Primity
Members-
Posts
26 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Primity
-
@Dogars: most Yuzuriha's attacks are long range but suffer from a long recovery time, and on average, Yuzuriha is pretty slow compared to Orie. you'll want to play this neutral game by staying outside of her attack ranges completely (which is something like fullscreen) and fish for 623Bs. the range is slightly less farther than Yuzu's longest attacks, but is very quick compared to Yuzuriha in both terms of startup and recovery. worth mentioning is that Yuzuriha does not have a reversal besides VO or super, so don't be too hesitant to go ham with blockstrings. if you ever feel unsafe, you can always back out and try again in neutral. Yuzuriha's mixup game isn't also particularly strong, so just block low if you're being pressured and throw the 3ABD OS if you ever think an assault or throw is coming at you. the Gordeau matchup plays similar: a full screen neutral game using 22A/B as screen filler and punishing whiffs with 623B. you want to stay out of his range, more so than Yuzuriha, because Gordeau can safe cancel his 5C into 5A or 236A rekkas. getting fish-hooked by his rekka is very bad since it drags you closer to Gordeau, where he excels in close range mixups with an arsenal of standing low, overhead, and a GRD-stealing command grab. at 100 meter, Gordeau gets two different reversals: EX command grab and EX grimreaper. be wary of both of these and learn in what situation your opponent uses either so you can counter them properly: blocking "beats" EX grimreaper (which beats 3C), but 3C beats EX command grab (which beats blocking). i don't consider myself on Orie expert, but this is just the style that gives me the most success against these two.
-
not something I would really try. the immediate recovery the enemy gets after j.2C is enough for them to get out for free if they're smart enough (backdash, reversal, etc). although j.214B is pretty meaty, it is NOT an overhead and has a lot of landing recovery so chances are you're going to eat a big combo if they do decide to block it. i'm not sure how you're confirming into air series, but by opting for j.C>j.2C, you're missing a lot of damage that comes from Thanatos loops (j.C>3B>214B>2C). if you really want the solid oki then whiff a 2A>22B after 2C, or get more damage with 4C>214B. both 214B and 2C are hard knockdown so it's much safer to oki off of those. most j.214B usage is found in combos, usually TK'd in a combo beginning with CH, or after 623B CS. you can also use it as an anti-anti-air since it pauses Orie's air momentum. i find it to be not too good as oki, though.
-
@Psyken: i actually also have difficulty with this MU and I don't want to give bad advise or anything, but it seems to me that there is little Orie can do once Linne gets in. counterpokes that would normally be viable simply do not work since Linne always has the option to cancel any unsafe normal into standing Kuuga. my experience vs Linne is typically blocking her pressure strings in the corner until Vorpal, getting off a lucky Sacred Spire, and continuing from there. mid-range seems to be the best distance vs Linne because of 5A/2C/Divine Thrust. 3B is a gamble because again, Linne can simply air Kuuga (EX or otherwise) into beefy combo and vortex you to death, and I typically wouldn't risk getting caught in her strings again unless it was really telegraphed that 3B would win. @Button Masher: rule #1 is keep a safe distance. as you have said, Divine Thrust as a method of getting in against Waldstein is bad, instead fight at near-fullscreen by throwing 22B (or EX, if you have) hoplons and adding pressure behind it. Waldstein's hitbox is huge and he has a lot of trouble getting around it, so use it often. 3B into combo beats obvious jump-ins, but I'm pretty sure loses to assault instant overheads unless your reactions are on point. if at any point you drop a combo or the neutral is completely reset (after 623B ender, for example) then just get out asap with backdashes and repeat the above.
-
UNIEL Netplay Tournament (August 3, 2014 @ 3PM EST)
Primity replied to MastaToken's topic in UNI Online Play
signing up. PSN: Eterna-L-ifE Location: Virginia -
sure, that sounds nice. i'm at work until 7:30 PST though, so it'd have to be late at night if we're lining up our times. and if that doesn't work out I can always hold out until the weekend again
-
GGs to all tonight, those in Nerd's BURNING UP tourney, and those in ranked too I guess. i still hate doing ranked because I think BO1's are dumb lol any good Carmine around? i need to practice the MU, his normals are very ambiguous when you're not familiar with which one hits high/low.
