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WindmanV3

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Everything posted by WindmanV3

  1. Oh, is that how it works? o3o That's still pretty cool. Honestly, I kinda wish Roux would have that too and maybe a CSb but with a different effect but eh...
  2. Roux Roll'd [bC] Stun Blade Ammo: 1 Damage: 123 Reload time: 5 seconds - Roux will throw a blade, then shoot her BR at it, causing it to explode and stun anyone near it's explosion, which has a pretty BIG hitbox. Sure, she might not throw the beam very far, but I feel it's contact range more than makes up for it. *Thank you for this one, Densuo* Apparently, if you BD this move, the beam she will shoot at the rod will go right through the opponent, so if you're gonna use this, better commit to it. ~And all commitments that I'm thinking off~ You wouldn't get that from any other girl~ I just want to tell you how I'm feeling~ Gotta get that DLC~ Never gonna CSb, it was not meant to be~ But I have a real nice amekyan~ Now I'm gonna go and fly, then I'm gonna say goodbye~ Gonna let you dieee~ And hurt you~ >:D
  3. Yeah, that's what I meant. I know her super gets armor, but she does not share Kamilles' resistance to BR's, in the sense that she flinches and Kamille does not.
  4. So I've been playing Hamans' ACGuy for a while now, and I feel like she's a really good suit. Awkward mobility aside, her assists are great. I also like how they don't even take long to fill up so you can just use them again. Also, I found out she can do AC > BC or even BC > AC. I don't think there's any point to it, but it's something she has. Which kind of reminds me of Elle's Mk-II, but Elle's assist spammage actually serves a better purpose for pressuring/confirms and stuff. At least, that's what it feels like to me. Amongst the 2k's, I think Haman ACGuy is actually a really good suit with potential. Not sure how you guys feel, but I am glad I decided to get her. One of the few DLC's worth getting. I think Elle is worth it too, as well as Luna Impulse to an extent...
  5. Yeah, I don't think I can do this... I don't know which alphabet I'm supposed to use... I thought katakana at first, but that didn't get me anywhere. I think I have most of the stuff down. Some of Roux' combo's do a bit less damage. Also, Roux does not get super armor during her burst. I thought that was interesting too. Those appear to be the most notable changes. I'm guessing they added some small extra info, but eh....
  6. That's incredibly helpful! Sadly, my JP skills are non-existant. But I think I'm able to make out some of it, and that's only because of the visuals... I'll get cracking on this though. I can make it a separate post.
  7. Also, looking back on my previous notes... I am glad I learned how to edit and do research properly before flapping my gums. I hope more people will give Lacus a chance. I think she has potential, but it just takes a while to break her open, it feels like.
  8. So I am just trying this again. I may have found a combo with Lacus that's cut-safer and a bit easier on boost. I'm using RS for rainbow step, I forgot the notation. 6BB2B > RS > 6BB > backdash jump > A. Consumes a BIT over half boost for 176 danage. I've been ignoring Lacus for too long, but I do feel like I want to give her a second chance. Also, if I worded my opinion a bit out of place, oh well. It was just an idea that MAYBE IF she was a 2k, I wonder how she would be then. That's kind of what I was going for there. I do know there's 1k's with great assets, but what makes IJ work is the boomerang. Just feels like it wouldn't have hurt to extend the range a tad bit.
  9. I am unfamiliar with how Kamille's Titan Mk-II works... After watching some replays and comparing Kamille's Mk-II with Elle's, here's what I can see...: Why does the "List-thingyhingymajingydingy not work anymore...? They both have 330 HP. Both Kamille and Elle do not have a CSa and CSb. Their BR is manually reloadable. Kamille and Elle have 3 shots on their Bazooka. If I didn't count wrong, Kamilles' assist takes about... 2 or 3 seconds longer to recharge. His assist is like Emma's Mk-II. Elle gets Hyaku and Zeta Zaku who fire BR's. Kamille gets a BC special melee. Elle does not have any special melee. *I don't see a lot of people use this, though. I do notice Kamille players are waaaaaay more aggresive than Elle players. I see Kamille dare to go in more with melee at times. So I guess if you like mixed range and melee, go with Kamille. If you like assists and a paced keepaway game, go with Elle. That's about the best I can explain some of the differences.
  10. I haven't used Lacus in a while.... There's only one thought flying around in my head, nagging at me, saying: "Why isn't she a 2k? Why isn't she a 2k...? WHY isn't she a 2!! K!!??" She just begged to have a boomerang with better range rather than having everything she does have dropped to 1k standards.
