Notwhoyouthink
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Everything posted by Notwhoyouthink
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I think the reason why kys regular fireball FRC is hard is beacuse both the s and hard are 2 frames apart or something. So its easy to mix them up muscle memory wise. And in general that I recall all of kys FRCs fit in some like 10 frame window where there are all just a little bit next to each other but cant be done with the same timing so it can be awkward. Just a little to close for the ground ones which makes it missable sometimes unless you are to just stick to one. Im not of the opinon that visual cues are good either, beacuse I dont think that, that is natural. Maybe when learning, but not after that.
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Im just thinking of ways to maximize damage etc... Game just seems the same as AC I dont think people are playing it to its full potential months later. I still see the same dp loops in the corner ending with dp then f+hs,to f+k big fireball. I just fail to see how this is the best ender. Id think you should be able to do f+hs, then light saber, it will hit late, then allowing you to do another combo. Or do another DP, to stick aginst the wall. And if your to slow to get in you think then just slide for the very end. It should combo id think.. I know in my videos I do a lot of light saber combos even with no gaurd meter left to still tack on juts that extra damage. https://www.youtube.com/watch?v=-3IPfHfZETI&list=UUFF1QS6Qa_n-pwJEQMPeNTA&index=15 Meh just frustrated game isnt out still and I see the same stuf since the game has been out. Nothing new its boring....
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Does slide combo from a very low to the ground hit of his new DP?
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Does one rep of dust loop work to a then IAD dust?
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Id be suprised if jump dust, to air dash attack worked.. Pretty doable in XX, but in reload that is pretty tight timing for sure. And with it even suppose to be less in this game.. Well id be pretty suprised.. although if it did work that would mean stuff like corner to corner combos should be possible.
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Well I dont want to post to many of the other ideas I have since I want to wait till the game comes out *crickets chirp* so at least some of the stuff ive talked about is new when I make a video. Thinking about it though what is the point of wiffing the fafnir anyway before super... You can get a clean hit from fafnir so that should add to the damage multiplier anyway after the super right? Id also think now that jump dust does longer stun you should be able to get some other varations of those untechable OTG combos I did as well with his air BR loop as well now though. Also remember for combos that were more awkard to get a knock down before when you did so many hits.. Say where a attack to BR would be tight.. Now just doing f+p to a BR should be a good way to end a combo.
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Hrmm im suprised you cant get 2 clean hit BBs in a row... maybe set up specific then.. Can you get clean hit BB, jump up delay clean hit side winder Xn that sorta thing then? Glad to hear that f+p does combo into dragon install.. Assuming that is the case he should have some pretty close to instant dizzy combos then. Oh yea did you try and of the F+P loops I posted before? Maybe you can get some f+p, gun flame, f+p , gun flame with some weird distances etc
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Have you tried double power dunk stuff yet? Just try hitting that into it self. You could do that in the other games. Maybe now it works again and of course since you want as many clean hits as possible... As for dragon install id assume just comboing that new move into it self.. My main idea I had now is f+p should combo to dragon install stand kick now from my theory fighterish. That was was the main thing I was going to try with it.
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That I recall sol I recall sols command throw combo already does 165-175 depending on if you do the 4 or 5 hit side winder combo.. So not sure if 20 points is really worth a full super unless your doing it for the burst benifits... I dont see much use in that property besides, obviously if you punish a burst if they have been hit by a side winder so you can get double damage that sorta idea. Id think it should be possible though to get wiff fafnir to super in situations where you can side winder to BB like iad attack to it, or jump s, hs. Id also assume you can get it off of clean hit grand viper. So those random combo you do vs lights like sweep, grand viper, should be pretty damaging... I think the problem with it is its just al ot of super to use and where you would use it the hit/damage buffer is already so high its fairly negligable.
