I'm testing it at the moment. It's very easy to disrespect, even if used during tick set-ups. I think Frame Traps are the better way to go.
On a side note, I figured out some stuff with how his web works. I'm not sure how common knowledge was this but I recall someone saying that he can only have 2 webs out at a time, which apparently is not true.
He can have a total of 3 webs out, they all have to be different ones. Repeating a similar web will erase the previous one.
1.) The ground web (214A/B/C). Doing the first rekka into the also web counts toward this.
2.) Air web. Doing the 2nd rekka into web also counts towards this.
3.) Ground trap web. Doing his command grab (263A/B/C) will leave this on the ground if he's not near the opponent. Can also be done on the D follow-up after his web toss jump.
A pretty cool set-up that you can do after 623C is: 66C, 236A->A/B/C -> D, jump 214A + A/B/C. Your opponent will recover by the time your A/B/C jump after the web toss (have to delay it a little).
If done right, your opponent can be waking up to this:
I'll make a video later maybe, but I'm lazy.