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Injuin

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  1. Timing for the IAD is most important cuz of Johnny's weight. Too early and the 1st j. HS will miss and too late will make him reach the ground before S©
  2. Well, since this was never posted on the front and I skimmed through and waited, I guess I'll post the the dbl keygrab for Johnny: 2HS, IAD, j.S, j.HS, 41236S, land, S©, JC, j.S, j.HS, j.D, 41236S, land, Keygrab, OTG Keygrab
  3. On the combo thread, I believe you're missing the dbl keygrab combo on Johnny.
  4. What can A.B.A do against Jam's 2D IAD backwards?
  5. I was reading the analysis and between jumping S and HS, which is better? You state that jumping has a lot of priority and ignores some 6Ps, but you didn't state what things can anti-air it.
  6. Can't Anji double butterfly Potemkin?
  7. anyone figure out dbl keygrabs for light chars such as baiken and millia?
  8. Doomscyther wasn't talking about difficulty in doing loops. To him, easy means and I quote from him: "When I said easy............I might it can be done from variable setups, nothing about the actual inputs or character specifics." Other than that, I am having a hard time understanding the majority of Doomscyther's posts as well.
  9. So Mitsurugi, you say that you always get AA'd, but AA'd by what?
  10. I had trouble with a Johnny player today. Johnny's air HS is impossible to AA and 2D beats out my rolls and stuff. Get hit with one low mist finer and I'm practically dead. Coin makes so everything safe and all I get at the right distance is a FD sj. Any tips?
  11. So I cannot go toe-to-toe against people without pin? Is that the main reason for her bad match-up against chars like Slayer, OS, and Sol?
  12. I noticed a lot of Normal A gets beaten by Normal B or Normal C beats a lot of things. What are the normals that millia has to stuff out most other normals? I was reading the anti-character things and I found a lot of those like Slayer's 5P beating air D. Is there an analyzation of each normal?
  13. Yeah, these are the kinds of things that I was looking for. Thank you.
  14. I do love whiff punishing with Feng, so I'm sure I'll enjoy whiff punishing with Millia.
  15. OK, I'll try to bring in a Tekken example. For Feng Wei, against Hwoarang. Hwoarang's b+3 is -15 on block. Feng's b+1+2 is 13 frames. Therefore Feng can punish a blocked b+3 with b+1+2. This is an example of a punishment in which you cannot juggle because although qcf+3, which launches, is 15 frames, Hwoarang's b+3 has some pushback. Even if it didn't, doing qcf (or in GG terminology 236) would add a few frames. So the list would look like this under Feng would be like: Hwoarang b+3: b+1+2 . . . So is there a list detailing each character's moves against Millia which are punishable with whatever? Normals that are not JCable or non-gatling would be cool too. EDIT:post above posted while i was typing. Thank you.
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