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Oh wow you can actually see how many frames your off? So 10 frames eh? So then a stand hs shoudl work assuming you somehow got the distance etc correct. Perhaps for the last loop something like slash fireball, link stand hs, f+k, slide or something to end. As for the 6+hs, working to jump dust thats great you cuold potential get some good damage from that. Glad to hear that works. Now just gotta optimize it. As for the not being able to get a stand punch or slash after the 6hs>j.d>j.s>j.hs probably cuz of game keeping the jump dust recovery till you land thats what the animation lock is. You have to reset jump dusts normally or else they will always make some of your next moves have recovery. Have to do that bug or whatever it is to get rid of it in that situation. I dont recall if you can even do it iwth kys hs, but I know for sure it works with slash. So that combo would probably have to be jump k, as low as possible slash, then act like your chain comboing to your normally literally and it should work.
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Thanks for that... Wonder what the point of making f+p on ch do less... Ive noticed the orb sucking in now in videos as well.. I wonder if you can get some misc cross up sorta stuff in the corner now by doing it meaty just barely nudging teh opponent out of the corner and then giving yourself time to make it tricky like that... I dunno much about frame data but comparing looks like the new follow up to dp actualy has diff timing then the one that just bounces you off the wall FRC wise.. whats the point of that... Although I wonder I know on ground hit in AC the regular one didnt do anything special.. but maybe ground hit this one knocks you against he wall as well... Looks like light saber should be able to hit after f+k in the air assuming they were hit by it hit enough and dont hit the ground..
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well is the jump dust fast enough to do though, say a f+hs air hit then jump dust to combo? Or something along those lines? Also have you tried instead of just a f+hs after shoryuken loop in the corner, what about when you land slash fireball, then f+hs, does the slash fireball hit late so you have time to link an attack after it that way? EDIT: Oh yea if air dust is faster to, or recovery whatever it is, I wonder if F+hs, to jump dust works on higher staggers now just on the ground wise?
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Cool thanks I just tried on regular AC and got 283 so I guess it does do more damage then. So now the question would be how much does the corner combo do.. After the f+hs, stand slash, duck hs, dp, stick them to the wall then how ever much more you can get after that with what the hit buffer allows you to. Speaking more of combos vs lights in the corner you can just do f+hs, jump hs, land stand s for automatic jump install.. But where there is the jump hs before since jump dust is faster can you now jump dust and get that to hit? Bummer if it seems you dont have enough time to get a f+hs after lighting strike oh wel..
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Well since who knows when ever the patch is going to come out, did anyone get the game for vita? Has anyone tried these combos to see what the damage difference is between games? I belive that that sweep has a damage buffer on it in +r, but f+hs is suppose to have less.. so do the combos = out beacuse of that or?... I assume beacuse of the corner loop now obviously you would do the dp loop in the corner maybe that does more damage. I think I alluded to ive still neve rseen japanese do it but I assume you can link fireballs with this as well to get some more damage.... Also in situations where you would stun dipper RC, to dash in duck jab combo and that like.. what is the damage comparision to just stun dipper, lighting strike FRC. Can you run in from that distance to get a duck jab to air combo? So basically the same thing for a qaurter less the meter, and supposedly the damage buffer isnt as heavy off it since the first update? Also saying that can you get lighting strike FRC, to f+hs? I assume the timing is tight for that the same as these combos are but I wonder if possible. Sigh so many things I want to try le sigh~
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[AC] Report Bugs and Missing Features
Notwhoyouthink replied to reaVer's topic in Guilty Gear General
Chipp has always had a different throw vs anji, jam, and dizzy ever since the very first one. So anythign that you might think might be buggy probably isnt as you can do a lot of misc/cross up wacky stuff off them pretty easily... Only legit bug I recall with chipp is in slash if chipp has been played and a throw was landed, the game will make moves have longer recovery after it when you fall. So when you then play wuith other characters you can do combos not normally possible like i did here.. https://www.youtube.com/watch?v=L61jp9_h1No At least I think thats how I did it.. Its been so long. -
dammit when will it come out for ps3 so I can make another combo video all the combos are ready I just need to tape them!
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There doesnt seem to be a general video thread for ky but for pure novely I made a very quick video of the limited release GGX 1.5 http://www.youtube.com/watch?v=BYnBR6LyeEc You can see some of kys changes. Id love to make a combo video for the game, but the game lags a lot on my cpu, let alone when I try to record it. Its acctualy was hard to even do speical moves period while recording.. Oh well if I ever get a better CPU maybe ill come back to it some day.
