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Cont Muffin

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Everything posted by Cont Muffin

  1. You recover before j2B would hit, which barely gives you enough time to jump it. You have to be holding up before he does the super.
  2. I was testing all this stuff off of 5AAA>jB>22B which gives you the less to do these set ups than Megido Fire D and sweep. One thing to keep in mind with Megido Fire D against Kanji is to put a little distance between you and Kanji. Blocking Kanji's DP suddenly gives him options to make it hard to punish. j2B>5B shuts down all of Kanji's wake up options besides super throw, so you don't even need to worry about holding back. If you're having trouble against Naoto's kick super, j2B will also stuff that if timed right.
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