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DerQ

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Everything posted by DerQ

  1. If I'm second guessing that I can win the game solely from one knockdown and everything that follows, then we're getting somewhere
  2. OMG fuck la 40 osti, ils ont bloqués l'entrée je prenais rip I re-read the Amane pressure post I brought up during the casuals earlier today... I'll just say it comes off as somewhat outdated. The vague ideas (Pros / Cons) are similar, but the application is different enough to make this a very confusing read. Priorities and rewards are not the same from 1.1 to CPEX, so you'd be reading a list more about black on white 1.1 rewards mixed in with glimpses of my general thought process that carried over. And plus new dustloop messed up some BB code The read is up to you : http://www.dustloop.com/forums/index.php?/forums/topic/6280-cp-amanes-pressure-mixups-overview-november-27th/ Point 4 you should ignore entirely as that aspect of the character changed WAY too much. The "From up close" and "From a distance" division is a bit more irrelevant. Ground normals are better and allow for more specific ranges to be relevant in pressure, but options covered under "From a distance" have been somewhat nerfed or harder to use. I also responded to someone asking for an update on the guide here http://www.dustloop.com/forums/index.php?/forums/topic/10667-cpex-amane-nishiki-qa-thread/&do=findComment&comment=923093 As outlined there, I still have clear distinctions for pressure resets that are mashable/escapable and I make them efficient by making it harder to choose when and what to react with. A good simple example is that I would always hop back in if allowed. But it is reactable and mashable. It's mainly special hop and my drill stance. Re-reading this has me thinking I should write a better outline of this for CPEX, until then just grind games against me and you'll eventually pick up on gaps or how to keep me out. That or go in training mode and record something like: 2A > 6A > 2B > 5B > 3C >236A (mash/escape here) > j.B2A > 6A > 2B > 5B > 5D (Held or not) >236A (mash/escape here) > j.B2A > 6A > 2B > 236A (mash/escape here) > j.D2A > 6A > 2B > 236D~A (mash/escape here) > 5BTry and get a sense on the timing, it'll help. EDIT: It's not practical, but you can airthrow me à la Ogawa out of that hop. IB only for tager because fuck Brice
  3. Trash/cans/food lying around post meetup. Guys. Please. There isn't even that much
  4. +1 for the Line Group, I don't think most of the panels will garner strong interest from every one of us. More excuses for stickers too
  5. C'est le temps de mettre mon obnoxiousness et pouvoirs de seigneur caca à bon escient et de call out ce que je spot. Quand le tas de marde te call pour laisser trainer la tienne, il y a un problème
  6. If we were easy coast, we'd win tournaments On encourage les PME locales et le développement économique à l'international ici
  7. As for the chat we were talking yesterday http://sankishin.com/board/app.php/chat
  8. Ft5? First to 5 months of dodging?
  9. Boy you havn't been to a meetup since Xrd and CPEX have been out
  10. I missed the man whose anatomy confuses doctors on x-ray Gonna look forward to the wedsneday our paths cross, no homo
  11. O N S E V O I T V E N D R E D I B O Y Z
  12. Interesting changes
  13. I'm there just because of MR M TO ORTIFIED BBYGIRL
  14. Sorry for double posting, but Jiro posted more changes / impressions. I read them quickly with google translations, but it's not too conclusive on my end and there's quite a lot of them https://twitter.com/jrojro5963/with_replies
  15. Additionnal info straight from Jiro https://twitter.com/jrojro5963/status/622769474081394688
  16. j.2B seems to go downwards much faster? That could make TK j.2B easier? I dunno I'd have to try j.236C myself to see the difference, I'm guessing less chances to escape with it is all that we'd really lose, and that's already low. Going to get some time getting used to 4C and 1C, although that'd be welcome, the return of 5B > 1C The hitstop seems lowered from BBCP? Hits go by so fast...
  17. I'd need to pick stuff at a store nearby, I'd drop by with a stick/ console if any1 wants some bb/gg/dark stalkers/+r/vf5fs... Or beers
  18. Probably not useful, but I'm curious nonetheless. Does that apply only if the game recognize an attack against Amane? If no strike is coming, holding back doesn't reduce landing recovery right?
  19. All the momentum on virtua fighter. The most anime game of all time
  20. We go beyond 23h on meetups, no tournaments past that time though at smash loft. Although I'm never the host, so not my authority
  21. Good habit to take if practicing this. My input is pretty much 93B66 EDIT: actually might be 1 instead of 3, I usually slam my hand to the left regardless of the side I am on the screen, it's faster
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