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Dr. Stormlocke

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Everything posted by Dr. Stormlocke

  1. Interesting. No mention of his Force Break though. And Sol a bad matchup? It sucks that Sol can Grand Viper under Bazooka pressure, but I hardly think it's a bad matchup for Robo. Anyway, much appreciated POscrub.
  2. Cool to see Nezu's Robo using Force Break combos now. Wonder why he waited for so long. Unfortunately he went like 0/6 against that Organic-Ky.
  3. Nifty. I had no idea myself either. Not many Robo players to swap information with. Thanks for the input!
  4. Thanks for the vids as always Jo. Pulsr's name at this RanBat cracked me up, sooooo true.
  5. So I guess there's a remixed version of that 10 minute Robo Combo Video floating around. In it, they did something pretty funny on Ky, they set it up baiting a burst, but basically it is similar to: 2d, Det. Mode activate, Level 3 Horsie, Punch Spam super, Explode, Burst cancel, 2d, Very fast Robo-Dash (goes underneath Ky and turns back around to hit), At 9 blocks of tension reactivate Det. Mode, (you get 1 more block during super freeze) Punch Spam super~Explode. I had only a few minutes to test it today, but I could only get it working on Ky. I'm curious if it's possible on anybody else because that means with some practice and timing, a juggle~explosion is capable of doing more damage if you have a Burst to spare. Anyway, thanks to everyone who is answering questions and all that. Update: Works on Robo-Ky, Buri, Slayer...
  6. + 10101 for Robo please.
  7. Ahh, yes thanks. Also if anybody has any experience playing against Venom, please chime in. We have zero Pool Players here SoCal. I'd like to get at least a little info up for each character.
  8. Thanks for the input Millia players, and everyone else for that matter. I've updated a few characters with more info.
  9. I don't really know what to say man. I play against good Millia players. Def1n1tely and even BakaBlitz every once and awhile here in SoCal. Does 5hs always clean up shop vs her? No, but it works more often that not. When you factor in how much damage she takes, it makes it even more worth it. You don't even have to FRC to hit her TK Badmoon: you get a counterhit, she starts floating, then you can run up and 5hs FRC into whatever for a majority of her life. You can occasionally knock her out of Disc Summoning. If she does a pressure string ending in Slash Disc FRC, and runs up to throw or whatever, she's getting hit. One thing Robo gets nailed by is Force Break Disc, since it hits multiple times, but that's easier to see coming. If you'd like to detail why exactly, or how exactly it is not effective versus what I have listed, feel free. I've had a lot of success with it, if you'd like call the Millia players I play with 'bad' then, well...
  10. Yes, that's exactly what he did. This is copied from the Beginner section of the Robo-Guide, in the first post: ** Try these simple pressure/combo strings while learning how to fight as Robo: A.) 2k, 2s, 2d. (Get this down pat!) B.) 5k, 5s, 2s, 2d. C.) 5k, 5k, 5s, 5(far)s, 2d. D.) 5k, 5s, 2p, Bazooka. E.) 2k, 6hs Level 2 Steam. F.) 5k, 5k, 5s, 5(far)s, Horsie. G.) 5k, 5s, 2p, 2hs. You'll notice the goal of these strings is to either knockdown (A,B), continue pressure (C,D,E), or punish their attempts to interrupt your strings (F,G). ** Using 5k, 5k, 5k, 5s to push yourself back, and then whiffing a 2p into 6p or 5(far)s is also effective. You can use a blocked 5s to jumpcancel into quasi Tiger Kneed Level 3 air missiles or do a Level 3 horsie instead. Dogura does this a lot.
  11. Yes, I thought I heard it as well. Haha. I have to add some of those Bazooka mixups to the guide. And baiting Bursts with Det. Mode activation? Too good.
  12. The most recent Robo-Ky combo video posted, the 10 minute one, was probably the best I've ever seen. Great stuff.
  13. Video thread updated with one of the best Robo-Ky vids I've ever seen. I'll post here too: http://www.youtube.com/watch?v=PkyJtWAZATc 10 minutes of awesome.
  14. Yeah it's kinda fickle. However your heat will always raise very fast/faster if you're not hitting anything. In the combo you listed, you've probably noticed how sometimes you will gain tons of heat as they are falling during the juggle, hitting nothing briefly as the punch spam readjusts to their height.
  15. You kind of answered your own question. There used to be, but it didn't survive my cleaning wrath. With that being said: http://www.youtube.com/watch?v=35RPx2G4qMc http://www.youtube.com/watch?v=HpJRR8Zd6ag Pretty funny.
  16. I'm not going to get Pot Bustered out of Level 3 Horsie startup next time. God if that connected... Damn you Ken-I! Thanks for uploading Jo. GGs to all.
