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Everything posted by RifleAvenger
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This game really does seem to inspire a lot of salt. X character is OP, my character is garbage (I see this one more from Adachi and Akihiko players than from players of characters this actually makes sense for), etc. I'm getting tired of the complaining I'm subjected to for playing Minazuki, often for things that aren't even all that troublesome (ex. teleport at neutral, which I think is only useful to Minazuki in a small number of matchups). One of the more disturbing examples I saw last night was someone who threatened to torture someone's mother because they engaged in "spamming." Good games to everyone else.
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Thanks for the advice, I'll think about it. Maybe the people I'm playing just have me read, since it seems like they always know when to do the 2B vs getting hit by a 5A.
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I'm having problems keeping up pressure on Liz. Her 2B stuffs throws, 2A, jump canceling things, jumping, and extends pretty far into 5A range (so it's hard to make it whiff entirely). Just constantly doing 5A pressure only goes so far, and there's other answers to that. If I block it like baiting DP, she starts her own pressure. Going into a longer string and doing other frametraps steadily loses advantage if they just block, I'm really stumped; it's super frustrating.
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(10/26/14) P4U2 PSN Netplay Tournament @ 3PM EST
RifleAvenger replied to MastaToken's topic in P4A Online Play
Token was talking about canceling it in stream earlier, so I think it's off. -
Team Adachi vs The World (That's Gone Straight to...)
RifleAvenger replied to Chickzama's topic in P4A Online Play
Should be fun to watch. -
When do all of you play? I don't think I've met most of the people who post in this thread.
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GGs to Techrayder's room. I'll be back someday. I need to take some time off of this game though.
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GGs to everyone I fought. Especially to the stream room full of red cards, Grant, and Syklone.
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(10/26/14) P4U2 PSN Netplay Tournament @ 3PM EST
RifleAvenger replied to MastaToken's topic in P4A Online Play
I'm in. PSN is the same as my DL username. -
This might explain why AoA seems so hard to block all of a sudden when I play people with a low number of bars. Lag and bad ping usually go together, but I can definitely see this being the real explanation. I had worse lag with a certain 1-bar than I've had with some of the 0 bars I've dared to play.
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I'm actually pretty sure it has something to do slowing down after X matches played. Mine stopped going up so fast at ~730, while people with much lower winrates than myself told me they began slowing in the 600's. Evidently you made it to 770 before slowing.
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When arcade profits are actually the bulk of their sales, yes, they should still develop the game. Blazblue CT was released near simultaneously, and GGXrd will only have a two week wait. The reason that international vs Jp BB releases get further and further apart is simply because we outside of Japan do not meet ArcSys sales expectations well enough to justify ArcSys going the extra mile to convenience us. They give us the benefit of the doubt on the first game, and weigh the cost/benefit on future releases based on the initial sales. That's the truth, and it's one that makes sense. Jp players spend a ton of money on arcade, and then both those players and BB's console only Jp fanbase will buy copies of the console games. Compared to the rest of the world, where a niche community of a niche community will buy a few copies of the console version only. Call it cheap if you want; I'm free to call people who demand the developer bleed money for their personal convenience selfish. Pokemon is not a good comparision. Pokemon is a series that is hugely popular worldwide, backed by one of the biggest gaming companies around. Final Fantasy is the same. Be glad we are worth enough to get a localization. If there's anything I'm upset about, it's less that they take a long time to release the game, and more that they get crappy third party localization (Strangely Compelling) and cut content.
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Ranked is a joke. Scrubbed my way to SS, ~750 PSR, and 80% winrate. Now I pretty much never find anyone around my grade who isn't a 0 bar. How PSR works is super weird. You get tons of points (about 5-10 per match won) for beating anyone at all for like 100 matches, and then suddenly you crash to only getting like +/- 1 or 2 a fight fighting people around your PSR and/or grade. I did meet a few nice players in there though.
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Mitsuru is the one character I have lower than a 50% winrate against. Fighting someone who actually has a longer 5A than mine screws with me hard.