-
i was actually wondering this myself. the combo ender we saw was 214B>2C>2A whiff and the combo Matt used definitely allowed for the additional 2C>4C>214B rep. i can definitely agree with using the Hoplon after whiffing the 2A because of the large frame advantage, but my guess is that Matt wanted the opponent to wake up in a sort of mid range distance where Orie has the most effective options.
-
haven't gotten a chance to say it yet, so GGs to all in my set lobbies or the PhantomIndex lobby or wherever else I was floating around.
-
anyone with matchup advise against UNIEL NETLORD WALDSTEIN? shit is so broken and I am so salty that I don't even know where to start. 236b fullscreen overheads into confirmable combos safe on block yup yup yup
-
UNDER NIGHT HYPE! Ep.2 2v2 Psn Tournament (November 16th @5:30EST)
Primity replied to Nerd455's topic in UNI Online Play
you guys might want to consider scratching off the stage with all the flower petals flying everywhere -
i will agree that Orie's style of play is extremely passive, and I have no problems being patient in the neutral game (regardless if it is fullscreen or not). her passive play is advantageous to a point in that GRD fills quickly and more than likely you'll be in Vorpal states for Divine Thrust>Chain Shift or whatever, but the problem is that very few opportunities to try and attack mean that you're going to eventually be pushed into the corner. i just feel kind of bad whenever I have to YOLO Divine Thrust and it ends up working. @Gambler: maybe just block or wait at the start of the round? like others have said, Orie's normals aren't really that great, so it's probably best to try and just react. again with the passive Orie play, lol. i'll start with a Divine Thrust once in a while but it feels extremely predictable, even if it is for the most part unpunishable.
-
not too worried about combos or confirmation at this point. that kind of stuff can be practiced anyways. i'm struggling a bit with Orie's situation during the neutral game. in UNIEL, nearly everyone has some sort of projectile they can use as filler for fullscreen neutral and some chip. Vatista orb/lasers, Seth orbiter, Nanase whirlwind, etc. even Linne gets a small projectile in the form of Kuuga. 22A/B Hoplons are sort of filler, but for the most part they take far too long to activate and don't interact at all with projectiles. anyways, I'm trying to figure out a more useful approach than an obvious (and mostly unsafe) jump-in, the standard DIVINE THRUST!, dash attacks, or having to resort to using 100EXS for Sealing Hoplon. any thoughts or advice? or is this just something I'm gonna have to hold
-
any frame data anywhere yet?
-
i will admit that I probably overreacted a little bit in my rage quit, but please understand that I do really hate playing against you Elizabethans. it's also my first time ever having a 3-7 matchup in all the fighting games I've played and taken seriously. i can't control it! GGs btw.
-
hsien: GGs again. i think I'm getting better at blocking, please keep bodying me so I can keep learning Drake/Kobayashi/Crazyninja: GGs to the lobby, sorry I couldn't stick around for a little longer. btw screw Elizabeth
-
forgot to shout out -- GGs to Anima and UnderseaMagic last night
-
ah damnit. these Persona3 characters all just want to make me cry. this game would be so much more tolerable for me if they just removed those four D: GGs to Drake and Blackstar, vSocks, Rebellion, and MaV3riCk, and all others that I seem to be forgetting at the moment.
-
GGs again Drake. i think by winning at least one match I'm a bit better off than I am before hope I didn't go scrub-level random on you too hard lol
-
GGs to all tonight. too salty right now to name all of you
-
GGs to hsien88, you're pretty beast. please continue to play sets with me later so I can step up my neutral game and learn how to block
-
GGs to Iora, Giovanni, Drakebunny, and Tsuuna, and everyone else I played for the games earlier tonight
-
GGs to Topstar, Milette, KyleWattula, and others earlier tonight. Milette every time I run in to you you seem to have a different title, lol. but seriously, something must be off between our two connections.
-
GGs to iora and WuDaMonkey for the games earlier tonight. and Iora, I was told by Ciddypoo to try and astral you if I could. i meant no disrespect in my failed instantkill attempt lol
-
thx for bodying me earlier Drake. Kanji-Liz isn't really fun for me but I need the matchup experience anyways lol sick airgrab resets btw