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FatalCounter

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  1. I don't know who gives the information that Hibiki's HP is 9.500. I have many reasons to doubt it. I actually believe from some maths, it is 10.500. definitely at least 10.000. He has more than 9.500 for sure.
  2. Thanks man. I think I will drop this here and let you judge by yourself. 2C is definitely faster maybe 1 or 2 frames less on startup. http://www.nicovideo.jp/watch/sm27624117
  3. Hey Seo, Are you in Japan?
  4. Reaper, why do you always choose the same character as me. Get out of my chars man.
  5. http://www.twitch.tv/baf0/v/26405595 Just gonna let it here for some people to get a taste at the new Kagura. First match of a Kagura player start around 30 min. His corner route look sick. 3C sweep higher now and seem to connect like before since 3C > 6DC works! 82C (new move) is kinda fast tbh and some hard knockdown but easy to pick up after 2DA. I believe this move is good even at controlling air space. 46A is the new GOAT, faster startup, recover faster, + on block and hit three times after travelling and deal ~1.2K. beat some rolls, I don't know maybe timing based but just better overall. 2DA seems a bit safer on block and ground bounces a bit higher. CH 5C gives a higher midscreen wall bounce and connect easily with 46A, I think you can convert with 66 6C. 2C remained unchanged from the loketest. Didn't get many jC footage. 5DB does less damage, we knew this already 2DB does more damage ~1.3K 28B has a juggle potential (known) also leave the opponent closer to the ground. kinda slower startup and a bit less damage compared to BBCP EX. 28B > 28C works. 28C seems to have a faster startup. Easy to connect it after 28B. YEAH MORE DPs I seriously believe Kagura is better in this version! We will see.
  6. I think I will play this guy Hibiki. I love that he is very fast, tricky and versatile. However if I get Jubei by the console, I will drop him (Maybe!). My concerns are I like mid range chars in Blazblue but since he covers space so quickly, It won't be a problem right! I just love the way he plays and his movements. (His airdash is damn good) Definitely a good char to try and follow. Jubei Pleaseeee!
  7. For how long have you been playing Blazblue? It is a game changer for the character affected. Ask Tager players... Now his combos are longer and he does more damage than he used to do in CS. Having a lower proration rate means short combos and less damage. For a low health character like Mu-12 you have to work harder. And BTW, her damage is not great compared to most of cast, it is low I should say. Last example, did you noticed the difference of damage when Kokonoe proratio rate get lowered from BBCP (80%) to BBCP 1.1 (70%). It is big deal.
  8. Wait, Is it just me or I thought Mu-12 combo rate was 80%. Even her wiki is telling me it is 80%. I am not sur e about your information. Something I was sure is that she had the same proration rate as Bang, Noel, Valk wolf form or Izayoi crazy form.
  9. For me, having 5C > 6C working on airbone opponent and 2C jump cancellable will make my love for her rise again. I guess there is low chance she will be worse than she is in BBCP EX.
  10. Yeah no more free air 5C hit confirm into 6C. It still works on counter hit though. Her midscreen combos do more damage, that said her corner combos are not that impressive. You have to press A LOT of buttons to perform her combos, as a Kagura player, I never thought someone would need to press so much buttons, well she did. I am really sad they too her steins zoning away, even if she recovers faster and can cancel it quickly, I preferred her previous style. Eh, I will get used to eventually.
  11. You are right @AngryGuy, I got for the 3C, but for 6DC > 28C without doing 2DC is still very hard. And I need that for some amazing damage, not necessary but that would be cool to do. The problem is I am spending my time learning Mu-12 since they kinda completely changed her. I am sad and a bit happy, we will see how she will turn out. All her good zoning is GONE for some new pressure. :-(
  12. I don't know what is wrong with me but that 6DC>(2)8C is annoying me so much. I am quite good at charging and playing charging characters, but damn that DP in the corner seems too much difficult. I am trying to charge the earliest possible but it doesn't come out. I got it only few times. Is there any tip that can help me get it consistently? Some help please!
  13. Oh thanks, I kinda get it now. I think challenge mode number 32 or 33 is that Faultless cancel and I got maybe half of the time. Do you thing it is easier to do with j1K-S? I believe I need to practice it everyday. I hate to play a character without enjoying his full potential. Lets go Faust army!
  14. Please can someone help me to understand Drill cancel for Faust? On his wiki page they told you have to do j1K-S (or P/H) but I don't get it. Is there any video that would make me understand or some advices? Thanks!
  15. If they give me my so-requested Jubei, of course I will pay for that. However, with me wanting to get a PS4, an arcade stick + some new games, I will do some maths before spending my money on BBCP Extend. I just can't believe they are doing the same s..t again. That is getting predictable. Side note, AE of SSF4 was free for people having SSF4 and Ultra costed 15 bucks. BBCP 1.1 is still alive soo.... and GGXrd has a long live ahead ( I hope so).
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