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About CrushingEagle
- Birthday 09/07/1994
Other Info
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Location
Germany
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PSN
CrushingEagle
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Some Labrys stuff we collected in the Skype chat today. https://www.youtube.com/watch?v=qVwkz7BKFJ8 https://www.youtube.com/watch?v=cqFSUxmU6Wo
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6B>6A>6D>j214B>delay j214D>5C>6A>hjc>jC>j214C>665B>5C>5D(2)>[214A>214D] or [623D>236C>214D] 3040/3072 Damage, 22 Heat 6B route for when you can't reach the corner.
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Izayoi CMV, shows her BnBs. http://www.nicovideo.jp/watch/sm25500252
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We jus DO #1(P4AU EU online invitational DATE TBD)
CrushingEagle replied to x AJ x's topic in P4A Online Play
He told me it's happening but I don't know if everyone will actually show up. Next time, organize these better, AJ. For the love of clarity. Oh, and Oast dropped out. We are 7 now. -
RurouniLoneWolf reacted to a post in a topic:
[P4AU] Labrys Video Thread
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Red reacted to a post in a topic:
[P4AU] Labrys Video Thread
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So-Called-Chaos reacted to a post in a topic:
[P4AU] Labrys Video Thread
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Her fastest normals (assuming you asked about that) are 5a and 2a. Both have 7f startup. The only faster things are her Ground Throw (5f) and her Air Throw (4f).
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Seems likely for me to join, I'll confirm at a later point.
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I think I should say this just in case: Beware that the info that was collected is from a loketest, meaning none of this might be in the final build. I definitely appreciate what they did regarding the info, but we sadly do not know if any of this actually stays.
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IndigoNovember reacted to a post in a topic:
[P4AU] Labrys Video Thread
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http://www.nicovideo.jp/watch/sm24690592 Just watch.
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Blue Axe, Fatal Recovery, Midscreen (around Round Start position) FC 5B>mjc j2B>[66]h5B>dc>2B>2C(1)>236C>5AA>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B 3993 Damage, 41SP, Blue to Yellow FC 5AA>2B>2C(2)>236C>dc>5AA>5B>Bubble hits>j2B>jB>jc>jB>jC>j214B 2705 Damage, 31SP, Blue to Low Yellow FC 2B>falling j2B>[66]h5B>dc>2B>2C(1)>236C>5AA>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B 3936 Damage, 40SP, Blue to Yellow Corner FC 2B>falling j2B>jD>h5B>dc>2B>2C(1)>236C>5A>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B 3909 Damage, 41SP, Blue to Yellow FC 2B>bjc>falling j2B>h5B>dc>2B>2C(2/1)>236C>5A>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B 3973/3859 Damage, 39/38SP, Blue to Yellow (bjc = backjump cancel) FC 5B>dc>5AA>2B>2C(2)>236C>5A>Bubble hits>h5B>236C>5A>Bubble hits>h2B>jc>j2B>jc>jBB>j214B 3582 Damage, 40SP, Blue to Yellow FC 5B>2C(3)>236C>dc>5AA>Bubble hits>h5B>236C>5A>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B 3691 Damage, 39SP, Blue to Yellow FC 5B>2C(3)>214B>5AA>2B>jc>j2B>jc>jBB>jC>j214B 3732 Damage, 35SP, Blue to Low Yellow FC 5AA>2B>2C(2)>236C>5A>Bubble hits>h5B>236C>5A>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B 3040 Damage, 39SP, Blue to Low Yellow FC 2A>2B>2C(2)>236C>5A>Bubble hits>h5B>236C>5A>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B 2521 Damage, 33SP, Bluw to High Green
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Maze Of Life: A P4AU Community Combo Video
CrushingEagle replied to 744Dante's topic in P4:Arena Gameplay
I'm in. http://www.youtube.com/watch?v=V4z0yr0ugKM -
Kansuke (Labrys) footage: Check the last 2 matches http://www.nicovideo.jp/watch/sm24245001 Check the last match http://www.nicovideo.jp/watch/sm24245229
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Purepure Arc Revo Qualifier footage. There's also another Labrys playing. http://www.nicovideo.jp/watch/sm24129067
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Purepure (Labrys) matches: http://www.youtube.com/watch?v=WTEdtkPNlvU http://www.youtube.com/watch?v=mh_L9kX8ypY http://www.youtube.com/watch?v=WrzSX7BntgE Purepure (Shadow Reg Labrys) matches: http://www.youtube.com/watch?v=6m59Ueu1494 Purepure (Labrys) vs 623 (Mitsuru): http://www.youtube.com/watch?v=dS7Oo1LWyrI http://www.youtube.com/watch?v=RNxeRdXdDmI http://www.youtube.com/watch?v=6T0vgmZSn08 http://www.youtube.com/watch?v=5R0d0O6C7tE
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More S.Labrys Blue-To-Red Axe combo routes including some without Shadow Burst. https://www.youtube.com/watch?v=7tKCu-TY1-c
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I noticed 2 things while watching the Purepure vs Koishi footage: 1. D Hojuu destroyed Sho's knifes. Maybe it can nullify other projectiles as well? Gotta need to test that once we have the game. 2. Either Koishi overrespected Labrys' pressure a lot or Sho doesn't have good/no means of escaping it. I remember seeing 2A Stagger pressure work against him. Again, this will need testing. Finally seeing the exact trajectory of D Hojuu gave me some ideas for applying it on oki setups. How viable these will be is to be questioned, though.