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Zerran

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Everything posted by Zerran

  1. Hello there First of all: thanks for the quick reply.
  2. Hi guys! I know, 2A > 2b > 3C > Allecan isn't possible anymore. What I meant was that I still have the old combos burned in my muscle memory, that's why I still do them. Anyways, I've spent the last few days in Pmode, and I'm starting to get the hang of new Carl. Your post really helped me out a lot Sinder. I really love the concept of substituting 2D, 4D, 8D and Volante to keep combos going depending on the situation. Much more fun than doing the same old BnB all day long. I can now do the Cantabile > Summon into 2D Loop on a constant basis which upped my dmg output by quite a lot. Maybe you guys can help me out with a few specific problems: 1.) I'm having problems with the "2D> sj.B > j.2C > j.B > dj.B > j.C > 8D > j.2C > allegretto > 8D " part of the standard loop. I can do it just fine with Nirvana beeing active all the time, but I want to be able to do it with deactivating Nirvana during the Combo. When i do, I always mess up the 8 D > j.2C > Allegretto > 8D part. I can't seem to time the first 8D properly. At what part of the combo do I have to input the 8D when Nirvana is deactivated? 2) I'm having troubles with: whatever > cantabile > Summon > 2D > 66 > 5C > Volante > Aircombo > Volante hits > whatever I'm talking about the N - C - O wall carry combo, non sandwich variant. Any hints on timing the volante? Any special ways of inputting the 5C > Volante? 3.) I'd love some hints on the input of: C-O-N: 2D > Air Combo into 2D relaunch. I can't seem to hit it right. is it possible that I have to alter the air combo for it to work? not having too much luck with sJ.B > J.2C > J.B > dJ.B > J.C into 2D Relaunch. really appreciate your help.
  3. Hi guys I just got back into BB. I played CT extensively, skipped cs1,2 and now I'm back to playing carl in CSX. Still trying to adjust to the new carl (still trying 2A > 2B > 3C > IAD Allecan stuff or clap loops because I'm used to it) What I've gotten so far: C-O-N there are a few options: 2D loop, 8D Loop, 4D loop and Volante Loops with the standard air combo between loops seem to be the most common. In Corner you have those 4 + Brio to keep the combo going. What are the difference between those? Why choose 2D over 8D or Volante? What's the easiest Variant? Could anyone post a basic midscreen C-O-N combo and a corner combo for me? 5B starter, or whatever. Not too advanced, no allecan stuff for now. I need some basic reliable damage before I get into the more advanced stuff. Preferably non character specific combos. I've seen all the combos in this thread, but for now I need one combo to focus on, and I don't know which one to choose. Also, are those combos from the CS2 carl Combo thread still working?
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