  17. Good info. I'll pile on. I posted this on SRK awhile back, so there's a chance you already read it, but: To simplify things further here's the 3 basic steps you should start out with. All of them should eventual lead to the most important thing: DAMAGE 1.) Knockdown: This can come from your basic attack combo 2k, into 2s. Anytime you are hitting them, knockdown with 2s if possible. 2.) Gain meter : This comes from throwing down a 2d after a knockdown, or 2d when you've got a good distance from your opponent. You can also gain tension from a connected Robo-Dash (Run for a bit, hit any button besides Dust). His command grab 63214k also takes some tension from them and gives it to you. Finally once you've worked on your defensive skills, you can Instant Block, pretty much a Just Defend like in CVS2. Robo gets 0.8 blocks of tension per IB! 3.) Mixup: After you've knocked them down, and are sitting on a 2d mat, as they are getting up try the following things. - 236s Ground Bazooka: You pretty much always want to throw this guy out as they are getting up, it gives you more time to try and mixup. Also if it connects...SEE STEP #1, #2... - 5d: This is an overhead. If it connects tap up and hit J.d, a few hits into this, tap up and hit J.d again. You can try to tack on a missile at the end (air 236s) if you want. Really basic combo and a great one to get comfortable with before moving on to more difficult ones. - 63214k Command Grab: Steals their tension and gives it to you, also knocks down... - 66, run, any button besides Dust, Robo-Dash: Will most likely stuff any wakeup attack they throw out, and beats their attempts to stop what they think might be a command grab from you! Gets you meter and knocks down. This move is Steps #1, #2, and #3 in and of itself! In Closing: Try these simple pressure/combo strings while learning how to fight as Robo: A.) 2k, 2s, 2d. (Get this down pat!) B.) 5k, 5s, 2s, 2d. C.) 5k, 5k, 5s, 5(far)s, 2d. D.) 5k, 5s, 2p, Bazooka. E.) 2k, 6hs Level 2 Steam. F.) 5k, 5k, 5s, 5(far)s, Horsie. G.) 5k, 5s, 2p, 2hs. You'll notice the goal of these strings is to either knockdown (A,B), continue pressure (C,D,E), or punish their attempts to interrupt your strings (F,G). Use Tiger Knee'd Level 3 Air Missiles for additional pressure. Robo has a diverse amount of options available to him, so it can kind of be intimidating right of the bat to learn all the different levels of his moves, modes and what have you. I suggest just trying to get some experience with the above via matches or training before you move on to things such as his: - 5hs FRC. - Force Break Mixup. - 80% Heat Mode. - Detonation/Countdown/Overclock Super. Going into training mode and just visually seeing Levels 1-3 of his moves might also help you remember when you can/should use them. Hope this helps.
  18. Hrm, very interesting. Let yourself get thrown, break throw (Robo-Dash Install), profit!
  19. It is always nice to see characters with their fingers off the triggers. Such a rarity. Who knows, this new gun toting chick might even give Doll Gurl a run for her money as far as my character preference is concerned.
  20. (Good shit Dontuel. Remember the SRK Whiff Trick is called "Teh Brandon Special") Horsie is used to to stay in their face, (mainly at Level 3). Try occasionally ending your pressure strings with it. Also Level 3 is very fast so you can quickly cover great distances with it. On hit act fast and combo into 5hs FRC (x2), Aircombo or whatever you can afford tension wise. I'm also quite fond of FRC'ing a whiffed 2hs into Level 2 or 3 Horsie. Almost always catches them off guard.
  21. Yes, please. I don't mind people posting/discussing about random stuff related to Robo, but please talk about SOMETHING in particular. For example in a recent batch of Nezu vids I've been working on uploading: Nezu is blocking the typical Eddie/Little Eddie pressure string, but Slashbacks the second hit of Little Eddie's Kick, then immediately goes into 5hs~combo. Risky to be sure because if you fuck it up you're going to eat the rest of what is to come, but pretty neat nonetheless.
  22. I heard Colossus is coming back to the next RanBat...and he's bringing friends!? X-MEN! Good shit everyone, epic turnout. Hype train was in full swing this time, we had more people lose their voice than ever before!
  23. You can attempt to hover-dash over a Robo who repeatedly throws out 2k. However a smart Robot will use 5hs (FRC) or his SRK to punish this on subsequent tries. Note spam isn't really effective as Robo can Robo-Dash through it, or Instant Block it and get a chunk of tension. It's a 6-4 matchup in his favor for a reason, don't know what else to add, sorry.
  24. Nice avatar. I have a really hard time with this matchup. I rely a lot on 2p and 2s. Can't really say much more than that sadly, he pretty much owns me.
  25. It's pretty tough, no doubt.
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