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Nattak

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Everything posted by Nattak

  1. Nice and sweet thing right there Anji is a difficult one i know that theese work: Corner : Throw, MFlvl1High, Tk Ensenga (hard timing) Corner : Throw, J.s, KJ(frc) AD, j.k, j.D,Ensenga (the jump slash part is hard) Corner : Throw, j.D, AD, j.k, j.s, j.d, Ensenga (i think this one is the easiest) Corner : Anypoke, MFlvl2mid, coin, IAD, j.p, j.k, j.d, Ensenga (stylish shit, and what a lolbox anji has) Corner : Throw, DashJC, j.p, j.k, j.s, j.d,Ensenga (mentioned earlier by tj3ss4)
  2. Nattak

    AC: Combo Guide

    After playing some hours of reload online, i sat down in the training mode for AC agian, and i found some neat Ac old-school shit! So this combo will work somewhere near a corner, because they nerfed this MFlvl2 mid thing. New schooled oldschool ?! EH?: Any poke, Mistfinerlvl2 mid, Coin, Dash-Jack, 5S.c, 5Hs, DBT-> DB(frc), j.K, j.S, j.D, Ensenga This combo will end in a 1-shot(1-hit) Ensenga with different delays in the KSDE part of the combo, or replacing the (5S.c, 5hs) with (5k, 5hs) As far as my research has gone, this will 1-shot the following characters : Jam, Testament, Ky, Dizzy, Eddie, May, Axl (hard timing) There is probably loads of more chars getting 1-shot from this. You can pretty much take the KSDE part and replacing it with somthing else, and see what happens. This combo can also be Jump Installed : Any poke, Mistfinerlvl2 mid, Coin, Dash-Jack, 5S.c[JI]5Hs, DBT-> DB(frc), j.K, j.S, dj.K, j.S j.D, Ensenga or Any poke, Mistfinerlvl2 mid, Coin, Dash-Jack, 5S.c[JI]5Hs, DBT-> DB(frc), j.p, j.k, dj.p, j.k j.S, j.D, Ensenga Another option is : Any poke, Mistfinerlvl2 mid, Coin, Dash-Jack, 5S.c, j.p, j.k KJ(Frc) IAD -> XXX Ensenga 1-shot Tech trapping : Any poke, Mistfinerlvl2 mid, Coin, Dash-Jack, 5S.c, 5p, Airthrow Any poke, Mistfinerlvl2 mid, 6HS, Jack, 5S.c, coin, Airthrow Im working on a video toturial for johnny 1-hits from throws,combos, and placing the mist. Hopefully il get it done, somewhere soon maybe. And lets hope somone can learn some stuff from it :P Stay tuned for the "Symphony of destruction":gonk:
  3. Can someone list some of the delay times ? I mean u have to wait until u see the opponents body kinda lies flat out? But if i delay to much after j.D the ensenga won't come out. Also a onehit for Sol in the pretty much standard combo after mflvl2 is : j.p,j.k, j.s, dj.s, j.h. Kj(frc) AD, k,s,D, enkasu either it is k,s,d or its just s,D cannot remember, i have no ps2 with gg on atm.
  4. I think of this matchup as quite boring. Having to kinda "wait" for baiken's guard shit. Baiken like mats, Thats why baiken is jumpin around throwing out the mats, and johnny then has the great ability to do a High MF from the ground, or Johnny could be this jumping jackflash dude and do jumping slashes from some distance. When a jumping slash hits, you can follow up with a : KJ(frc)[Airdash or delay] P,D,E : for a good 1-hit(baiken is fairly easy to 1-hit with the ensenga) When it comes down to baiken guarding your string, and you get sumthin in ya face? well solution is : 2p or 2k or 5S.c or S.f or hs[mc] just poke some with light pokes, and see how eager bacon is to show off her guard point reversal stuff. But baiken loves to be thrown :D 2k dash>throw, c.S dash>throw, HS[MC] dash>throw
  5. Nattak

    AC: Combo Guide

    Nice mitsurugi I found this neet coinjack on dizzy. 5k,5s,2d MSJH, 5k 5hs, MF High lvl 2, coin, jackhound, and then "shinzeto misiteauru" mist mist mist haven't tested it on other chars, might work on them also. And i have also worked with some enkasu stuff from a 6p mid-screen. 6p Airdash (now here you need to control the timing) Ky: 6p, IAD, j.p, j.p, j.D,Ensenga (usualy when i do this i hold 9 when doing 6p, so the airdash will happen much faster) Dizzy: 6p, AD, j.p, j.k, j.D Ensenga (here you will need to wait a bit for johnny to get high enough, this will need a bit of practice) Baiken: 6p, AD, j.k, j.p, j.D Ensenga (the same thing that you do with dizzy) Just ordered my capture card, so i might be doing some video demonstrations of some stuff.
  6. Nattak

    AC: Combo Guide

    Oh it's open, i might as well fill in some. I would say this is a type of Advanced/damaging combo. 6HS, MSJH, 5K (JI) 5HS, KJT > KJ (Frc), j.S, dj.S, j.H, KJ(Frc), j.S, dj.S, j.H, j.D, Ensenga. It does 300 + dmg, right now im not sure. You have to score the 6HS hit from a distance in order for the MSJH to end up right behind the opponent. Also you will need to Jump install this combo in the console version. Variations is good, depending on character etc.
  7. I kinda hate to go agianst Dizzy, i cannot navigate in swarms of fish. and i do love to play agianst Sol, or Anji.
  8. I assume that there are more people out there than me, who is practicing the Throw, dashjump, 1-hit ensenga thingy on light chars (throw, dash jumpcancel, j.p, j.k, j.s, dj. j.k, j.s, j.D, Ensenga[alternate combo for heavier chars]) I can get it in beat a couple of times, but havent got the timing for the dash yet, is there a specific thing you notice on johnny before you can start the dash? [this is realy stupid to ask, cause the timing will eventually come after practicing, but i just had to ask]
  9. http://youtube.com/watch?v=7C0GVUR-Fi4 this one ?
  10. Well one pretty basic one hit that works almost all the time. if you are the one near the corner, just do MF(s)[lvl2] and Tk Ensenga, the opponent will be behind you in the corner, knocked down.
  11. Nice work on cleaning up the forum. I think this was a nice and readable change for everyone who is new/old to this forum. The guides seems to be alot of needed info, can't wait to read the rest of the stuff. Good job Redbeard
  12. Frc's are hard to master at first, but you can practice this. Go to training mode, and pick Johnny. Push "start" button, and look at the menu. Look For "Display" and set it to "input" or "both" Then press start agian. Now try to do a DB in air. Notice where the inputs are, there will be a "blue flash" at the point where u need to push the 3 buttons to successfully preform a frc. So its basicaly just to practice and get the timing. With the "db transport, to DB" is somwhat a bit odd when you first look at it. It will flash onetime for Frcing the transport. If u push the S button, it will preform a DB and light up agian. So you need to practice the timing for "db transport, to DB" (the last flash of blue)
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