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dreamyrobot

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  1. Guys, how do you make task A deja vu cross up? In one of his last trials you've got to do jump D while deja vu task a hits and you'll cross up. I thought I figured out how it worked but now I'm not so sure. I know its a gimmick but being able to use everything efficiently is pretty important right? Sent from my SM-N920T using Tapatalk
  2. So that last throw combo works on potemkin without a question but on may and KY (I haven't attempted it on anyone else) they float too high to land that first jump d before the jump cancel. Anyone figure out how to fix this?
  3. I didn't see it asked elsewhere but how do we issue communications to our allies before and after a match?
  4. I feel you need to take a support role with the Rosen Zulu. The incoms will serve you better supporting your ally because if used properly they set up unblockable/Dodge-able scenarios. Same with psycho jammer. Never try to use it on someone you're dueling unless they have just burned out their boost, it takes too long to set up and they will dodge it. Now getting hounded is where I need to work. I've tried spacing myself and using my dashes to set up an AC but it isn't the easiest thing. Honestly if you fore your incoms and start fleeing they can set themselves up for cross fire between the incoms and the AC shot. I've yet to properly utilize the Ca but I could see its defensive applications.
  5. feel free to add my JP psn. azor_reborn EDIT: from the east coast. NY to be specific
  6. Does 2c provide an untechable knockdown? If so things are going to get really rough if we can make it a combo ender. No tech+silence would be beautiful!
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