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VMChaZ

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    Russia, Nizhny Novgorod
  1. TK Orb will lose to Genrouzan FB-followup. I think 3K can be pretty low to duck under it. Also, one can try 623HS FRC Airthrow (though, Anji could be too high after the FRC).
  2. Somebody, plz, post here links to videos with Zidane (An) and KBNova (An) from the last NEC.
  3. I think 6236HS will make On instad of Fuujin. (I experienced the same difficultness when I tried to do Shitsu - dash - HS Fuujin to punish Justice's backdash)
  4. This isnt AC+R, this is AC+.
  5. Dream Maker, what about xx, 2D, S Fuujin->FB Rin on non-heavyweight? This part of standart Anji's combos works?
  6. I agree with this. When I started to play AC Anji I used Beginner's guide and matchups info a lot. And this. Technics/strategy/tricks discussion is always good, and I want to participate too (though I should improve my english first)
  7. You tried to do 2S - 3Sc - 5S? I hope in AC+R it will be easier than in AC (where you need to buffer 3s and cancel 3S into 5S at the first possible frame) Maybe something like (5K,) 5S, 5H, 6P, 5H for tensionless combos? 5S 5H 3Sc 5S 5HS requires VERY short distance for the first 5S, and 6P has a decent horizontal range.
  8. 3:33:28 - Normal hit. Floats like in AC. In AC I have to do FB Rin AFTER burst (GP frames 2~10). Here I see that FB Rin and burst started almost same time. Maybe I just wrong; I'll wait other videos. Also good thing is blockstun after HS Rin (3:35:21). I hope I can do re-butterfly like in slash.
  9. http://ru.twitch.tv/brokentiertv/b/332806081 3:31:30 I noticed some interesting moments: 1) 236HS, 236HS->FB Rin, ... That means untechable time after fuujin was increased or that was just CH every time? 2) 214K bounces like in GGXXAC (or seems like this) 3) 3K that leaves opponent standing sucks. Because you must combo it into S Fuujin->Nagiha FRC, ... (not sure about link into 5P) 4) Nagiha untechable time was decreased. 3:38:30 - Millia recovers after Nagiha (that Nagiha was 2nd hit in combo!) 5) Anji player constatnly RCs 5D. Im not sure he just used to do it or 5D has no special cancel like in last loketest. 6) 6HS is really good to bait reversal moves and continue pressing 7) Its a lot easier to do unblockables from far distance thanks to new 236D 8) FB Rin's autoguard (Anji used it to bait late burst) is cool
  10. Dream Maker, thanks for that post ( http://www.dustloop.com/forums/showthread.php?13487-Guilty-Gear-Accent-Core-Plus-R!-Loketests-August-15-22!&p=1385153&viewfull=1#post1385153 ). So we get some significant nerfs after all. I think main nerfs are: HS Fuujin (hitbox), Aoi (slow startup & invul), j.D landing recovery. What about 3S low GP, 5D high GP and 214K? These moves keeps properties from Loketest 2?
  11. I don't think so. The most damaging combos on lightweight were: xx, low On, H Fuujin->FB Rin, H Fuujin(->Hitoashitobi), P, On. So now its harder to end this combo with knockdown. (though it is possible to do 66, 5HS instead of second H Fuujin) But I agree with TheSlyMoogle, it will be easier to do longer pressure. Special-cancellable 6HS with FRC before hit means it is easier to bait DP on opponent's wakeup. http://bitterharmony.se/forum/viewtopic.php?f=10&t=4480 Anji: General Changes all normals up until the end of their duration can always be gattling cancelled on hit or block That means now Anji can start combos from random 3P without CH, RC or butterfly? While watching these videos ( http://www.dustloop.com/forums/content.php?390-Guilty-Gear-Accent-Core-Plus-R!-Loketests-June-2-3! ) I noticed opponents does not recovery from Kou. So 60 untechable frames is enough to knockdown even if enemy is high in midair?
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