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Tecta1Eastside

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Everything posted by Tecta1Eastside

  1. 2C(2hits)>5D>j.A works on P4U now. The same combo happened in the same situation. Only one of the arrows from the 5D connected. The bottom arrow whiffed.
  2. I saw another live stream on NicoNico. Brutal Impact works the same way as the loketest. Even if you shoot a projectile like Yukari's arrows, she attacks instantly. High risk High reward. Blue Axe Brutal impact B version was doing 2700 to an awakening opponent. On whiff, you get CH punished for whatever. 2C(2hits)>5D still works in the corner. 2C(2hits)>5D>j.A works also in the corner. I wanna say the new autocombo has around 25% corner carry. J.B>J.2B causes a wallbounce just like j.B>j.BB does now in P4U. j.BB knocks the opponent way higher in the air now.
  3. I wanna say Guillotine loop A/B/SB just means 214A/B/SB Sword is 22A/B/C/D. Jewel means hojuu. It'll be better when get footage of some of the combos.
  4. http://pastebin.com/r2uETCfu Labrys info from JBBs. http://jbbs.livedoor.jp/bbs/read.cgi/game/52991/1385465369/l50 Thanks Omex CH SB Red Axe brutal impact does 12500 damage. SB Red Axe Mojuu adds around 3400-3500 damage. Red Axe SB Mojuu adds around 700 more damage than Red Axe D Mojuu Red Axe D Mojuu does about the same damage as P4U from the video I saw in the thread. J.A>J.B is a natural combo now. j.B got faster in the final loketest so that's why j.A>j.B is natural combo now. 5AAA special cancellable. Since you're in the air on the 2nd hit of 5AAA you can do j.214A/B now.
  5. I'll post my observations also. - SB gears covered around half the screen. - The new autocombo bnb is good. It has alot of corner carry that the yellow/red chain knuckle combos had midscreen in the last version. The best about it is you don't need higher axe lvls for corner carry into knockdown now. - red axe still FC on ch like the last version also. - CH chain knuckle causes FC like in the loketest. - Alot of things seemed the same as the loketest.
  6. 11/28 is the Japanese arcade release date for P4U2. http://www.ko-hatsu.com/
  7. Yukiko Junpei Today's Dengeki articles for Yukiko/Junpei
  8. Chie specific combos worked in blue and even gray axe now on P4U. That's normal. As long as you got AT j.214B to connect, then the axe lvl didn't matter. I was surprised they were even in the loketest though.
  9. 2D is suppose to be the same as 5D based on the last loketest. Although now you can dash cancel her 2D in the current loketest.
  10. I think the changes are pretty interesting overall. I like the new j.2B normal which helps her air to air neutral game. She does have a 2D now but it got discovered after the end of loketest #2. Hojuu might silence the opponent for 5s or silence Labrys(probably the other way around) I'm more concerned about combo routes atm but we'll have to wait until P4C comes out at the end of year. I hope Hojuu can be used for corner oki somehow. Loketest ends on the 20th so more info should pop up.
  11. I don't have too much interest in participating and I can't use skype commentary. I'll sit back and watch though If someone wanted Labrys help then just toss the FT5 set at me afterwards via PM.
  12. P4U 11/3/2013 GODSGARDEN#9 Preliminaries Bob (Labrys) VS Nikuman (Chie) Bob (Labrys) Vs MSR (Akihiko) Bob (Labrys) Vs MSR (Akihiko) P4U 11/3/2013 GODSGARDEN#9 Top 8 Bob (Labrys) Vs Yuu-Sama (Narukami) Bob (Labrys) VS DIE-Chan (Mitsuru)
  13. Only when CH 6B happens on an airborne opponent. The opponent ground bounces vertically slightly.
  14. Tecta1Eastside/TectalEastside GA I'm sleepy but I'll try
  15. I'll play later on in the afternoon if you are interested and the connection is fine.
  16. DL: Tecta1Eastside XBL: TectalEastside Georgia
  17. BBCP 9/22/2013 A-cho 4on4 Top 8 Shimotsuki Izayoi VS Shiro Valkenhayn Shimotsuki Izayoi VS Ronitta Jin Shimotsuki Izayoi VS Abarenja Mu-12
  18. Hurts to watch that 9 month old FT10 still lol.
  19. DL/XBL: Tecta1Eastside/TectalEastside Gawgia
  20. Thanks for the advice.
  21. I guess its the way I play. I like to zone and I feel like I can't zone him. I can't stand her rushdown game either without steins. It feels so basic to me. I don't have a strong jump-in option as well. Hakumen you can sit back and cut chains plus I have stronger jump-in options.
  22. This is true lol. Its easier for me to fight Hazama when I use Hakumen if I remain patient. That MU is just hard for me as u-12. I probably over-think the MU as well.
  23. GGs Lich/Mac Chaos. Hazama too good man.
  24. Plz no Chie/Narukami mirrors lol. Don't do this to me.
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