Looks like someone hasn't been paying attention to my notes or game mechanics.
Yosuke's only regular fatals are j2C/D and Sukukaja 2C. All other fatals you see are due to the opposing move having "Fatal Counter Recovery"
I don't know how you guys are getting Sin...Sin's primary color is white. I'm going with Bridget too (The gloves, the spear being the yo-yo, primary color being blue)
You answered your own question. j2B is now jAB, so to glide it's jAB > A+C.
In other news.....
j236C / D aka Shuntenhishokiri / V Slasher got the english dub name of..."V Slash" (You don't know how hype this makes me). https://www.youtube.com/watch?v=zD1Ea7satoQ#t=18
I was wondering why it was called 'Mediarama', I thought to myself "Doesn't that heal Ally's HP?".
Everything makes sense now (plus you can see Koromaru glowing too).
Yosuke P4AU 1.10 changes
2C - Reduced blockstun
D Sukukaja - Increased recovery (confirmed by various JP Yosuke players that C Tent > D Suku, j2C > D Suku and OMB > D Suku no longer work)
SB Suku - Decreased recovery
SB V-Slasher - Faster start up and the damage reduction has been loosened
Sorry that I haven't been on the ball like before, FFXIV has taken over my life for the moment.
Strife nailed it for the most part. He's better now due to the fact he doesn't have to end his combos with an air tech and lose momentum with a risky air grab or 2B (lol).
You can find the rest of his changes here: http://www.dustloop.com/forums/index.php?/topic/7966-p4au-yosuke-gameplay-discussion/?p=750608
Just take a moment and watch Torowa play him, it's magical: http://www.youtube.c...h?v=MrXQFVjdvvk http://www.youtube.c...h?v=UDZiolO6Jqk