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Cont Muffin

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Everything posted by Cont Muffin

  1. You can do the same thing off of sweep using jA instead of jB, but you'll still get hit by yosuke DP.
  2. This match up sucks if you don't instant block. I basically had to learn how to instant block 5B, sweep, and droit almost on reaction to do anything.
  3. You can just do your normal safe jumps on Yukiko, just don't do super jump oki after megido D, you'll connect with jB too high and the block lag will mess you up.
  4. Super Jump jB after D megido:Works everyone besides Yosuke, Kanji, and Teddy. Normal Jump j2B after D megido: Works against everyone besides Teddy
  5. What 2B OS/whiff thing against her DP?
  6. I do 2AB>66[3]>jA>2A>2B>jC>236CD>214A>5B>236C>214A>236D, seems to work well on everyone, including Teddy. It just loses like 150 damage compared to the normal path.
  7. Hop on the Aigis skype chat if you want to talk Aigis tech.
  8. Dem super jumps, bro. You might wanna use the analog stick for that.
  9. No, not really.
  10. Yeah, I noticed that too. Still a good move.
  11. So I have a new Orgia flow chart i use. jB>jA>2A>5A>2B(1 hit)>5B The 2B is optional to throw off the timing to IB 5B. If they block until 5B, you can do 66[3]>jBjA or do sweep. You can do a cross up on 5A. Vary the timing between jB and jA to get different amounts oh hits before you land. You can also go jB straight into 2A. For sweep, you do 2AB>66[3]>j1A. This will beat most DPs on normal block, and requires precise timing on IB. Yu, Mitsuru, Naoto, Akihiko can only DP on IB. Kanji, Teddy, and Yosuke can DP this on normal sweep block. Use jB on Yukiko instead since her DP's guard point will keep you in the air for too long. For triple megido combos, there are 2 main combo paths to follow. If they get hit by jB, jA, then the combo path would be jBjA>5AA2B>jC>236CD>214A. If they get hit by 2A, then it's the same thing. If they get hit by sweep, it's 2AB>66[3]>j1A>5A>2B>jC>236CD>214A. I exclude the jB>j2B during SP megido since it makes Megido D hard to do.
  12. Fucking yellow beat keeps combo proration. You HAVE to try and time safe jumps to delay tech. If you're quick, double jumping as soon as you notice delay tech works.
  13. So you can OS kanji's super throw on wake up. Do j2B safe jump and immediately Orgia boost, punish after the super flash. If you're fast, you could react to his DP. Meaty j2B>66>jB is tight on normal block and combos. If kanji IBs the j2B to super throw, it still loses to jB. EDIT: Anyone know how to deal with delay tech, or are we stuck hovering on delay tech?
  14. I've been playing against an 800 PSR yukiko last night for like 20 matches. The match up kinda feels like ass. All of her normals pretty much beat ours. Trying to air to air with jC just loses a stock, Yukiko's air normals have alot of active frames and usually stuffs Athena. Yukiko's 5C is godlike antiair; it even hits behind her. At full screen, counters are your best friend. Yukiko will try to fan your counter when it's down, but you get to run in easier and possibly punish the fan. Yukiko's DP is hard to punish. I'd bait it or OS it, but I'd try to punish with sweep and she DPs again. Dash 5A or boost jC are gonna be your main punishers for her DP.
  15. Are you air dashing? I think the second hit only connects if you do a full jump and that's easy to block.
  16. I get the cross up working without having to dash, actually I dunno how you could dash in Orgia mode. Delay the Orgia boost a bit after then jump cancel and make sure you're hitting 9. The cross up works even at the longest range of 5A. Just learn the timing. Edit: I just realized that I posted the character specific cross up on here. If you go on the tips and tricks thread, I posted how the cross up works on everyone. 5A>jc(9)>66>A+C>jC>5B is the cross up.
  17. Yes, i'm the guy from Allentown.
  18. Something interesting to do while in Orgia Mode. It's similar to the cross up people get blown up by on wake up but it's done mid pressure and it's a bit faster. It looks similar to Magneto's 8 way air dash mix ups in MvC3. 5A>jc(9)>66>A+C>jC>5B crosses up everybody and works on everyone. 5A>jc(8)>66>A+C>jB>5A fakes the cross up and only works on the fatter characters like Kanji, Teddy, Yu, TITsuru(You literally knee her in the tits lol), Chie, Laby, Akihiko. 5A>jc(9)>66>A+C>jB>5A will cross up and 5A will only connect on Yu, Chie, Kanji and Mitsuru. Not being able to dash 5A makes this not work on everyone. This cross up is even harder to block than on wake up and have the option of continuing pressure on block. I was playing a few matches with my friends, and I decided to mess around with counters. My one friend plays Yosuke; his air release oki is really annoying. I noticed how much j2D stalls in the air and I tried using in on air tech. j2D seemed to have made it more difficult for Yosuke to do his air relase oki. j2D also baits alot anti-air really well.
  19. I would also like to join this skype chat. My name is carlos miguel pacheco. Location pennsylvania.
  20. That makes no sense. 5B is slow, why doesn't it scale better?
  21. 214X doesn't seem to add much damage. I'd rather save the Orgia time for mix ups.
  22. Safe jump>2A>hold 8>5B You should be able to react to Elizabeth's DP.
  23. Does anyone else feel like 2A's range is way too short? I try using it in block strings and get CH because 2A whiffs even when i'm close enough for 5A. I can't really use it much in Orgia mode because 2A whiffs if not done off of the safe jump. I've been trying Orgia boosting in off of 5A jc into air turn jB. That shit crosses up pretty fast and let's you continue pressure on block. It seems difficult to DP and most whiff when done to early. EDIT: Using 8 to 5A jc makes the cross up not cross up. Using 9 makes it cross up. Edit2: Upon further testing on everybody, I realized this doesn't work on the slim characters. 5A>jc(9)>66>A+C>jC>5B crosses up everybody and works on everyone. 5A>jc(8)>66>A+C>jB>5A fakes the cross up and only works on the fatter characters like Kanji, Teddy, Yu, TITsuru(You literally knee her in the tits lol), Chie, Laby, Akihiko. 5A>jc(9)>66>A+C>jB>5A will cross up and 5A will only connect on Yu, Chie, Kanji and Mitsuru. Not being able to dash 5A makes this not work on everyone. This cross up is even harder to block than on wake up and have the option of continuing pressure on block.
  24. It's probably because of the fact that Elizabeth dies in 2 combos and has shitty reversal options. I don't think she's bad, well maybe in a tournament setting where alot of people play Mitsuru.
  25. I haven't seen anyone use the cross up off of 5A. If you time it right, you can combo into 5A>jB>jC and not have to throw megido without confirming.
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