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About psycofang2
- Birthday 01/25/1991
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XBL
omfg theres a sexbox
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psycofang
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Dat ch combo was sexy no lie.
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ill upload an example as explaining it would be weird
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Good news! Im off tomorrow so the OP will undergo some...cleanliness revisions. I appreciate everyones efforts and you will be credited accordingly.
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Thats fine and again i appreciate the effort applied. Ill paste it over the OP once i get home which wont be until midnight Est. if i can go home that is...
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Youre missing the point i fear, its not about need or must or how. Its about logical practicality. 9/10 times you will NOT land those specific normals at the start of the round to unlock those specific nodes. Hell, youll have to poke your way into landing those combos and by that point they wont unlock the nodes the notation claims it will. I could put those combos copy paste as is but in a live match those combos will not work out the way they claim they will and we will have a high chance of new players scratching their heads.
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I appreciate this a lot, ive been working some serious 16+ hour shifts a lot so my time has been strapped. Any revisions for better comprehension is never turned down imo. My gripe is the unlocks and positions, the reason I don't put those in is due to the fact that mid match combos wont result in what the notation is claiming it will do so I only leave in positions moved, so I may change those accordingly if it doesn't bother you.
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Ill fix it once i get home. Probably an error from an evernote
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Go Jago? You can do it?
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Yup thats it. It stuns on counter too.
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thanks a ton guys once i get the rest ready ill do some thread clean up and have them all adhere to the notation, embed videos and etc. Good work this is highly appreciated (and you guys mooted half the combos i was going to post).
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ive also compiled the next list of combos so ill be posting them soon.
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Hes not the best amazing i can stomp the match as people first guess he would. He struggles in the beginning due to severely lacking options but his neutral game. 6A and DP (when unlocked) hes a force to be reckoned with. Until that point he relies heavily heavily on smart neutral play and abusing his normals such as his 5B, 5C, 6A. staggered use of 5B and mixing between 6B 1and 2 with 6C and 2C 1 and 2 with 5D 2D 6D CT etc. you have to play neutral even harder than Hakumen does resulting in the feeling of a gimped character. Youll generally have to expend more than what other characters have to do in order to gain the ability to properly fight back. once youve unlocked "enough" youll be able to easily 3-4k average so long as you adhere to the rules of his combo system using the earliest contenders that will drop if done too late suck as 6B and 6D. Keeping track of your block strings,markers, enemy options vs your fluctuating options may appear daunting since if an enemy doesnt want to give you space at the start some characters really dont have to and theres not much you can do. Hes strong but suffers, requires momentum and to generally out play the enemy since this character doesnt have "guaranteed" unlocks considering the moving reticle, you wont see any high level matches until they patch him in the arcades and/or ppl get used to him. The oens that are left anyway since his population dropped pretty hard.
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Im writing them all down and adding the various info. Ill be at wirk today so maybe a mid night est dump or monday morning this thread will get filled again.
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Ill note it over tonight. Why drop? Not your thing?