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Notwhoyouthink

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Everything posted by Notwhoyouthink

  1. I always though theoretically to me johnny in slash was one of the best characters in the game actually.
  2. random thoughts... Im surpised I havnt seen any double BBs, looking at the videos looks like it should work. Also looks like old school BR loop should work vs maybe light characters? Deff looks like you recover while the guy is still in the air to an extent. Also Obviously ive seen BB to fafnir, but what about fafnir to BB I find it pretty surprising if that didnt work or at least character specifically work.
  3. I havnt used all my 9 lives yet so of course im alive!
  4. Judging from that since he got dizzy pretty quickly id think actually the best option would be to, do dust that puts you in the air, get as many hits in as you can than end with a special and RC it, to give yourself time to recovery then from said dragon install while the opponent slows down. Judging by teh meter he had seems plausable.
  5. Also another thought considering that slide always seems to combo off sweep now. Mid screen knock down combos where you just do dp, you should be able to get a guarantee running slide for a knock down.
  6. Right but you can hit a seal in the air and then link an attack before the guy hits the ground. Watching the videos with the DP loop, where they end with a stand s, into the air, then seal, ky still looks like he is recovering before the opponent hits the ground. So intead of just doing seal to big fireball, you should be able to link a say slide then big fireball to tack on some extra damage.
  7. I didnt say anything about hitting seal OTG im confused.
  8. Speaking of dust combos.. i wonder if something like forward dust, and instead of doing f+hsX2 to whatever do something like, f+hs, IAD s, hs, then combo, or even f+hs, jump dustX2 land combo
  9. Chipp actually looks fairly interesting(not including his god awful completely triangular head). Looking at the videos though instead of doing ninja dash to stick on the wall ninja dash or air combo. Why not do ninja dash, then the air dash down, dust, and assuming you land in time stand s, stand hs, iad combo. Of course in this situation im sure youll lose corner pressure but in certain instances id think this would actually be better since them just doing the air combo the lose corner pressure as well. Also looking at some of the videos after hitting the regular ninja dash to hs, the recovery looked decent enough that some links after it might be possible ala slash version. Perhaps some cool character specific combos again with it
  10. I deff disagree. Why would it not be a overhead? He stutters before it, and in general he doesnt get anything off it, nor does it look like it puts him at any great advantage. Not that the move looks bad, it looks fine. But it not being a overhead would be silly. again not like hes getting huge mid screen combos from it or anything... Also as for not being able to tiger knee it you might have to do the old Ky trick in the old games to do it. 23696 to allow it. Also I wonder if you can do vs certain characters dust loop, end with dive kick, then grand viper for a ender Also ive noticed in videos when the opponent is close to death even with meter they dont end with air dragon install. Can you not combo in and out of air version? It certainly looks fast enough. I think this would deff be a wise use of meter to end a match if you only needed a few pixels...
  11. You know seeing that combo video seeing as how it was generally pretty clear. It deff looks like people are cutting combos pretty short. For the standard DP loop they are going for, instead of ending it with just stand s, to seal. Why not stand , to seal, the slide? It deff looks like you recover before the opponent recovers there. Also what does a sealed regular stun edge do to the opponent? Is it enough to combo after it? Also judging from the video the opponent actually recovers before ky does after air ride the lighting at least mid screen. anyway hopefully some cool stuff soon. Everything so far has been pretty simple/obvious it seems.
  12. https://www.youtube.com/user/SaishuuKessen I put a lot of combos up for him on my channel. As well as a max damage BNB combo study with meter building that kinda thing back when it first came out
  13. So considering a forward dust gives you enough time to hit a f+hs etc.. Whats to stop you from finding a loop combo of something like..well.. Forward dust over and over again?
  14. Still no word on shin akuma? And again any word on if you can have a projectile out when you are doing the big new sealed fireball? Again if thats the case I dont see any reason not to do something like where you big fireball, do a a seal, then do a big fireball FRC again for random sorta loopish pressure.
  15. right so basically what I said. So now you actually dont have to use FRC big fireball mix ups. You should be able to do combo to new special move, then link sweep, then big fireball. Which gives you the super one and still gives you the high low mix up. Also still no word on if shin akuma is in the game again? Also still doesnt seem to be any or if there is much less recovery after jump dust. And you can cancel it with any attack it seems as I saw someone do jump hs to jump dust. Lots of stuff should be possible there.
  16. What about after a sweep to knock down big blue fireball, then set up a seal, then do another big fireball. How tight is that to get out? Or just on sweep big fireball FRC do a seal, then go into a string. Wonder how lax that is.
  17. How safe is the new special on block I wonder. Can you string to that thrust attack, then link a duck lp then string to fireball? Saying that is the fireball from the seal can you combo after that? Im thinking of some loops or some pretty tight pressure strings. Also maybe some character specific combos like his new 3+hs, then thrust attack, then can you link a attack before they slam against the ground?
  18. http://www.youtube.com/watch?v=qGeng7wdriw
  19. http://www.youtube.com/watch?v=aIX-6PNfEo8&feature=c4-overview&list=UUFF1QS6Qa_n-pwJEQMPeNTA
  20. Been awhile but I forgot if I posted it here or not. It IS possible to hit a lighting strike FRC to f+hs with out doing the one set up I did in my video with a counter hit light saber. I can confirm it works vs at least ino, axl, and may. It could very well work vs the others to, but its very specific/tight. Also the f+hs hits so low you basically are forced to immediately do an attack, so no f+hs sorta loopish stuff seems possible realistically.
  21. To think poon lives close to FINALSHOWDOWN now.. No wonder its been so cold this winter.
  22. Well it depends its still move specific. But certain characters get hit by moves diff. Say most obvious example is chipp always throws anji and jam the wrong way. So you can always corner cross them up. Its small specific instnaces like that. They just get hit diff by diff moves. Now I know dizzy always gets hit face down by moves. So she does have any diff get time of getting up like other characters if that matters.... And thanks but there is still a ton of diff bugs I never was able to find out how to do. I wish the game had a replay feature cuz that woulda made it much easier to brain storm on how certain things work if I got to see them again.
  23. Under most normal situations you have to fullfill your dust recovery when you land other wise untill you do you will never be able to block when you land again. No matter how long you were to say.. loop it whatever. I belive I showed it in one of these old videos... I forget which one.. http://www.youtube.com/watch?v=hvU8vgyLlYk http://www.youtube.com/watch?v=Ic8YQXQpTnk The most obvious way to cancel is this is you have to jump again with out doing a dust. Now the other ways are you have to do a air jump cancelable move low to the ground and chain out of it. Or you have to you have to do a cancelable air normal and cancel to a special before you hit the ground. Because remember in GG when one is close to the ground but not quiet, you overlap. This is why you can alpha counter in the air etc even though you are not on the ground. As for landing recovery yes there is. But that does not necessarly mean you can be hit. In GG it is different. You just keep the same state. So your hit box will be bigger, or smaller, or you maybe crouching till you fullfill that full recovery. It doesnt matter if you jumped and then comboed a guy. Untill you have fullfilled your recovery from your jump, the next time you are hit, your hit box is still different. GG has a lot of this stuff theres some really wacky stuff like only hitting with one hit of a multi hit move, and if that multi hit move at some point you were hit ducking, now the opponent can store that property of you ducking and the next time they hit you, you will automatically duck and get hit by a most likely bigger combo. As for every character being hit the same, no off hand anji, and jam get knocked down diff by diff moves then every other character.
  24. Just because im taking the above comment of a SF4s mentality in a negative way. Id just like to say I do not consider Destin a SF4 player lol.
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