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Everything posted by Hecatom
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https://www.youtube.com/watch?v=0oxFkYeklnE https://www.youtube.com/watch?v=HioWAP0cjWE https://www.youtube.com/watch?v=C_2mBZWvBP0
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https://www.youtube.com/watch?v=jNi8zVU3TP8 https://www.youtube.com/watch?v=eN196l8eczE https://www.youtube.com/watch?v=D9e5HJ3laEA https://www.youtube.com/watch?v=dc47k4Oyf4U https://www.youtube.com/watch?v=hnZUtmijRhw
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
I am mad that none of the colors of Nanase have her without any type of socks or tights >:/ -
I would say that scorpion is more like mk9 kenshin than relius
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[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
@rage0ne, i will recomend playing GGAC+R, is the one that is more accessible, and while GGXrd takes some elements of GGXX#R it also takes elements from new games. Add that GGAC+R has a bigger player base. -
[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
Nope, they are responsible of developing the games (SFIV), but all the design decisions are made by capcom, specifically Neo G (IIRC) since he is the battle director and the person who decides what kind of mechanics end on the game.. -
[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
Like i said, i was typing on my phone so i didn't type everything Of course i know that more options doesn't necessarily transfer into more depth, i even adress that onb my postr by saying that is about how those options affect your strategy. I think that i should have wrote: That depth is about meaningful options (character tools, system options, etc) and how they influence your strategy. The part of less options less depth comes on how there is an evident lose with YRC vs FRC and how both of them work I know that you are trolling but meh. It is because GG is not BB and the design philosophies are different Because for some dumb reason someone at capcom thought that hardcore players digged doing 1f links -
Added some videos on the 1st post
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[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
Of course, i totally agree with that, what i am saying is that the benefits from yrc over frc come with a cost, it offers more options on other things but it took away others that imo where kinda better. I was typing on my phone so i was obviously not expressing all of what i wanted neither that well :/ -
[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
Don't get me wrong, i like the idea of YRC since they are FRC's without restrictions (though this opens other possible problems), what i don't like that much is that the slowdown in certain way telegraphs the incoming mixup. As for the FRC depth comment, the moment that you can't yrc the move on hit or block, getting a rc instead reduces options, therefore reducing a little of depth on the decision tree. Depth is all about options and how they affect your strategy, less options, less depth. Like i said, current Xrd is more limited compared to AC, which is why i said that Xrd feels extremely Vanilla right now and why i want to see the direction they will take GG now with their ne beginning. On another thing, i still find hillarious how some people who complained that many moves got FRC's on AC and AC+R criticizing as homogenization are now happy with the YRC and PRC which are effectively the same as their hyperbole of everyone getting FRC's on everything, LMAO Edit I would actually like to see 2 versions of the RC system, one with cool down and one without it, but that is just me -
[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
I know that not many of you care of my opinion but... ... I certainly can understand what Mike feels, to me GGXrd feels so extremly vanilla for me, for example, the moment when you have players like Kusoru looking like any other random Sol player you know that the game lacks certain flair to it. Mind you, i still think that YRC is an acceptable replacement for the FRC's, but at the same time i feel that it took away some stuff from the game with the slowdowns and how you cant YRC on the middle of your combos/blockstrings, for reference i feel that stuff like what kusoru did during FRXV finals http://www.youtube.com/watch?v=skrcaaBev5A can't be done on Xrd as it is right now, and the fact that you can YRC idle animation/back dash still feels quite dumb imo, i also think that stuff like hellfire and danger time weren't needed. I still plan to buy GGXrd because is a new GG (and i am sure that i will enjoy playing it), and i want to see what direction will they take with the game -
The Warlocks of the Fates: A proto-Arcana Heart
Hecatom replied to TAI-X's topic in Misc Fighter Central
Examu is made by Ex-SNK employees, i wouldn't be surprised if some of them were involved on this game. Edit After watching the video it seems that it shares more with Daemon Bride than what it shares with AH, outside the magic select thing. -
On the gameplay trailer you can see a little of the 3 scorpions, one has access to his swords which give him new normals/combos, one has access to projectiles and other zoning stuff and the other has access to something that allows him to summon demons to aid on the fight
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https://www.youtube.com/watch?v=oFNDnUYvsTo https://www.youtube.com/watch?v=RMUvp6Fta5A Screenshots for the new characters
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[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
If real, someone should give this man a medal -
Nyo Tengu Moveset http://www.gamecity.ne.jp/doa5/ultimate/arcade/img/chara/pdf/nyotengu.pdf Costumes for Phase-04 http://www.gamecity.ne.jp/doa5/ultimate/home.html#screenshots_001 And some gameplay https://www.youtube.com/watch?v=QjJ-zbrVWxo
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[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
I think that 60fps is a given considering that they know how important is for having good gameplay I preordered 2 copies for ps3 and 2 for ps4, waiting for the limited edition to switch them -
edit @Xechs Use [media=WBZGzmVNrZs]https://www.youtube.com/watch?v=WBZGzmVNrZs[/media] to embed the video
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And to her detractors, EAD niggas
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You are just jelly that you will never good loock with many belts
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It seems that the game runs on Unreal Engine 3, so that throws away any chance of the game looking like the trailer even by accident Warner PR
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Reveal Trailer https://www.youtube.com/watch?v=Ci6lMQNLKZU [info] Fueled by next-gen technology, Mortal Kombat X combines unparalleled, cinematic presentation with all new gameplay to deliver the most brutal Kombat experience ever. For the first time ever, Mortal Kombat X gives players the ability to choose from multiple variations of each character impacting both strategy and fighting style. And with a new fully-connected gameplay experience, players are launched into a persistent online contest where every fight matters in a global battle for supremacy. [/info] E3 Day Zero Gameplay Trailer, June 9th E3 Day 1 MKX Gameplay from PS Show, June 10th E3 Day 2 MKX Twitch Presentation, June 11th E3 Day 2 MKX IGN Gameplay Demo, June 11th E3 Day 3 MKX Gameplay on GameSpot Stream, June 12th
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[Xrd] News & (Theoretical) Gameplay Discussion
Hecatom replied to Shinjin's topic in Guilty Gear General
Yeah, toss out 2 characters with unique gameplay styles and mechanics... Do you have a quota of stupid posts to fill or what? I second this So? There are many ways to manage that, like making it local only the display of custom palettes, or make it like KOFXIII, etc, etc -
We Need an Arcana Heart 3 Section
Hecatom replied to Grimsley-San's topic in Site Feedback and Suggestions
But homing cancel is quite dead and UNIB seems to have more discussion here -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
I thought that Homing Cancel died long time ago o_O