I dont see why you would never use the lighting strike. It does good damage for simple combos, the only reason it isnt used more is because you dont get the wake up options from it. The only time doing a regular OTG after of something where you might do more is if you did a huge combo where you litterally are only doing pixels so mashing on jab or something would do more.
Im thinking in the next game you can probably get some stuff like in the corner like regular combo get to the end and do sweep, or a f+k to dp, stick them on the wall. Then whatever. And instead of just doing f+hs like the japanese are doing right now to f+k, or a duck hs after words. The more damaging option should be a fireball link, or f+hs, to jump hs, then land and combo. havnt seen anyone do it in a video, but im pretty positive it should work since well.... Im pretty good with combos I guess lol. So say for a example a full combo might be, k, s, hs, then either sweep or f+k, slash dp, whatever button it is to stick them to the wall then.. slash fireball(hits late) then f+hs, jump hs, land s, duck hs, dp sorta thing. This seems pretty plausible to me. And no meter what so ever.
Also im wondering if you can get some combos now with 3+hs, in the air. In the other games it was in you could do stuff like super fireball, FRC, to f+hs, hits twice then run in combo. Maybe you can get this off some set ups with frc fireball in the air.
I dont think it will do much damage, but vs lighter characters im gonna guess you can get a loop of dp, stick to wall, f+hs, jump hs, over and over again. Sorta like how I showed in the videos before how you can do sweep, fireball FRC, f+hs, jump hs, land combo. But now just keep adding dps in that. Might at least look cool.
Oh also forgot if people recall in very large combos dp wont knock down period, after wall bounce, im thinking with just the stick to the wall one you probably can get a knock down in some situations where you couldnt before.. but i guess that is getting into combo videoish stuff.