-
Posts
46 -
Joined
-
Last visited
About BlackKaizer
- Birthday 02/08/1991
Other Info
-
Location
Thundra
-
PSN
BlackKaizer
-
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
BlackKaizer replied to HiagoX's topic in Makoto Nanaya
The jin lept over particle flare on reaction, something he wouldnt have been able to do against corrona upper. I thought maybe it was a panic move, but DPs are usually the go to under that, so in my opinion he just didnt GOF what happened, and went for it. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
BlackKaizer replied to HiagoX's topic in Makoto Nanaya
After that wake up super, he deserved to lose, come on a simply DP into RC could have safely saved him their :/ -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
BlackKaizer replied to HiagoX's topic in Makoto Nanaya
Anyone else thought the producers had no idea what to do with makotos balance up till now? I think shes gone through the most dramatic changes of any character throughout all installments of BB. Shes sorta that oddball characters whos difficult to twink with, without making either totally awful, or totally broken..... How balanced she is now, its hard to tell what buffs they could make without putting her over the edge. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
BlackKaizer replied to HiagoX's topic in Makoto Nanaya
The start up of her 2A is 6 frames, and its -1 on block, while some characters 2As are at the fastest 7/8Fs, depending on how fast her dash is increasing her 2A to +2 on block may actually allow her to jab&dash alot of characters for free. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
BlackKaizer replied to HiagoX's topic in Makoto Nanaya
lol no, combined with her jabs initial start up+dash speed, she could probably jab&dash repeat any character without a DP for free. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
BlackKaizer replied to HiagoX's topic in Makoto Nanaya
Grabbing makoto during her parry doesn't count as a throw counter does it? Pretty sure I could still tech grabs if they grabbed me during it in CS1, but that changed in CS2, which made me a sad panda :/ -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
BlackKaizer replied to HiagoX's topic in Makoto Nanaya
Micro dashing period is what killed me, that, and timing the 2C for certain characters I couldn't do it consistently at all no matter how hard I tried. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
BlackKaizer replied to HiagoX's topic in Makoto Nanaya
At least she doesn't have to worry about character hit boxes anymore, it was broken that moves like 5CC couldnt touch characters like valk, or jin after J.D, and oh load Noels hit box was straight up wtf broken. I never could nail the micro dash after 2D into 2C, so matter how many endless hours, days, weeks, even mouths in training mode I wasted against certain characters. Which is why I prefer characters lenient on execution...I dont have the talent to use harder characters like tao, litchi, or carl. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
BlackKaizer replied to HiagoX's topic in Makoto Nanaya
Speaking of tiers is their a OD tier list as well? -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
BlackKaizer replied to HiagoX's topic in Makoto Nanaya
YEA!!!!!! The release date has finally been set " http://gematsu.com/2013/04/blazblue-chrono-phantasma-hits-ps3-in-japan-this-october " cant wait to finally get my hands on makoto, and possibly Kagura seeing as he's a charge character as well. Also, but beer with me because this may only be a rumor.....but I heard makoto is getting a new outfit for console release.....to cover the underboobs...... -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
BlackKaizer replied to HiagoX's topic in Makoto Nanaya
I was wondering from this vid http://www.youtube.com/watch?v=FqdLGD9x0kA in makotos fight if lighting arrow could be air grabbed on reaction, or maybe if they suspect it. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
BlackKaizer replied to HiagoX's topic in Makoto Nanaya
Has anyone seen the latest rankings yet for BBCP http://www.youtube.com/watch?v=hbc40L38DW8 goro is currently 9th overall, amazing, and also from this vid http://www.youtube.com/watch?v=R8STHSAGke4 is a whopping 3 dans above his competitors, for rankings in character. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
BlackKaizer replied to HiagoX's topic in Makoto Nanaya
Also for OD combos as well after a jump cancel, some opponents sitting somewhat comfortably at about 30-35% HP think your end with j.5D into oki, only to hit OD instead, and corunna upper into a nice combo ending with particle flare, for the win. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
BlackKaizer replied to HiagoX's topic in Makoto Nanaya
It wasn't reliable in EX due to its very poor start up, but now using it after such moves as 5D in the corner limits their options on wake up greatly. To either blocking the orb, depending on their hitbox, then your incoming mix up, DP(which can be baited by simply delaying your assault slightly), super(same thing, and generally not a good idea ever), or jumping which you can easily react to. Outside burning 50 heat for RC after a DP, I haven't noticed anything that consistently works against it very well, at least nothing that makoto doesn't have an ansew for.....though maybe I missed something. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
BlackKaizer replied to HiagoX's topic in Makoto Nanaya
At this point it seems everyone's found her best combos, and though she has more room for variation nothing beats the best...but since this applys to all characters, and fighters in general, this cant be called an issue....can it?