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  1. Hey everyone! If you kept up with our tournament two weeks ago, then you'll know that LinksJP and susuechan_xD won our previous tournament. Unfortunately, I've kept so busy, that I forgot to update this thread with the information for the next tournament. (Sorry!) The next tourney will have set teams, so when you sign-up by commenting beneath this post, make sure you include your ID and your partner's ID. The style is double elimination and the semi-finals and finals will be decided by the best 3 out of 5 games, while all other matches will be decided by the best 2 out of 3 games. This tournament will start at 9:30PM EST on July 5th. I'll only carry out the event if at least 4 teams register. Please keep that in mind for future reference of aBc tourneys.
  2. Whip the armor off, if you must, but your partner should be helping you do things like stripping clothes and armors like that.
  3. Good news! The match-ups and bracket format are finished! The link is below, and tell me if you can't view the document or have any other questions. The tournament is Double-Elimination and each round will be decided by the first to win 2 games out of 3; BUT the Finals (loser's and winner's finals) are best 3 out of 5. The first player listed in each match-up is responsible for hosting and reporting scores, which may be done in either the IRC, a Facebook comment to the tournament's thread, or both. All future updates will occur on aBc's Facebook and in the IRC. Good luck all the participants! https://docs.google.com/spreadsheets/d/1XlTtm6giT35mkx2gviJYnPTVwSoOBAZ2pDJA0KkafZ0/edit?usp=sharing http://webchat.quakenet.org/?channels=aBc_Shuffle_Tourney https://www.facebook.com/groups/GundamVs
  4. Hey guys! This is a reminder that the first tournament for our shuffle series is this Friday evening at 10:00PM EST. The deadline for sign-ups has since passed and the IRC for the tourney is now available at the following link: http://webchat.quakenet.org/?channels=aBc_Shuffle_Tourney. Participants are required to sign-in to the chat with their PSN ID as their nickname. Non-participants are welcome to spectate the results as they come in, too. For each round of the tournament (best 2 out of 3, with ONLY the finals being 3 out of 5), players will be shuffled, never consecutively having the same partner twice. Because of this, a bracket will not be made prior to the event, but afterwards to serve as a cleaned up record. In order to keep participants abreast of their next matches and instructions, players may either sign-on to an IRC (A link will be posted prior to the event's start) or follow the Facebook posts at Team aBc's group page (https://www.facebook.com/groups/GundamVs). The group is open to the public so there is no requirement to join to view posts, but posting requires membership. There is no need to follow both the IRC and the Facebook group; both exist as options to suit varying preferences. Good luck in the future festivities, and I hope you can all enjoy them!
  5. Yes, they are. We consider the latency between EU and the west coast of NA to be too much for competitors to play comfortably. The same goes for players from Asia connecting to east coast players in NA. If non-NA players were to compete, they would normally be EU, known to have a stable connection, and sign up as a fill-in for taking the place of someone who has dropped out past the tourney's registration date. I'm sorry if the circumstances keep you from competing. It's days like this that I dream of every country having a perfect, digital infrastructure where latency is made-up thing by governments trying to control their citizens. lol It would be so convenient for aBc and Dustloop to broaden our services like that.
  6. Considering how Full Boost has been released for a few months, most people who have planned on purchasing it should have received their copy and learned the game's system by now. As such, aBc will be hosting a series of online tournaments for the North American continent. People who play in these tournaments and any other side-tourneys held by aBc will earn points based on how much they advance through each tourney. The top 16 players will be involved with a special tournament at YTD date. For now, though, every two weeks, we'll be alternating between a shuffle tourney and a set tourney, with the first one being a SHUFFLED tournament on Friday, June 20th at 10:00PM EST. You can use this forum to sign up; just include your PSN ID. If you would rather your PSN ID be kept private, simply message me on Dustloop and I'll add you to the tournament. The second tournament will be shuffled and on Saturday, July 5th. The registration for the SET tourney is NOT open yet. You can only register for the SHUFFLED tourney at this time. Please note that the July 5th date is currently tentative. Again, simply write your PSN ID to register for the shuffled tournament or PM me your PSN ID. Feel free to ask any questions you may have and I'll try to answer it clearly. Check back later to see a post detailing player coordination for the upcoming tournament. The following link contains the current names of tourney participants and their accrued points: https://docs.google.com/spreadsheets/d/1bDtPNpvGQpp126zTp8eQtGReqdvLO6l7e8jvfv1ScHo/pubhtml
  7. I'm hoping Zabanya and Divider don't get nerfed below an equivalent of A.
  8. Frankly, I think you do have to provide some evidence to support this, but in all honesty, I don't care. Trying to get into a stable match with little delay against an HK player is basically impossible with the latency involved. The same goes for connecting to Japan, as well. I'll admit to what you say here as likely being true, but both of you must remember that the population size for GvG in North America is drastically smaller than what it is in HK. If we were to assume that 38% of all HK players played competitively and that the same percentage was true in North America, then the number of competitive players would likely be smaller, due to the more limited population. This also means that the number of people that are actually, really good at the game is much smaller in comparison to a place like HK. I'm curious as to who you played while you were here and what your PSN ID is, but that (and the rest of this tangent we've somehow diverted to) is all better suited for a different discussion.
  9. Well, If you dislike the BD writings, you could write cc8b. You can just add stages like so: cc8bbb... It's also not unexpected to see writings like the following for the sake of writing combo strings: cc8b(4 hits)>nbb-8b>2b (You could also just write the number sans the word if saving space is important for whatever reason.) The notation is a bit different as it uses dashes to indicate cancel routes and melee originations, and rainbow steps and boost dashes aren't differentiated unless vital to the combo. It is usually implied to BD cancel instead of rainbow stepping, though, since you would only BD cancel the animations that can't be stepped. Regardless, it should be adaptable to what you're using now.
  10. Well, I think when they were making the Street Fighter comparison, they were only talking comparatively between the two specific units of Nu and Hi-Nu. They weren't comparing those two to all the other 3k's.
  11. Kira, I think you're not seeing the forest for all the trees. :/
  12. Sorry to steal your thunder. lol I got a bit too excited when a thread for Messala popped up.
  13. I love Messala. He has a fun, usable MA mode that isn't cheap like Hambrabi's (I also don't think his MA mode is very fun, either TAT). 4/6bc and n/8bc are the more evasive, but 2bc is perfect for needing an emergency transformation that puts the MA on track to the target, as well as forestalling a landing by a few frames in hairy situations. I think the best part of Messala is that his MA mode is strongly encouraged for practical use, unlike several other MS which just seem to have MA modes for show. The gero may be thin, but the speed, tracking, correction damage per hit, and lasting stun while as an MA make it worthwhile. "Oh, you think you're safe from this gerobi while directly underneath this MA form? Think again..." It's also fun to spam his missiles, which have an ungodly charge-rate in MA form. The firing rate on main is increased as well, and the non-vrenier Gabthley summon helps lay down and unforgiving barrage. The melee leaves something to be desired, but I can't say many people will ever get close to a good Messala without getting pretty hurt in the process. Regardless, I do manage to find some use for 4/6b and 2b. Long-story short, be in MA mode almost like 90% of the time. XD
  14. Same reason, Quanta's and Blue Frame's is. :x
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