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GaijinMo

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Everything posted by GaijinMo

  1. #R Slayer looks pretty fun to use. Mappa seems so fast and the repeated bites are really odd. Too bad I started with AC. In case anyone is interested, I found a couple JP videos of Slayer beating Potemkin. Nothing fancy but vids with that result are apparently a rare breed. Didn't see them posted before. http://www.youtube.com/watch?v=NF0KoR8Zd2E http://www.youtube.com/watch?v=CxY7Nhv6Mv4 Edit - added another
  2. I don't have a definite answer (as if anyone expected me to!) but another question, is it a good idea to forward dash through it and end up next to him? Against the CPU it seemed to work pretty well, but only if it didn't do the feint, but I'm not entirely sure how the feint works to be honest (ie. if it's done after the original charge or whatever). Or, is there something he can reliably do if you dash through the main part of hammerfall?
  3. As unfortunate as it may be, Burningvigor's Youtube account is suspended... which means many (if not most) of the links in here are now dead. And he was a pretty good source of new Slayer material that hadn't been posted yet. Anyway, are there transcripts of any of the combo videos so far? Or a single vs Potemkin match vid?
  4. Why do top players do 2K, 2D after a bite instead of K x mappa or something? Is a knockdown really that important with Slayer compared to staying close? The latter combo does more damage.
  5. Do all of the air combos in the Slayer AC 101 thread work on Sol? I figure I should stick with one character to use as the training dummy so that things don't get too complex. Also, I notice after 2H, BBU, 5H, some Japanese Slayers seem to cancel into IAD instead of normal forward jump cancel. How do I know which one to use? I haven't done a proper air combo yet. Once I do j.K, j.2K and then one more hit, my mind goes blank.
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