  11. I bought GNX-III today. He's pretty cool! I just gotta find better moments to use his BC special movement.
  12. I can veto for Elle Mk-II also. Despite only having a 3.5 star rating (when I went to buy her this morning) she feels really solid. Her assists are good for one thing. Second, reloadable BR. Third, her bazooka is also pretty good. Fourth? Her super isn't half-baked either. I'm not the best Gundam player, nor am I even close to "good enough" to play a 1k, but Elle feels so easy and friendly, even I can play her. I was originally interested in playing Lacus, but Elle just might have taken her place for 1k I really want to play. Despite being called a "clone', she brings a freshness to the table that I haven't felt from other suits I tried in Training mode. She feels different enough to set her apart from other DLC clones.
  13. I played some rounds with Elle Mk-II earlier this morning. I feel like she definetly has the potential to be a good 1k.
  14. So here's another Mk-II suit for you. What? Too many Mk-II's? Of course not, this isn't nearly enough!! *sarcasm* Quick introduction to Elle: 15 years old, loves Judau, fights with Roux for his affection.... Oh, and she's from ZZ. Introduction over. So here's an introduction to Elle's Mk-II unit. Please keep this in mind: ALL OF THIS IS JUST A PLACEHOLDER UNTIL THE JP WIKI HAS THE INFO!! This is not meant to be a guide on how to play this suit, I'll leave that to the good people in Japan or something. This will be an introduction to the tools she has and what to expect from them, as well as my thoughts. If there's mistakes in here, I'll fix them as soon as they come out. So take all of this with a grain of salt. Suit info: Cost: 1000 Armor: 330 Move List: [A] Beam Rifle Ammo: 4 Damage: 65 Reload: Manual - Standard BR. This beam looks wider than most BR's... And it's manually reloadable after emptying it, which is even better. [AB] Bazooka Launcher Ammo: 3 Damage: 140 at point blank. If you hit with spray parts, it will do slightly less Reload: About 5 seconds - Same as Emma's. You can do A > AB just fine for a knockdown if you're close enough. If you're not, it will just put the opponent in stun. [AC] Hyaku Assist Ammo: 2 Damage: 147 Reload: ~15 seconds *Timed with a stopwatch. - Hyaku will move forward and fire three shots which will knock the opponent down. After testing this suit online, this assist has semi okay-ish tracking. You can not do A > AC unless you BD. *I almost want to say it attracts' enemy assists, but I don't have a viable way to test that, sadly. [bC] Zeta Assist Ammo: 2 Damage: 117 Reload: ~15 second *Timed with a stopwatch - Zeta will come in and shoot three shots which knock the opponent down. Zeta will fire his shots pretty fast, and since he moves after every shot, my guess is that it's gonna be hard to shoot him down. [ABC] Gundam Team Salvo Assault: 292 Blast: 268 - Hyaku and Zeta will spawn next to Elle and fire a...well, array of shots along with Elle. There's something interesting about this super. If you press the initial ABC for the super, Elle will shoot at the target you've chosen. If you aim at the opponents' partner, she will proceed to shoot at him/her after she reloads her gun. Pretty sure she also homes in on the opponent if he/she moved from their original position. Melee Moves, Cancel Routes, Other Stuff Melee Moves: 5BBB - Simple slashy combo 5BB AC - Two slashes ending with a napalm that sends the opponent up hella. So far, I haven't found ways to combo off of it. 4/6BB - Two slashes that put the opponent up in the air. Normally not combo-able off of, but if you're close enough to the wall, you can do BD > 5BBB or something. 2B - A slash that sends the opponent flying, allowing for followups. Have fun with that. Cancel Routes: So far, I've found: A > AB AC > BC BC > AC So that's the rundown or her tools. I'll be using this suit more in the future, if I find any more info on her or the JP Wiki has stuff on Elle, I'll post it here. *P.S Thanks to Donkey Show and Zeph for correcting the assist name and once more Donkey Show for telling me you can do 4/6BC to make Zeta fly a different way.
  15. Eh.... it was FAZZ' gerobi... Point blank.... I thought that was interesting. And FAZZ' gerobi is a pretty thick beam. But it was kinda cool seeing F91 take a full hit from that, only to come out without a scratch and a free punish.
  16. So.... While I was practicing with this suit, I used my BC MEPE melee against FAZZ..... And I was like "Oh shit, this is gonna h-" but I came out without a scratch. So.... does this mean MEPE BC has armor behind it?
