Hi everyone!. I will try to explain myself the better I can about this. I know you surely know how to perform fuzzy jump because LordKnight explains it in his blog. However, I thought that it would be interesting to share with you the version of fuzzy jump that we know, thanks to Dogura_san who came to Spain for the Sonic Boom tournament and showed us how to do it.
Well, as you know, the main idea of fuzzy jump is blocking a few amount of frames, avoiding throws, command grabs and overheads. The inputs of this option select are:
1A+B>1A+B+C>4A+B>7A+B>1A+B
1. Blocking few amount of frames.
2. Blocking or teching a possible green throw.
3. Blocking an overhead.
4. Jumping throws and command grabs (sometimes overheads depending on the blockstun or the fast you do the OS).
5. If jumping is not available due to a massive blockstun, go back to 1A+B immediately and repeat the sequence again if the situation requires it.
The issue of this OS is that you can vary the timing of the sequence depending on the situations and character blockstrings in order to avoid different stuff.
Of course, this maneuver has some withdraws, for instance, purple throws and delayed strings. A delayed fuzzy jump can supply these situations. Besides, there are some characters that don’t care about fuzzy jump for example Arakune (during curse), Rachel (sometimes) or Kokonoe.
I hope this can help someone and of course if you see mistakes in my post don’t hesitate to correct me because my English is horrid J.
Regards.