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https://www.youtube.com/watch?v=Xk1decO2yOI went back and found this and uploaded this.. obviously not finished or very complicated but for what it is.. I did get the game for ps3 again and I did try to get pumped to make some more of it.. but just didnt care.. so.. welp.. maybe when the patch comes out will see if he has any new stuff maybe ill try again..
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Dont remember if I ever posted it here but a couple of unfinished ky combo videos I made from way back in the day... Regular and EX... https://www.youtube.com/watch?v=-3IPfHfZETI https://www.youtube.com/watch?v=Xk1decO2yOI
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Thanks, yea I was VERY close to using the winnie the pooh theme song to troll.. but I stuck with that... Anyway yea since f+p does a few more frames of stun, im thinking the second combo shown is going to be much easier and realsitic to do. Probably wont work vs super light characters still. But all teh characters its iffy vs full and mid screen could become very realistic.
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http://www.youtube.com/watch?v=I0q-H12J0Mc&feature=youtu.be Uploaded an oldie.. Showing example.. Obviously the johnny was is simple enough, and pretty realistic.. but the order sol one is to show that I think this combo will be much more realsitc since f+p does more stun now. Depending on how much easier this is could be a prety easy bnb.
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You know another thing that should work to better now is the just any old combo to F+p, 2 hit grand viper mid screen. Obviously it works easily enough in the corner. but realistically it only works vs johny mid screen. Some other characters like faust, axl, order sol , aba ,testment, are plausible but in a real match situation probably better options. But maybe now this combo will be realstic vs everyone mid screen. Also maybe you can even get one hit grand vipers now off some set ups which would be nice.. Then again I still expect there to be some sorta silly gun flame combos to, even loops once people explore a bit more.... Speaking of johnny(and robo ky espeically)4 hits, to full grand viper combo in the corner, I assume now it probably will be better to do f+p to combo now after words now... Also im iffy on this one working, but im wondering if maybe it might be possible to link after late hitting fafnir.. It doesnt look like this will be possible from what ive seen and done in my head.. But maybe!
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Well not saying its game changing per say, but its making a move that didnt need to be better, better I think. You can already combo off ride the lighting for decent damage in regular AC. And its even easier in ACR, and now this update now its going to do even more damage. I think the whole idea of comboing after a super was part of the FUN of the super fireball and usefullness of it. And in AC obviously they made it it not knock you as high, so its harder to get the super for free. Since the move doesnt have that time buffer after it like other supers, so you can use it for 25% or whatever. I dunno I just dont think ride the lighting needed to be changed.. If they want to make it more fun or give it a gimmick why not make it OTG or something since ky doesnt really have a move that does that..
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Did anyone ever post up what were kys final changes period before this? Like what the mook said? Anyway ride the lighting changes are pretty silly I think.. I think that is making the move to useful now more so than other supers. You can already combo off if pretty realistically and now the damage is even going to be more so? Just makes super fireball less usefull, as well as orb super.. Kinda lame I think.. Jump dust having better recovery should be nice though. Set ups should be safer, and certain things that are kinda combo video to time, like air dash double dust misc cross up should be more realstic. Unless its just the landing recovery that ends up being diff. EX light saber having invincability should be pretty good, to be honest the move has a pretty decent hit box as it is, so I can see it actually being used as a ghetto dp.
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NP.... Id like to finish up a lot of those other combo videos I wanted to do for the game since its on PS3 of course now so I have a controler to play on.. But honestly I cant do a lot of the super quick timing stuff on the ps3. Its to loose.. Especially those ky combos with the fireball, f+hs combos... Just cant get my fingers to roll accross the buttons as well.. I still have a lot of ideas for sol though. Like I said in that other AC+r thread, you really should be able to combo into dragon install etc now so he has a lot of options that I am not seeing the japanese use.. But then again I dont think they really pushed AC very far as even when I made these videos back in 2007 or whenever the game came out, I still never see japanese do these ones even to this day shrug..