  17. So I've been playing Waltfeld Gaia... And I am really disappointed. Tried him for three hours in training mode with my AI partner on Easy and the two CPU's on Extreme... First of all: His ammo feels really stingy. You're gonna find yourself BEGGING he had a regular CSa or something. His vulcan is practically useless. VERY small hitbox and it just sprays all over the place. His AC is like Stella Gaia's CSa in normal mode. It's decent. The only downside is it's semi-bad tracking and if you hit with a regular BR before the move, it's third shot will not hit because the first two shots, when they hit, will knock the opponent down. And the rock? Eeeeeeh.... yeeeeaaaah nooooo. More times than not, you'll end up getting knocked clean out of this move. His melee feels like there could have been room for improvement. His healh is also pretty low: 560. My verdict? Andrew Waltfeld's a cool guy. I liked him in SEED, but even HE could not save this suit. If there's one thing he does well... He makes me just want to play Stella Gaia. Not having an MA mode of ANY kind really hurts this suit, and shame on Bamco for half-assing him. With MA mode, he could've been so much more. His current moveset is near pointless. The one good thing about this suit is that Walt's Gaia has good damage output. Other than that, there's really nothing special. To me, at least.
  18. This suit is kind of interesting, actually. It's hard to put in words, but it's just fun to training mode with her and just beat up the Extreme CPU.
  19. Disregard my whole list that I posted here before. I took the liberty and checked the Wiki to reflect my findings with the actual numbers, which can be found here: http://www4.atwiki.jp/arcgundamexvsfuvo/pages/344.html Originally I checked all these numbers by myself, without a clock at my side. This lead to my reload times being a second too quick or too slow from the actual time. My apologies for that. I was a bit too excited to dig into the details of this suit and I forgot to take proper care of making sure to check frequently if my findings held up or not. Once again, my apologies. Thirdly, I have tried to update the info from the Wiki into the move list as accurately as possible, but my skills of understanding Japanese are ZERO, which means I had to use the web translator to get most of this stuff for you, which may lead to some newly added info being a bit oddly translated. I do hope this clears up some miscalculations and give you a more accurate look on what the reload times are as well as info regarding those. I'll add more to that later.
  20. Move List [A] Folding Bazooka Ammo: 10 Damage: 1 hit = 76, 2 hits = 128 Reload: 6 seconds [AB] Micro Missiles Ammo: 2 Damage: First hit does 75. Other shots do a bit less Reload: 10 seconds [4/6AB] Micro Missiles Ammo: 2 Damage: I got 136 myself, not sure what you'd normally get? Reload: 10 seconds - I found out this move just loves to go OVER the opponent. Like, I was pretty close to the dummy, but my shots just went completely past him. [AC] "Special Beam" Mega Cannon Ammo: 1 Damage: 229 Reload: ~18-19 seconds [bC] Destruction Chain Ammo: 2 Damage: 40 *I got 40 off of this, but then the second time I used this it did 72. Probably depends on the distance you use this move from? Also, this move can be angled by holding a direction while pressing BC. Reload: 15 seconds [ABC] Giant Mega Cannon(??) Assault: 296 Blast: 291 GP03 will knock the opponent WAY up in the sky, then shoots a beam from his gun the size of a...a....well, it's a GIGANTIC gun. Looks pretty cool. Potential cancel routes? A > AB A > BC AB > BC
  21. I don't really play this suit, nor am I planning to play it in the future, but if people are fine with it, I'll post some more details on GP03's weapons and stuff.
  22. I tend to use my first burst to just refill my BR ammo and get back my lariat, then use my second burst for refill and a potential kill with my LARIAT super. Is this a good way to go about playing Quatre when wanting to just half burst? Also, I find myself using A > AB a lot of times as well. Is this going to reliable in the long run? Or should I try to be more aggresive with melee after a confirmed BR?
  23. Since I am doing this for a lot of other threads, here's the stats on Gunners' weapons: [A] Ammo: 3 Damage: 120 Reload: ~4.5 seconds [CSa] Charge time: 3 seconds Damage: 231 [AB] Ammo: 1 Damage: 60 Reload: 5 seconds [bC] Ammo: 2 Damage: 126, when all the grenades hit though Reload: ~4 seconds [AC] Ammo: 2 Damage: 123, if all the shots connect Reload: Roughly 30 seconds [ABC] *Not counting the blow-up at the end Assault: 218 Blast: 196
  24. Would you say this version of ACGuy is better than the original 1k ACGuy? I've only played DLC clones with lower cost so I don't know what they went for this time around. Is she more effective than 1k ACGuy?
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