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Neithan

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  1. Waiting to see if the HK version has elphelt for free. I hope it's real. :3
  2. Well he didn't thought a lot about it if we believe this article:http://www.siliconera.com/2014/08/22/creating-guilty-gear-xrd-signs-characters/ On Bedman: On ramlethal:
  3. Good post Uncivilized Elk. If I can be even more extremist, I'll add I don't like Millia new design. It's not the hat that bothers me, but the arms. On her past stance Millia's arms where clothed in black and near her body so we would not see them well, with one arm falling/moving like it was dislocated. It was for a simple reason: to give the feeling that Millia had no arms or that her arms where not efficient or an important part of her body. The naked legs + the hair moving freely were her body parts instead of the classic legs + arms and the white cloth with just a line on it made a link between the hips/legs and the head/hair. Now Millia has "normal" arms on her stance and ironically, her arms now feels normals but her hair strand is rigid, like a blade. It changes the character, has if she passed from someone that endorsed a new body type and may use it as a weapon to someone who use exclusively this part of her body has a weapon. The black leggins also reduces the importance of her legs while the orange tries to give a flashy tone on a character that was very reserved. It may be a story thing, as if millia finally changed from her past self. But from a design point of view, even if it doesn't matter in the enjoyment we'll get from the game, it's a step backward in intelligent design.
  4. Sorry about not being very specific. I watched the game too, and saw that, in my opinion and little knowledge of the game, and think that some characters are great evolution of their #R versions (like Chipp, Venom, Eddie) and others are not very interesting (Sol, Faust...). I watched some matches where they were starting to "get" the blitz shield in use too, bit since you can't do it from the gard position, you can't get out of the new eddie setups that were found out a few days ago. That's the kind of information I search : are the new mechanics working as intended, what are the flaws that were noticed. Things like that.
  5. Hey people, I didn't followed a lot the game since the early weeks and I was wondering how the gameplay was evolving? I remember reading somewhere that YRC were not a good idea after all, or with some problems related to option selects, or things like that ? Can someone help me sum what's going on in the game?
  6. Hey guys. A friend went to the location test and made some videos. I didn't have much time to upload them until now, so here you go. The quality is very good.
  7. The problem is not the people, it's the games and their creators. Games like SFIV of UMVC3 are made with comeback mechanics that are not only mechanics in the game. They are mechanics made to manage ego and attention. If the ultra exists it's not because the game wants to be unfair/stupid on purpose, it's because he wants the player to feel he is important and must be feared. Ultra in SFIV is a way for Capcom to keep the "uneducated" folk playing, because if the ultra works, they feel great ; if the ultra didn't work, they feel that at least they tried and rematch. And if the ultra works but you still lose, at least you have the feeling you did "something important, almost a full comeback" when the reality for all this is : the game offers you a free super that required no management, is invincible, and do a lot of damage. And for the spectator it's like the pinnacle of the match, the moment you wait even more than the KO. The bar is full, it's flashing, they are flames. All you want to see is this bar empty. X-factor works the same but is more oriented for spectators, even Niitsuma said it. It's not as simple as the ultra because it needs management and skill to be used, so it's not about respecting the ego of the player. It's made on purpose to create comebacks artificially, so the player not knowing a lot the game have the feeling he is watching something exciting and great and unique. Now that the game is aging, most of the people are getting bored because they feel it's artificial. It's like this new pop singer designated as the NEW MARYLIN that lasts 3 months and is replaced by someone else. People get bored and that's why we are getting bored by UMVC3 (among other problems). So actually, the real problem is the games. You have a feeling of greatness and importance much faster, your ego is much more respected with current gen games and it's a double cutting sword. The pleasure begins to fade a lot faster than older games. And most of the game creators do not know how to teach games to players and the public. Doing tutorials is ok for the player but stupid for the spectator as he can't do them. So you have to put an education vibe into you mechanics so even a noob can understand them and their effects without them being broken/safe/invincible. Needless to say there is room for improvement.
  8. Just made this after found the third image. It's indeed much better.
  9. Same here, looks like they are streamlining their products. Looks like shitty anime prod instead of nice GG creepy and nice art.
