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Arawn

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    France
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    Sword0fMana
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    Zeratio
  1. Good to know! Eltnum's enhanced bullets are way more important than I first thought and especially in combos.
  2. Sakaku is right about 22A if you're doing it midscreen. If you have AT LEAST 2 enhanced bullets, in the corner you can do as shown in this video: 22A CH > 3C > delay 8 j.[C] > delay 9 j.B > delay 236A > 5B > 5[C] > 421B > 6 > whiff 2A > 2C(1) > 22B > 66C > 22B > 66C > Reload > 623C > CS > 623C > Reload
  3. After thinking about it, I've decided to contribute (even if I have the impression that nobody will EVER care about this post). These are combos I've found with Gaiden Infinity, another player and we've found some pretty neat optimized combos: Crouching opponent: Midscreen: 5B > 2C > 6C > JC > j.B(2) > 6A > high jump > j.B(2) > j.B(2) > j.C > j.9D > j.236D > 66 > 6[A] > 6B > 236B > 5C > 236C [5181/37%] Corner: 5B > 2C > 6C > JC > j.C > j.5D > j.C > j.2C whiff > 5C > high jump > j.B(2) > j.C > j.2C > j.236D > 22B > 5A > 5B > 6[A] > 6B > 236B > 5C > 236C [5827/41%] Optimized version: 5B > 2C > 6C > JC > j.C > j.5D > j.C > j.2C whiff > 5C > high jump > j.B(2) > j.C > j.2C > j.236D > 22B > 5B > 6A > 6 > 236B > 5C > 236C [6047/43%] Throw combos: Midscreen: 5B+C > 9D > 66 > 2C > 6C > JC > j.2C > j.236D > 6[A] > 6B > 236B > 66 > 5C > 236C [4434/31%] j.B+C > j.8D > j.214D > 66 > 2C > 6C > JC > j.C > j.9D > j.236D > 236B > 5C > 236C [4167/29%] Corner: 5B+C > 9D > 2C > 6C > JC > j.C > j.2C > j.236D > 22A > 6B > 236B > 5C > 236C [4518/32%] 632146D starter combo: Midscreen: 632146D > 66 > 2C > 6C > JC > j.B(2) > 6A > high jump > j.B(2) > j.B(2) > j.C > j.9D > j.236D > 66 > 6[A] > 6B > 236B > 5C > 236C [6415/37%] Corner: 632146D > 6C > JC > j.C > j.5D > j.C > j.2C whiff > 5C > high jump > j.B(2) > j.C > j.2C > j.236D > 22B > 5A > 5B > 6[A] > 2C > 6B > 236B > 5C > 236C [6843/40%] Overhead midscreen: 6B > 22A > 6C > JC > j.B(2) > 6A > high jump > j.B(2) > j.B(2) > j.C > j.9D > j.236D > 66 > 2C > 6B > 236B > 5C > 236C [3867/27%] Anti-air midscreen: 6A CH > delay 6C (autocorrects) > JC > j.B(2) > 6A > high jump > j.B(2) > j.B(2) > j.C > j.9D > j.236D > 66 > 6[A] > 2C > 6B > 236B > 5C > 236C [4584/32%]
  4. 6C (CH) 66 5C > 3C > 22C mash > 6D > 5C> 3C> 236D > (Orochi) 4245 / 64 Heat (4906 dmg / 64 - 14 = 14)
  5. Just refer to Stalf's post at page 10, I've worked a lot on these combos with Stalf, and I've got to say these are some of the most optimal combos Terumi has.
  6. Thanks for the feedback, some people told me so before, but I couldn't find the option to increase the signature goal. The signature goal is now set to 10,000. I really wish we could gather 20,000 signatures though, I doubt it'll ever happen, but well, who knows ?
  7. Hi everyone ! As you know, the third episode of Blazblue will be out soon on PS3 and unfortunately, only on PS3. It seems that Arc System Works doesn't want to change its mind, but we can still try something. A petition was made to ask Arc System Works to make a Xbox 360 porting, the primary objective being to spread the petition as much as we can. It was self-evident that Dustloop would be the best way to spread the word, so here it is. Know that this petition will also be translated in japanese, and so we'll try to manage it to Japan also. I would like to thank the French BB community for their initiative, and also thank you to anyone who signs the petition. https://www.change.org/petitions/arc-system-works-we-would-like-blazblue-chronophantasma-to-be-ported-to-xbox-360
  8. In fact, if you want to attack after a TK j.41236S, you'll need to FRC it. Off a jump-in j.41236S midscreen, you can do 66 5P 5S 2HS IAD j.S (you want it to hit very low to the ground) j.41236S 669 j.S j.HS j.D slight delay j.41236S 669 j.S dj.S 63214HS (you'll have to cut it short vs May, I-No, Dizzy and one or two other characters) There are better variants depending on the character, but I'm a bit lazy to post them all here, the combo thread covers some of them, but not the best ones IMO.
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