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NinjaTB

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Everything posted by NinjaTB

  1. Tobal No.1 for the PSX. I remember it being terrible as a fighting game, but amazing as a dungeon crawler
  2. So I haven't seen many tips on Chaos' Oki setups so I thought i'd post some things I've been working on in the lab. So far all of these setups come at the end of his j.2C loop ( j.B > j.C > j.2C >... ) and they can be chained into another j.2C loop into another oki, similar to doing a cammy/ibuki vortex in sf4. However you need to remember you can only do each of Azhi's moves once. Also for the j.214A/B you'll need to special cancel it off of j.2C. The lower to the ground the better. Opponent Neutral/Downback recovers: ...> j.214B (hold). jump forward > j.B > 2B (Crosses up. For some reason setting the training dummy to auto recover and crouch results in it getting fuzzy guarded, however it still works on crouching opponents) ...> j.214A (hold). jump forward > j.B > 2B (Use this in the corner. Does not cross up in the corner) ...> j.214B (hold). assault forward > j.2C > 2B (Does not cross up) ...> j.214A/B (hold). jump forward > j.236A > j.B > 2B --Working on a more reliable set up-- (Depending on how high you are, how far away Azhi is, and whether you use j.236A while Azhi is still in the air or not after j.214A/B, judges whether or not this can cross up.) ...> j.214A/B (hold). jump forward > j.236A > j.2C > 2B (Does not cross up) ...> 2C> 22B > jump forward > j.B --Thanks for the idea CtrlAltWTF and Abyss-- (I don't believe this can cross up, but I might be wrong...) Opponent Back Recovers: ...> j.214B (hold). assault forward > j.B > 2C ...> 2C> 22B > assault forward > j.B > 2C
  3. Don't know if this would be considered a gimmick but for comboing SB.Agi you can time 2C to knock your opponent back to the other side of the screen. Sometimes you can even tack on an A.Zio or SB.Zio
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