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Senkei

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Everything posted by Senkei

  1. you guys are crazy if you actually look and see who has a better faust and plays with him the correct way he is supposed to be played then you would know it's R.F nemo just looks like every other japanese Faust R.F has a distinct style and is a pioneer ....when i look for new faust shit i find R.F not nemo who barely plays anymore.....
  2. goddamn R.F is great ...best faust period...nobody zones at the level he does
  3. j.2k is good but a good slayer will 6p and that will be counter hit and death will soon follow good slayers do use iad heavy because faust has nothing to beat it ...remember faust isn't exactly speedy i was fighting an damn good slayer this weekend and you need to wait him out and throw items...and rape but everything he you said was pretty on point
  4. thats yossan vs. Nemo not myonta
  5. dont forget 5d hs-hs-k-p-k-jc-k-p-hs ohhh haha i was wondering were that combo came from
  6. predict it as i put in thats the only way you will be able to use it there are certain siutation were slayer starts to create space from his opponents and the tries to IAD in you have to find those holes and make him eat a 5k...just watch R.F fight a slayer and see how many counter hit 5k's he gets off this matchup is bad but not horrible like say slayer vs po...thats a bad matchup but you are right about the damage....stupid pokes for dummy life...he gets anything counter hit you can at least say goodbye to 30% of your health ...yeah slayer is that strong the only way to win this is being patient and waiting for his openings
  7. shonen is a just a better player overall the shit he does with teste is mind-boggling:?:
  8. tips against zappa - your basic idea agaisnt zappa is to keep his orbs to a minimum and zone him out -****2p really works agaisnt zappa's summons and rushdowns...***Faust's best weapon against zappa****** -5k also helps out when it comes to him coming in from the air (and 6p) -2HS works great as a good poke and keeps zappa way -Far slash isn't that great agaisnt regular zappa since he is so low to the ground so make sure you don't use this until he either has the sword or ghost summoned -41236k isn't that great ether since zappa can run under it so using it in your zoning when he's trying to rush down isn't smart. *- very important -* do not exchange hits with zappa when he does his summons the more hits he gets from it regardless if you stopped the summon he gets orbs...3 a pop and that only means one thing...the closer the time is for blue man to come out *Raou* )-Ghosts-( -prob the most difficult thing to deal with next to raou - make sure to throw out items in during the holes of his strings - zappa is going to try from a medium to long range distance to shoot out ghosts since Faust's 2p is so deadly to zappa when he's close. so in order to counter this you need to start making him guess....use 214k and 214s and when he tries to predict do 214p just to screw around with him and let him know you can get to him and he can't just stand there and shoot ghosts all day....(*learning the frc's to these really helps and i insist on doing so since it takes away the option of getting hit*) -Far slash is really great at medium range if zappa tries any bouncing ghosts or air ghosts from that range so use this to keep those pesty ghosts away. -when the ghosts items are out you really have to pay attention since the banana peel is a low and the flower pot hover right over your head....the pebble is bad also since it covers the ground and any tiny jumps so make sure to block and react accordingly to avoid these things. )-Dog-( - Get in the air as mush as possible and throw exploding bags....makes sure you stay out of this things range because it can lead you into some nasty corner pressure and 2-3 unblockable setups. - when its hard to stay in the air which it is sometimes, wait for and opening and sneak in a 2p -also a very important tip...i know to some players this is obvious but after the dog attacks he has a period of time were it can be destroyed...he can also be killed when he starts sleeping and turns little...so make sure if a zappa player misses an attack with the dog make him pay for it and take it away... -2s is also a very good weapon agaisnt the dog because of it range and priority so if you see the dog trying to move it make it pay with a 2S or 2HS )-Sword-( -this is a very deceiving weapon of zappa's since it can change directions and can go from a high to a low very quickly....it also has a DP capibilty which can be very effective agaisnt your jump in's so be weary of the swords range and capability. - farslash really helps out agaisnt zappa in this mode because when doing moves with the sword his body moves to more of a standing