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Saeor12

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Everything posted by Saeor12

  1. Being generally new to DL, and the FGC entirely, I would love to have the opportunity for a localized major for BB. BB was the first ever fighter that I played after my friend went out and bought CT. The next day I bought a copy of it just so i could practice and get better. Now i still consider myself a noob at the game primarily since i do not play online much due to connections being in Oklahoma but i would love to be able to meet other people and play offline. So if anyone around the OK/TX area wants to hit me up for either some online matches or just with information on their local scene it would be appreciated.
  2. Find it funny that after watching the combo video i see JUN do this in the 3 on 3 tourney. http://www.youtube.com/watch?feature=player_detailpage&v=2rjR4M0H1a4#t=144s
  3. New Haku combo video on Jourdal's channel. http://www.youtube.com/watch?v=N7Dr9DAII5s
  4. Here are more videos: [11/27/2012] Click! [??? (PT) vs. ??? (HK)] [11/27/2012] Click! [??? (HZ) vs. ??? (HK)] [11/27/2012] Click! [??? (HK) vs. ??? (AM)]
  5. Yes, we are still able to follow ups after Yukikaze. I forget what video i saw it in but we can still kishuu after to continue.
  6. I thought we could combo off of 6B now on CH
  7. But imagine how fun it would be to start a round with close to full meter as haku. XD
  8. so as long as the frame data isn't completely absurd, Zanshin will be a strong tool like it always has just minus the projectile shenanigans.
  9. I thought the blockable counter was only on a projectile hit...or did i just misunderstand?
  10. lol Spark Bolt?? Think of how much happier they could be if it could be spammed. j/k Yeah i can see how moving him towards a more "brawly" type a character doesn't fit Haku very well. I just hope they give him some help with his pressure in CP. Not expecting true block strings or anything but just something so that we might not have to play zoner just to wait for meter to start playing offense or at least not hitting counters so hard with the nerfbat so we can go back to our true defensive nature. /opinions
  11. Aesthetically, I couldn't agree more but as far as game play is concerned i feel like throws are an even more integral part of Haku's pressure compared to most of the cast just due to the fact that Haku does not have many tools to pressure, especially when we have no meter. That's why i think the command grab is a good option just don't make it super OP, just make it a extra tool to open somebody up.
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