Jump to content
Dustloop Forums

Dingo_Egret

Members
  • Posts

    15
  • Joined

  • Last visited

Everything posted by Dingo_Egret

  1. Because 5B>purple throw beats fuzzy jump (if the opponent try to do fuzzy jump to that he/she will get TRM).
  2. 623C corner ender and Sekkajin over jin head's height in corner too.
  3. I mean, it is not necessary to hold inputs. It is correct doing it in a way or another. However, holding barrier supposes a big waste of barrier gauge and this is the main reason that is better to press successively instead of holding inputs. Regards.
  4. You don't need to hold anything It just a succession of inputs. You have to press barrier then hold off then press 1A+B+C and so on.
  5. If you input 1A+B you won't get a TRM so if they try to throw you after that, with the 1A+B+C input you will tech the throw.
  6. As far I know, the concept of Fuzzy Jump is old but nobody care about it since this guy came to Spain and we asked him about this OS (I only knew the theory but not the practical use of this). This OS requires knowledge of the character blockstring in order to be useful, if not, it does not work properly. In terms of execution, depends on the blockstring of the characters so I cannot say exactly how fast you need to do this because as you said, this concept is new for me and I am experimenting with it yet. Dogura-san put Ragna's dummy doing different blockstrings randomly: 3C(knockdown)>2A>6B 3C(knockdown)>2A>2B 3C(knockdown)>2A>green throw 3C(knockdown)>2A>gauntlet hades If you are able to avoid these 4 situations you will be performing a correct fuzzy jump. Unfortunately, I don't have a video of him explaining this to us, but I can show you the Winner Finals of the tournament and If you pay attention you will see him avoiding stuff with this. But, I think a better example is the EVO finals against Galileo.
  7. Hi guys, I would like to share with you the fuzzy jump knowledge that Dogura-san taught us during his stay in Madrid (Spain) on the ocassion of the Sonic Boom tournament. http://www.dustloop.com/forums/index.php?/topic/10602-how-to-do-fuzzy-jump-by-dgr-maneater/ Regards
  8. Hi everyone!. I will try to explain myself the better I can about this. I know you surely know how to perform fuzzy jump because LordKnight explains it in his blog. However, I thought that it would be interesting to share with you the version of fuzzy jump that we know, thanks to Dogura_san who came to Spain for the Sonic Boom tournament and showed us how to do it. Well, as you know, the main idea of fuzzy jump is blocking a few amount of frames, avoiding throws, command grabs and overheads. The inputs of this option select are: 1A+B>1A+B+C>4A+B>7A+B>1A+B 1. Blocking few amount of frames. 2. Blocking or teching a possible green throw. 3. Blocking an overhead. 4. Jumping throws and command grabs (sometimes overheads depending on the blockstun or the fast you do the OS). 5. If jumping is not available due to a massive blockstun, go back to 1A+B immediately and repeat the sequence again if the situation requires it. The issue of this OS is that you can vary the timing of the sequence depending on the situations and character blockstrings in order to avoid different stuff. Of course, this maneuver has some withdraws, for instance, purple throws and delayed strings. A delayed fuzzy jump can supply these situations. Besides, there are some characters that don’t care about fuzzy jump for example Arakune (during curse), Rachel (sometimes) or Kokonoe. I hope this can help someone and of course if you see mistakes in my post don’t hesitate to correct me because my English is horrid J. Regards.
  9. PSN: Dingo_Egret07 Country: Spain Main: Shadow Labrys (Asterius) Sub: Adachi
  10. Hi, everyone!. I post here for bring to you my first Jin Kisaragi's CMV of BBCP. I suppose this is the proper thread to do it (please, correct me if I have mistaken). The video's quality is not amazing, because I have several limitation in my PC of the prehistoric, lol. On the other hand, I think that the contents of it are modest, so don't expect unbelievable things. In any case, I hope that you like it :3 PD: Once again, sorry you guys for my weird "spanish" english :p. Regards
  11. Hi I have a question about the Hizansen/Hizangeki, are these moves overheads? Thank you!
  12. Thank you very much for the tips, I will take account your advices ^^. In these matches I tried to change a lot my pressure tools, because my friend knows my Jin pretty well, so I used different stuff like the 6B throw bait, the 2B 6D gatling (commonly the Jins use 5B after 2B or viceversa, so this could be predictable), etc. Lol, I know that the ice car is risky, so I take care of that for the next time xD (we played and recorded those matches at 4.00 am xDDDD). Buen español ese jaja :D ¡Gracias!
  13. Well, is my first time that I post here, so I thought that would be a goob opportunity to do it. Here, some matches with a friend that mains Noel: Some advice or tips about my Jin? PD: Sorry for my poor english xD, I'm a spanish player.
×
×
  • Create New...