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DerQ

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Everything posted by DerQ

  1. We discussed it on the first page of the gameplay discussion thread. I would have quoted it, but it's multiple posts by multiple users. I would just advise to go on that page and CTRL + F Gekiren to see. Although here's a TL:DR; It used to be 2B > Gekiren reset late in the combo. No tech would be the gimmick, j.2B would beat no tech. This doesn't work since 2B has a higher attack level in this version. The setup is replaced by low height 2A/5A air hit > gekiren reset. They're not grounded on hard knockdowns, so the opponent's way out of this is to no tech everything. You have no options to threathen them to do otherwise
  2. If I remember correctly, it's only timing the RC correctly. Never was keen on using this so I don't know of any visual cues to help with the timing.
  3. I don't have a lot of local Hakumen experience, so bear that in mind Goal at neutral would definitely be to build drill meter. Hakumen is one of those characters that will have a lot of trouble accounting for your air movement. So long as you avoid swinging normals into bad trades and look for air throws, you can definitely jump/zettou/double jump/airdash to avoid being cornered with very little Hakumen can do. If you have that as part of your game, you can get reliable 2.5K damage and above off any hits at neutral and Hakumen just kind has to hold that. Although, you also have to hold Hakumen's options. Hakumen has rewards off Drive and should lean towards these and ou want to know when the Hakumen wants to use drive. Does he mash? Loosen your pressure by leaning towards more grabs or simple statut quo block strings like stuff > 5D > hop away or normals > stance > delay > stomp for big damage. If the hakumen is reacting, he might still be reacting to cues that don't guarantee an attack from you. Zettou is reactable, empty Zettou is not an attack though. At neutral, using 5D (17 frames) against someone wanting to react makes it harder than using C normals (20+ frames startup). Assuming your drill is leveled up, 5D on block is not bad. Just avoid being predictable. Last thing is when Hakumen has Yukikaze or a lot of meter, his reward for using these scales upwards. You should adjust for that. Baiting Yukikaze for 3k vs. Baiting 6D with no meter for 3k is simple math. Making the wrong decision is twice the damage in the former scenario, so it's not as rewarding to do it when he has those rewards.
  4. I was skeptical of that since every time I booked hotels, cancelation didn't look like it was an option, or a viable one. Seems fine with that hotel, ignore me~
  5. Aren't you only 4 confirmed for the trip? lmao
  6. Try to be there before 7pm, but we're pretty much on Tournament standard time, so that extends to an extra 15-30 minutes. Especially if we know you could run in late, are you entering only one game?
