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Everything posted by Vistaaa
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Really solid post; Seth players should definitely read what Brett said if you need a place to get started or want to understand his combos/setups a little better. Couple of things I could add. In his midscreen combos I prefer the 66C>Orb>6C route because it leaves you closer to the opponent which feels a bit more threatening. Also worth noting that you can always do 21[4] in his bnbs for a free sideswap. j214A>623A feels difficult to punish on block and leads to a full combo on hit without having to use CS by linking 2B; if you're able to make the opponent block it even without an orb out it is pretty low risk/high reward. Keep in mind that if for some reason you whiff the 2nd hit of j214A you can't special cancel so in an iffy situation you probably want to have CS to make j214A safe. Remember that when you air tech in UNIEL you can't act until you reach the ground so keep that in mind with his 214>j236B setups. Ideally you want to chase their tech, so if they air tech forward an air backdash will let you chase them to the ground. If they neutral tech you want to either 2A+B fast fall or you can also use air bdash + assault in conjunction with fast fall to disorient the opponent. If they tech away you can immediately fast fall and chase them. j236C is also great even outside of guaranteed setups both after a knockdown and in neutral to keep yourself extremely safe since you can have both a B orb as well as the EX orb out. There's also a bunch of other setups you can do between using j236A/B during an air combo or j214A>236A to keep your opponent on their feet. As far as pressure goes, I think Rion's usage of 214 in his blockstrings is is characteristic of his style and its definitely a really strong and stable option. I do think that Seth has the ability to play a really strong pressure game outside of it as well between his normals and assault usage. In particular his 5B and 2C have great range and I feel like I get a lot of mileage out using them from a character length away and reverse beating with 5A/2A. It's also worth mentioning that 5A/2A/2B/2C are all very slightly minus or neutral on block, and if you use 2C>5A reverse beat and happen to connect the the 2C you can freely go into an air combo back into 2C(1)>214[C]. Throw also has great reward especially with Seth's speed, and his assault jC is great as well so you can set up a very basic but strong throw/throw bait game. I'll also note that its really crucial to understand how Seth's movement options affect GRD. I think Seth absolutely has one of the best backdashes in the game, especially with the freedom to stay grounded after the first flip (Hold 1). If you watch Rion play you'll sometimes see him just backdash several times to return to a safe distance in neutral despite the GRD loss. Seth basically only takes the GRD loss of one backdash while getting the length of two. In addition, his air backdash doesn't have a GRD penalty and in many situations Seth also has the ability to maneuver forward/backward as he falls which further influences his control over the GRD. Put this together with the forward movement of j236B and the variable distance of j214A and you have a lot of things to think about in terms of how much GRD both you and opponent are gaining/losing from your decisions in neutral. Rion has a very basic flowchart in neutral with varying paths that generally consists of something like Backdash>j236B>Air Backdash>Assault>j214A>623A. You might notice that it's a pattern that times itself with the orb connecting which has an obvious reward in safely getting in with the opponent forced to block, but between all the small forward movement he actually gains a surprising amount of GRD. Getting vorpal is crucial because it makes some of Seth's call out tools low risk/high reward via CS and can really bail you out when you flub a movement decision (Diving straight into the ground with j214A happens to the best of us lol). Anyways I wrote way more than I meant to and it's 4AM so half of this might end up being nonsense so let me know if there's something I said that wrong or whatever~ I might add more or edit some things when I'm a little more awake.
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BBCP 1.1 *Unlisted/Hidden* Change List (WIP)
Vistaaa replied to Alpha152's topic in BlazBlue Gameplay
This combo route was one of the only times Hazama ever really needed to SMP with his chains and even then the hitstun was enough that you'd still be able to complete the combo. The SMP definitely did work before because if you SMP'd early on it'd stop you from getting any sort of extended combo -
BBCP 1.1 *Unlisted/Hidden* Change List (WIP)
Vistaaa replied to Alpha152's topic in BlazBlue Gameplay
Hazama: I believe they changed the SMP value of his chains (At the very least for 2D, most likely to SMP level 2 but who knows) In 1.0 at 100% life corner Hazama could do 6A>Jayoku>OD>dash 2DA>2DA>2DD>j6DD>j2D>Hirentotsu but now it will drop before you're even halfway done with the combo. In addition, in 1.0 you could do raw 6DA>6DD>jC>djCCCCC>Hirentotsu which also doesn't even come close to working which is probably mostly due to the jC hitstun nerfs but the degree to which the combo dies makes me feel like the SMP might be harsher than the previous version. I want to test this more but without 1.0 it's a bit of a pain haha. -
aaaaaand all of pnw just quit jin
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Hey put me down for a 2nd one I guess ^^ I like music stuff a lot, so guitar picks/strings are good practical gifts, or like CDs or something!?!?? (I REALLY REALLY want to start collecting all of Utada Hikaru's albums and singles so I will love you forever if you help me get started; I also love kpop <3) Actually yeah I like that! Buy me Utada Hikaru stuff please <3333 Also if you get me a lewd joke gift I most likely can't/won't keep it or I'll have to hide it or something so please keep that in mind LMAO I will seriously consider this to hang out with you <3
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ya i know i just didnt know about the 5 hit thing tho
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wtf can you really tell from the number of hits ROFLROFL i never knew this
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[Xrd] News & (Theoretical) Gameplay Discussion
Vistaaa replied to Shinjin's topic in Guilty Gear General
my head hurts from deciding to read this thread never coming back swag -
[Dec 8, 2012] Battle for Seattle - December (Seattle, WA) - Results!
Vistaaa replied to tLozSEA's topic in Tournament Results
shoutouts to not getting shoutouts deniz sux