position so his hitbox is a much better target than it was before . - i forget the name of the move but when zappa moves in with the sword and then sends it past your body you do have a chance to attack depending on three things 1.P-guard or instant block...this allows you to attack or jump out of this move since it has mix-up capabilities 2.slashback- it does the same thing as #1 but more risk invovled 3.5Dust....this is only for when he does this move too close...since the invicliblilty goes through the first part of the move and completly sends him up into the air for good damage and the loss of a summon. )-RAOU-( - block for god sakes block...you are not going to beat out RAOU he's wayyyyy too powerful...no risk is really worth it at all since the amount of damage you can deal compared to his is not even close. - try to keep your distance and score in some pokes and knockdowns and items really help out so be careful your not caught being retarded because you will eat some powerful attack in the face. - your best tactic against him is blocking you ass off and waiting for that scary fucker to go away.....oh yeah and don't be too scared also into completely blocking...if the zappa player is smart and realizes he can't mix you up with any high or lows...he just gonna run in and throw ya....this can't happen or you can kiss your life goodbye all in all i play against an excellent zappa player all the time and at first this match-up really annoyed me but now i am alot more comfortable with it and im not so confused when all these things that aren't mine are flying everywhere
  9. yeah just remeber as soon as the match starts chipp is almost dead...so when possible deal out as much damage as you can 2k on the ground helps out alot when he tries to rush in and try to predict his teleporting 6p does wonders also if you get the timing down on his IAD's
  10. haha thats down the street from me
  11. good shit afrika....
  12. if they are too far after the force break...since i mainly use it to crush lows...i do farslash to item
  13. slayer isn't that bad just wait for him, his throw game isn't what it used to be and watch out for his force break upper and 6k....besides that throw bags and out poke him and confuse him with items. his dust sweep gets beaten by jump 2k and dandy moves get beaten upclose by dust sweep or the last hit of 2k also im sure they are trying to IAD heavy...for that situation predict it and give them a 5k or 6 punch. pogo is not as safe anymore since of the new forcebreak upper pile bunker and mappa hit you off pogo now so try and not do the ground flower on pogo as much against slayer because all that does is make your hitbox larger oh and whore out jump heavy....he hates that shit
  14. faust's pressure is amazing......2 K to handslap force break is soooooo godamn fast.... 214D goes right over and destroys sol's dust sweep:yaaay: :yaaay: good knockdown combo 214D 5k jk jk jD
  15. woshige is a beast the match between him and R.F was soooooooo close great vid esp. since its a horrible matchup for Faust
  16. i think i know what you guys are talking about in the Vids with P.C he uses jump hardslash almost everytime before he lands in this vids i makes him drop straight to the ground at a fast pace...peep em http://page.freett.com/miyoshi05/index.htm 1st and 4th link. P.C. vids maybe im wrong but from what i've read i think P.C shows it if it really exsists
  17. go on the AC vids and see what PC does to jam...second round... maybe 10 seconds into the match.....next thing you know 3/4th's of jams life is gone...no tension used just skill
  18. fuck that in AC its P.C fuckin 5 sidewinders in a row?!?!!.....then that dummy impossible dustloop that takes like 3/4th's hes damn good
  19. were just going to have to wait for R.F and Nemo to get more vids out
  20. cause they all think they can become ogawa and shadow in one week by practicing but when it comes down to it the only eddie's we'll see that get far in tournies are the 2 i mentioned before ether that or eddie takes over japan
  21. yeah it will just let people know if faust has at least 25% tension....you best not rush him without thinking it through or your gettin a bitch-slap with horns a blastin
  22. crap little shadow don't fuck around anymore...looks like he wants to stay around longer faust's 214+D Force break is really quick...finally a move to get people off of him
  23. yeah thanks alot it was great to see highlevel play with AC ogawa and ka2's matches were really fun to watch nemo was kinda disappointing even tho he beat ogawa im still an R.F. fan and still like his play style better i wanna see a ogawa R.F. match
  24. all you have to do is the slashback after the bomb goes off then link into a aircombo all it takes is practice
  25. faust is gonna be beastly
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