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Guilty Gear still very much requires blocking at times. Not blocking under pressure will get you killed, same as any other fighter. Nor does it punish successful blocking; if the opponent never hits you, it doesn't matter how high your guard bar got cranked. What is does do is discourage normal blocking indefinitely. It wants you to smartly use instant block, normal block, faultless defense, and any other options you have to actively disrupt the opponent's pressure. You don't "wait" for the opportunity to escape/counter, you create it yourself. There are few situations where avoiding being put into a situation where you have to block is paramount (ex. being knocked down by Zato-1, because odds are you won't block the mixup), but Blazblue and Persona have those moments too. The best way I can put it is that Guilty Gear rewards an active defense. I honestly like Guard Bar/RISC better than any of the alternatives tried by Blazblue (Crush Trigger is meh, Guard Primers basically gave some characters an eventual UB, and Guard Libra was awful).
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She can dash cancel it now too, both forward and backdash. When she does, Thanatos vanishes. Mostly done to reset pressure when opponent has been conditioned to block Thanatos, and push the foe towards the corner (where Liz is actually terrifying). Dealt with by getting disrespectful somehow, whether hitting Liz or moving, or just accepting it since Liz is only going to be able to loop what's she's already done. Though try not to let yourself get cornered that way. Also, there's always a gap between A or B normals into 5C. It's harder to call out now, thanks to Liz having extra pressure from her two autocombo strings, but if you really think she's going to 5C, roll or Atom Smasher through. It's a free punish. (Super jump + air dash works for some characters too, not sure about Adachi).
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No Japanese story audio is a tradeoff between Japan being terrified of reverse importation, and actually getting the English version game in a reasonable amount of time. Sure, Xrd is only going to have like a 2 week wait, but I'm pretty sure it'll go downhill from there. It certainly did for BlazBlue. The only thing I felt was lacking in Ultimax's in-battle voice acting was how few characters had opponent specific banter. Otherwise they just scream their heads off saying the same things just like every other ArcSys fighter.
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This. ArcSys localization gives people throat cancer.
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Ok, who taught Celica how to Love Phantom?
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Kanji is easy. AI gets wrecked by meaty command grab until some of them hit awakening (Boss Kanji is an exception sadly...). Once they hit awakening, you can bait any non air UB super by standing in front of them for a moment, then jumping and blocking the super in the air. Liz, on the other hand, is one of the harder ones. With enough time and determination though, you can do this. It's not matter of skill really, but one of time. Generally: You have continues. If you just want navigators and don't care diddly about your score or time, use them and bruteforce it. You're allowed to pause the game. Use it to ease the AI's mixup attempts, or spot places where you can DP etc. AI reads your inputs and is really skeezy. They also deal absurd damage off anything (a few can OHKO you depending on character). Stick to tactics that are either super safe or predictably screw with the AI. AI gets wrecked by most instant kills. If you can win the first match, odds are you can win the second easy. I'd even advise trying to keep your burst for the final round, so you can get two good chances at the IK. You need to use the normal mode versions to unlock navigators, shadows won't work. You'll probably need some perseverance to unlock navigators. Even if the matches all go well, it will take a long time thanks to absurd amounts of HP the bosses have. Here's some stuff on Boss Liz, who's the boss of 3/4 of the risky courses.
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As or after Liz hits awakening, knock her down, then stand right next to her for a moment as she gets up, then jump. The AI will Ghastly Wail in response to you just standing there, even after you input the jump. Punish the whiff, repeat ad nausem until she dies. Occasionally she will use Mahamaon/Mamodoon or Diaharan instead. For the instant kills, she's programmed act a certain way after using them to abuse the IK. For diaharan, react to the flash and hit her with the fast move you possess. I beat her as Kanji and Minazuki that way.
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GGs to everyone I played, especially that one really strong Liz. Further BGs to Hitoshura, for failing to realize holding back means block, and then ragequitting. EDIT: Got orange card today somehow, despite taking a ton of losses in the lobby.
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Remember that Minazuki still gets an air option (double jump or air dash) after Soaring if he doesn't cancel it into Izayoi, Destruction, or Super. Since B Soaring is only -1, Minazuki can use these to evade 2B's awkward hitbox. Since Adachi 2B is pretty bad on whiff, this ends in Minazuki's favor. If the Minazuki player feels like being really risky for small reward, he could Ura Izayoi (Which has its own invul frames for some odd reason). Thus, autopiloting 2B after Soaring, even against meterless Minazuki, is not the best idea. You should use it sometimes though, since if you don't Minazuki can do stuff like Soaring -> falling j.A or feint it into a low instead.
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What were you doing just before you unlocked her?
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GG's to anyone I fought last night. That guy got angry over Minazuki without even playing me. He saw me play one match and disbanded his entire room.