  7. Blade Arcus and koihime enbu or busttttttttttttttttttttttttt
  8. Because Ottawa is and has consistently been more of guilty gear town than we've ever been?
  9. Is it only these 4 games this time around?
  10. On amene le meetup a l'hopital? On peut débrancher les écrans qui affichent des lignes et chiffres vert right?
  11. Ouf, take care là-dessus. Fac ce que tu dis c'est qu'on amène le meetup chez vous right?
  12. Thelo's Axl Although, not god status. Just hard enough of a matchup to make pot lose
  13. Yeah I didn't have to learn two characters and studied matches for well over a year before console release back in 1.0 It does demand time, but I don't think that lab time is the most of it. Notations for this character are pretty simple for instance, but knowing when you can and cannot choose a certain combo path can be learned efficiently without training mode. If you have a limited time frame, you can definitely get beneficial returns without intense lab grinding
  14. And nothing to prevent you from switch later on if it doesn't work out, but I kinda like that Amane doesn't demand that much lab time. At least, I never felt like he was? Anyhow, if you've got a chance to ask a friend to film with a phone a few matches and upload them, even if it's only one round I can at least get a better idea of what's your current sense of priority. That'd facilitate answering questions and help in general. Questions always welcomed :D
  15. I'll assume you're starting from zero acquaintance with the character here. (And even blazblue) How often can you play matches besides the lab? If that's readily available the first thing could just be getting acquainted with the character's movement, normals and ranges. with Zettou (236 / 214 A or B), you'll often move on the screen that way. Go get an idea of the distances at which 236A > j.C, j.b, j2B and j.D connect. Try with multiple hops, airdashes, etc. Try it from blockstrings. You will see that in 6A range for instance 236A > j.B goes over certain crouching opponents (pick a female character or azrael, their crouching hitboxes are pretty low) If you do focus on that, it'll remove a part of paying attention to how you move in your casual/competitive matches. If you think you have that down, test the range of normals in blockstrings. Freedom to chain normals into each other is pretty high when everything is can be special canceled and with a large gatling table ( see http://www.dustloop.com/wiki/index.php?title=BBCP/Amane_Frame_Data#Revolver_Action_Table ). Try out a lot of stuff here too, hop back, stance cancel (236DD), hariken (236D A), hop forward, etc. Practicing air hops, something like 2B > 236A > j.D > j236A > j.D. Anything to get a feel for it in the fingers to later on practice something specifc Since you may have a lot of free time though, reading the system mechanics and/or frame data can raise more specific questions for us to answer. Information can be found here http://www.dustloop.com/wiki/index.php?title=BlazBlue:_Chrono_Phantasma_Extend You can try to watch matches on nico and analyze them. Not every amane is good and the footage is very limited due to low amount of players, but at least you increase your acquaintance with the tools and your general goal. I'd love to be specific, but since the footage varies a lot that's hard to do. Instead, I think you could come back with more questions and/or answers on ... anything? LIke why a player choose to do X, etc. etc. You can search for Amane vids here http://www.nicovideo.jp/search/ブレイブルー+アマネ?sort=f&order=d Hopefully that helps
  16. I don't care what anyone is planning for themselves, I know I'm taking my car and driving thursday
  17. No dedicated thread for CF, but the first round of this video has Amane footage where we see a lot more of the new stuff in action. Sick stuff
  18. Could be. I don't know why it would matter unless you'd only travel for Blazblue and would consider leaving before the end of the event to save hotel fees.
  19. Sorry for the double post, Vince on the facebook group has posted that BB/P4 will be happening friday for Canada-cup.
  20. 2 things CANADA CUP Brice brought up to me (and maybe more people) a good point: Canada cup needs to be planned. We would do so at his place on thursday as he's available there. That's not saying this is also a meetup, I'll let Brice or Pedro say whether that's the case or not. So here's what I'm expecting of you all: Post your interest for Canada cup if you havn't done so and plan on going. Link here http://sankishin.com/board/viewtopic.php?f=37&t=323If you cannot be there on thursday, please post anything of relevancy to the thread aboveThis includes when you could feasibly leave. This is a 3-day event, I don't know the schedule but it could demand that we are on site on friday. Do you have budget to sleep Thursday through saturday? Do you want to leave friday morning, etc etcAny other relevant information is welcomed if you can't be thereThis may not be final planning although I cannot guarantee that we can include you in our planning if you plan your shit after thursday. If it's feasible to accomodate, we'll do so, but we can't guarantee it.TRASH AT MEETUPS I think my intent isn't to point fingers. I think the point is more that maybe it shouldn't be always up to the last individuals leaving to check if there's trash around. It's not my appartment, I am currently not accountable to clean it up after they choose to host. I think it's basic decency since the host complained about trash being left around that more people start thinking they could also "do their part"
  21. The way to play him? I don't know about that. A correct guess at neutral often leads to as much if not more damage than his pressure with arguably equivalent risk overall (matchups and shit) They did report j2B being faster on the first loketest as reported above, ginga shouldn't be cancellable into anything since it's a special
  22. https://youtu.be/jL9OkPXLIKc?t=4m12s For the corner Ginga combo posted above. Looks Nice Havn't watched the whole video, there's more of this Amane near the end. 2B > 3C > 236C > 5A > 6A Drops. But, 3C > Ginga > 5A > 6A works (I believe I saw it?) Cool stuffffff
  23. *Goes into retirement*, *Asks to change stick before doing so*
  24. I would be down to go to the last tsb before next level closes.
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