  10. The Stunfest is a video game festival with fighting games tournaments that will take place in the Halle Francis Querne, in the city of Rennes, France, on April13th, 14th and 15th 2012. General information about Stunfest can be found here. About Skullgirls : Freeplay on 4 consoles for all 3 days ! Saturday 11am : FREE 32 players open bracket tournament with double elimination. Registration on the Dans Ta Cave stand outside of the tournament area. 1st place : 100€ + Skullgirls custom stick, 2nd&3rd : 50€. Saturday 8pm : FREE 22 players Beat By Contest ! Show you are the best and win 50€ ! Sunday 1pm : FREE 12 Combo God contest ! 3 attempts per player to make the longest combo possible without activating the loop detection system. Show you are the best and win 50€ ! All prizes are offered by Autumn Games, former editor of Skullgirls. Thank you for your support ! Sorry about late confirm but we needed to know if the game was out ! This Skullgirls event is brought to you by Skullgirls.fr, Bas Gros Poing, and of course Reverge Labs and Autumn Games !
  11. I want Kliff to be able to shout "FUS DO RAH".
  12. Results of the Arcsys Show tournaments. BlazBlue Solo : 32 players Winners : 1. eLive Tokido, 2. eLive Zero no Shana BlazBlue Team : Winners : 1. eLive Zero no Shana / 7r17r1 2. eLive Tokido / eLive Maho Guilty Gear XX Accent Core 2vs2 : 17 teams (34 players) Winners : 1. eLive RF / eLive JpKof, 2. Cuongster/Joe Higashi Guilty Gear XX Accent Core Solo (named « Win the last drawing !) : 16 players Winner : 1. Baykou 2. Camo 3. Millia Arcana Heart 3 solo : 16 players Winner : 1. Jpkof 2. Gluck 3. Camo Photos, infos and many things to come !
  13. Many news about the ArcSys Show ! Prizes given by Arc System Works and Zen United ! Here are the prizes from Arc System Works and Zen United for the ArcSys Show ! 3 BlazBlue Artbooks signed by M. Mori, 3 Arcana Heart 3 Artbooks, and 5 original drawings signed by M. Ishiwatari ! Prepare yourself for the tournaments, it’s gonna be awesome ! ----- BlazBlue CS2 at Stunfest 2k11 !! Blazblue CS2 will be playable at Stunfest 2011 ! Free Arcade version on arcade cabinet inside the tournament area, come and take a look at the game, and maybe win a tournament ! The game is given by Arc System Works with the Help of the versus Dojo ! ----- NEW EVENT : The Fatal Duel So you won the team tournament ? Want more ? Beat your own team mate after winning the team tournament, and win the amazing collector edition of Guilty Gear Accent Core ! Thanks to our sponsor eLive, we can bring you the ultimate edition of GGAC right into your hands ! ---- RF coming to ArcSys Show ! We are lucky this year ! One of our regrets was to not invite a famous player, because of the lack of time and money. Chance is on our side as the famous eSports dedicated website, eLive, announced their team of players for this year at Stunfest 2k11. Among these players, we see many french renowed players, but eLive invited a much more famous player directly from Japan to give a bit more challenge to the tournaments. This famous player is RF ! Considered one of the best Guilty Gear players in the world, he has been in a lot of semi finals of the tougeki tournament, went a few times to EVO, and won this year tougeki both at Guilty Gear Accent Core and Super Street Fighters IV ! He is knowed to be a good King of Fighters player, and should give challenge to any school of versus fighting during the weekend ! Last but not least, eLive is sponsoring two players for the BlazBlue tournaments : Maho, co-organizer of the ArcSys Show, and Zero no Shana, winner of the Blazblue League last year ! ALL INFORMATIONS YOU NEED TO KNOW RIGHT HERE : http://arcsyshow.wordpress.com/english-info/
  14. Ah ah Battle Fantasia and Basara will be stored somewhere if someone ask for it !
  15. Look what Arc just send us. The prizes for the winners of ArcSys Show ! And BlazBlue CS2 will be playable at Stunfest too. Why aren't you reserving your plane yet ?
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