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CDV|Yami

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Everything posted by CDV|Yami

  1. It's simple : The lower, the better. In the video that I linked earlier, you can see how low the Nobiru is hitting the opponent in order for me to continue the combo.
  2. Don't know if I'm allowrd to post this here, but since there's no other threads, here's a random video from a random scrub from France =D https://www.youtube.com/watch?v=aeIZU6dVys0
  3. Can you give me the entire breakdown of the first combo you're talking about, because the 2B 5C route always does more damage whenever I try it. Ex : 5C 236A 3C 2C [jC] jA jB 3C 236A x3 does 3091 whereas 5C 236A 3C 2B 5C jB(2hits) jC 3C 236A x3 does 3148. I just tried it with every single comfirm I know, and the only reason why this route can possibly do less damage, is when it's just impossible to do it because of hitstun decay. There's actually a trick to get more consistent (at least it worked for me) : when you're doing 3C 2B 5C, instead of doing 2B > 5C as a late gattling, use the regular gattling timing, but charge the 5C a little bit. The trick is to hit with your 5C as low as you can. Besides, if you're able to see that the opponent will be too high to hit them with 3C, you can do : 2B 5C jB(2hits) jC 5B 214B Does less damage, but it's better than letting your opponent tech. PS : This route works pretty well on Eltnum, just tried it =D And when it drops, it's not because of the jB, it's because I messed up the height, so she drops out of the combo right before the 3C
  4. If we're speaking about optimization, you need to use the 2B 5B jB(2hits) jC 3C route. It's not that hard. BTW, I think it's even more stable than the other routes, provided you are consistent with it. I didn't notice any differences in timing between characters
  5. Or, you can do the max damage ender : 2B, 5C, jB(2hits), jC, land 3C 236A x3 IMHO, whenever you can go for it, you have to.
  6. Oh, my bad then lol Well then I don't even understand why you would do this move on block, since if it's not 22A, then there's no reason for the opponent to stay crouch and not block the overhead. And the combos with 22B starter are also pretty useless... Damn, I was already so happy to do ~4K meterless x)
  7. You can actually get 3959 off of 22B in the corner without CS (https://www.youtube.com/watch?v=nRWlBy0avXw at 1.56 ). I also tried to get 22c's last hit to whiff midscreen after a 22B, but it never did. Did you saw it already on a video or something ? Because if there's a reliable setup, 22B midscreen would be way more useful.
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