters
[*]Throw > OMC > 5AA > [b+D] > 66 > 5A > 2C > [b+D] > 2A >2B > sjc > j.B > j.214B [DMG 4222] (6982)
[*]FC B+D > dash 5A > 2C > FC [b+D] > dash 2A > 2B > 2C > 214B > 236236D
[DMG 5777] [sP 30]
Corner
Normal Starters
5A
[*]5A > 5B > 236A > 6~A > j.BB > j.c > j.BB > j.C > j.214B [DMG 3058] [sP 33] (5818)
[*]5AA > 5AA > 2C(2) > 5D > 5D~[5B] > [2B] > jc > j.BB > jc > j.B > j.C > j.214B
[DMG 3275] [sP 42] (6035)
[*]5A > 5B > 236A > 6~A > 5AA > 5AA > 2C(2) > 5D > 5D~[5B] > Tsurugi /5D oki
[DMG 2540] [sP 28]
[*]5A>2B>2C(2)>5D>5D~[5B]>[2B]>jc>j.BB>jc>j.BB>j.C>j.214B
[DMG 3968] [sP 45] (6728)
2A
[*]2A > 5B > 236A > 6~A > 5AAA > 214B [DMG 2346] [sP 38] (5106)
[*]2A > 5B > 236A > 6~A > 5AA > 2C > jc >j.BB > j.c > j.B > j.C > j.214B
[DMG 2786] [sP 36] (5546)
[*]2A > 5B > 236A > 6~A > 5AA > 2C(2) > 5D > 5D~[5B] Tsurugi /5D oki
[DMG 2127] [sP 27]
[*]2A > 5B > 236A > 6~A > 5AA > 2C(2)> 5D > 214A > 5D~ Oki
[DMG 2174] [sP 24]
j.A
[*]j.A>5A>2B>2C>5D>5D~[5B]>[2B]>jc>j.BB>jc>j.BB>j.C>j.214B [DMG 3848] [sP 46] (6606)
j.B
[*]j.B > 5A > 5B > 236A > 6~A > 5AA > 2C > jc > j.BB > jc > j.C > j.214B [DMG 3309] [sP 36] (6069)
[*]j.B > 5B > 236A > 6~A > 5AA > 2C > jc > j.BB > jc > j.B > j.C > j.214B [DMG 3596] [sP 38] (6356)
[*]j.B > 5A > 5B > 6~A > 5AA > 2C(2) > 5D > 5D~[5B] > Tsurugi /5D oki
[DMG 2807] [sP 30]
[*]j.B > 5B > 6~A > 5AA > 2C(2)> 5D > 5D~[5B] > Tsurugi /5D oki [DMG 2920] [sP 30]
[*]j.B > 5B > 236A > 6~A > 5AA > 2C(2)> 5D > 214A > 5D~Oki [DMG 2944] [sP 26]
System Starters
All out Attack
[*]AOA~D > 5AAA > 214B [DMG 2657] [sP 42] (5417)
[*]AOA~D > 5AA>2Cx3>214B [DMG 3164] [sP 39] (5924)
[*]AOA~D > 5AA > 2C(2) > 5D > 5D~[5B] > 2C > 214B [DMG 3318] [sP 44] (6078)
[*]AOA~D > 5AA > 2C(2)> 5D > 5D~[5B] > 2C > 214A > 5D~ Oki [DMG 3153] [sP 41]
[*]AOA~D > 5AA > 2C(2) > 5D > 5D~[5B] > [5B] > Tsurugi\5D oki [DMG 3021] [sP 38]
[*]AOA~D > 5AA > 2C(2) > 5D > 5D~[5B] > [5B] > 214B [DMG 3.4k] [sP ??] (6.2k)
Throw
[*]Grab > OMC > 5AAA > 214B [DMG 3032] (5792)
[*]Grab > OMC > 5A > 5B > 6~A > j.BB > jc > j.BB > j.214B [DMG 3812] (6611)
[*]Grab > OMC > 5AA > 2C > 5D > 5D~[5B] > [2B] > jc > j.BB > jc > j.C > j.214B [DMG 4219] (6979)
[*]Grab > OMC > 5AA > 2C(2) > 5D > 5D~[5B] > Tsurugi\5D~ oki [DMG 3271]
[*]Grab > OMC > 5AA > 2C(2)> 5D > 5D~[5B] > 2C>214A 5D~Oki [DMG 3676]
[*]Grab>OMC>5AA>2C(2)>5D>5D~[5B}>[2B]>2C>jc>j.B>jc>j.C>j.214B>236236D
[DMG 4244] (DMG 7004)
Chie Specific
Notes
[*]In order to make the Chie MU easier, there are specific combos that can only be done on Chie
[*]Simply AT(Air Turn) and land a j.214B in your Labrys BnBs that involve an air combo.
[*]This creates a GB (ground bounce) allowing you to extend your combos even further for extra damage/SP gain
[*]2nd Damage value listed at the end means if you end the combo with 236236D LVL 5 Axe
Green Starter
Mid-screen
[*]CH 5A > 2B > jc > AT > j.C > j.214B GB > 2B > jc > AT > j.C > j.214B > GB > j.C > j.214B [DMG 2855] [sP 33]
[*]CH 5B > 5C > 2C > [b+D] > 5A > 2B > jc > j.B > jc > AT > j.C > j.214B > GB> 2B > j.c > j.C > j.214B [DMG 4321] [sP 41] (7081)
[*] 2B > AT j.C> j.214B GB > 2B > sjc> AT j.C> j.214B GB > j.C > j.214B
[DMG 3297] [sP 33]
[*] j.BB >66 >2B >jc > AT j.C >j.214B GB >2B >jc > AT >j.C >j.214B GB > sj j.C > j.214B
[DMG 3537] [sP 38]
Yellow Axe:
Notes
Mid-screen
[*] 5A > 2B > jc > AT > j.C > j.214B GB > 2B > jc > AT > j.C > j.214B > GB > j.C > j.214B [DMG 3003] [sP 35] [5763]
[*]There's enough hitstun do j.B> AT j.C so 5A>2B>jc>j.B>AT j.C etc works
[*]Simply AT(Air Turn) and land a j.214B in your Labrys BnBs that involve an air combo.
[*]This creates a GB (ground bounce) allowing you to extend your combos even further for extra damage/SP gain
[*]2nd Damage value listed at the end means if you end the combo with 236236D LVL 5 Axe